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denoland-deno/cli/js/encode_utf8.ts

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// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
// The following code is based off:
// https://github.com/samthor/fast-text-encoding
//
// Copyright 2017 Sam Thorogood. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
//
export function encodeUtf8(input: string): Uint8Array {
let pos = 0;
const len = input.length;
let at = 0; // output position
let tlen = Math.max(32, len + (len >> 1) + 7); // 1.5x size
let target = new Uint8Array((tlen >> 3) << 3); // ... but at 8 byte offset
while (pos < len) {
let value = input.charCodeAt(pos++);
if (value >= 0xd800 && value <= 0xdbff) {
// high surrogate
if (pos < len) {
const extra = input.charCodeAt(pos);
if ((extra & 0xfc00) === 0xdc00) {
++pos;
value = ((value & 0x3ff) << 10) + (extra & 0x3ff) + 0x10000;
}
}
if (value >= 0xd800 && value <= 0xdbff) {
continue; // drop lone surrogate
}
}
// expand the buffer if we couldn't write 4 bytes
if (at + 4 > target.length) {
tlen += 8; // minimum extra
tlen *= 1.0 + (pos / input.length) * 2; // take 2x the remaining
tlen = (tlen >> 3) << 3; // 8 byte offset
const update = new Uint8Array(tlen);
update.set(target);
target = update;
}
if ((value & 0xffffff80) === 0) {
// 1-byte
target[at++] = value; // ASCII
continue;
} else if ((value & 0xfffff800) === 0) {
// 2-byte
target[at++] = ((value >> 6) & 0x1f) | 0xc0;
} else if ((value & 0xffff0000) === 0) {
// 3-byte
target[at++] = ((value >> 12) & 0x0f) | 0xe0;
target[at++] = ((value >> 6) & 0x3f) | 0x80;
} else if ((value & 0xffe00000) === 0) {
// 4-byte
target[at++] = ((value >> 18) & 0x07) | 0xf0;
target[at++] = ((value >> 12) & 0x3f) | 0x80;
target[at++] = ((value >> 6) & 0x3f) | 0x80;
} else {
// FIXME: do we care
continue;
}
target[at++] = (value & 0x3f) | 0x80;
}
return target.slice(0, at);
}