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denoland-deno/cli/dts/lib.dom.iterable.d.ts

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/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
/// <reference no-default-lib="true"/>
/////////////////////////////
/// DOM Iterable APIs
/////////////////////////////
interface AudioParam {
setValueCurveAtTime(values: Iterable<number>, startTime: number, duration: number): AudioParam;
}
interface AudioParamMap extends ReadonlyMap<string, AudioParam> {
}
interface BaseAudioContext {
createIIRFilter(feedforward: Iterable<number>, feedback: Iterable<number>): IIRFilterNode;
createPeriodicWave(real: Iterable<number>, imag: Iterable<number>, constraints?: PeriodicWaveConstraints): PeriodicWave;
}
interface CSSRuleList {
[Symbol.iterator](): IterableIterator<CSSRule>;
}
interface CSSStyleDeclaration {
[Symbol.iterator](): IterableIterator<string>;
}
interface Cache {
addAll(requests: Iterable<RequestInfo>): Promise<void>;
}
interface CanvasPathDrawingStyles {
setLineDash(segments: Iterable<number>): void;
}
interface ClientRectList {
[Symbol.iterator](): IterableIterator<ClientRect>;
}
interface DOMRectList {
[Symbol.iterator](): IterableIterator<DOMRect>;
}
interface DOMStringList {
[Symbol.iterator](): IterableIterator<string>;
}
interface DOMTokenList {
[Symbol.iterator](): IterableIterator<string>;
entries(): IterableIterator<[number, string]>;
keys(): IterableIterator<number>;
values(): IterableIterator<string>;
}
interface DataTransferItemList {
[Symbol.iterator](): IterableIterator<DataTransferItem>;
}
interface FileList {
[Symbol.iterator](): IterableIterator<File>;
}
interface FormData {
[Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;
/**
* Returns an array of key, value pairs for every entry in the list.
*/
entries(): IterableIterator<[string, FormDataEntryValue]>;
/**
* Returns a list of keys in the list.
*/
keys(): IterableIterator<string>;
/**
* Returns a list of values in the list.
*/
values(): IterableIterator<FormDataEntryValue>;
}
interface HTMLAllCollection {
[Symbol.iterator](): IterableIterator<Element>;
}
interface HTMLCollectionBase {
[Symbol.iterator](): IterableIterator<Element>;
}
interface HTMLCollectionOf<T extends Element> {
[Symbol.iterator](): IterableIterator<T>;
}
interface HTMLFormElement {
[Symbol.iterator](): IterableIterator<Element>;
}
interface HTMLSelectElement {
[Symbol.iterator](): IterableIterator<Element>;
}
interface Headers {
[Symbol.iterator](): IterableIterator<[string, string]>;
/**
* Returns an iterator allowing to go through all key/value pairs contained in this object.
*/
entries(): IterableIterator<[string, string]>;
/**
* Returns an iterator allowing to go through all keys of the key/value pairs contained in this object.
*/
keys(): IterableIterator<string>;
/**
* Returns an iterator allowing to go through all values of the key/value pairs contained in this object.
*/
values(): IterableIterator<string>;
}
interface IDBObjectStore {
/**
* Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException.
*
* Throws an "InvalidStateError" DOMException if not called within an upgrade transaction.
*/
createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex;
}
interface MediaKeyStatusMap {
[Symbol.iterator](): IterableIterator<[BufferSource, MediaKeyStatus]>;
entries(): IterableIterator<[BufferSource, MediaKeyStatus]>;
keys(): IterableIterator<BufferSource>;
values(): IterableIterator<MediaKeyStatus>;
}
interface MediaList {
[Symbol.iterator](): IterableIterator<string>;
}
interface MimeTypeArray {
[Symbol.iterator](): IterableIterator<MimeType>;
}
interface NamedNodeMap {
[Symbol.iterator](): IterableIterator<Attr>;
}
interface Navigator {
requestMediaKeySystemAccess(keySystem: string, supportedConfigurations: Iterable<MediaKeySystemConfiguration>): Promise<MediaKeySystemAccess>;
}
interface NodeList {
[Symbol.iterator](): IterableIterator<Node>;
/**
* Returns an array of key, value pairs for every entry in the list.
*/
entries(): IterableIterator<[number, Node]>;
/**
* Returns an list of keys in the list.
*/
keys(): IterableIterator<number>;
/**
* Returns an list of values in the list.
*/
values(): IterableIterator<Node>;
}
interface NodeListOf<TNode extends Node> {
[Symbol.iterator](): IterableIterator<TNode>;
/**
* Returns an array of key, value pairs for every entry in the list.
*/
entries(): IterableIterator<[number, TNode]>;
/**
* Returns an list of keys in the list.
*/
keys(): IterableIterator<number>;
/**
* Returns an list of values in the list.
*/
values(): IterableIterator<TNode>;
}
interface Plugin {
[Symbol.iterator](): IterableIterator<MimeType>;
}
interface PluginArray {
[Symbol.iterator](): IterableIterator<Plugin>;
}
interface RTCRtpTransceiver {
setCodecPreferences(codecs: Iterable<RTCRtpCodecCapability>): void;
}
interface RTCStatsReport extends ReadonlyMap<string, any> {
}
interface SVGLengthList {
[Symbol.iterator](): IterableIterator<SVGLength>;
}
interface SVGNumberList {
[Symbol.iterator](): IterableIterator<SVGNumber>;
}
interface SVGPointList {
[Symbol.iterator](): IterableIterator<DOMPoint>;
}
interface SVGStringList {
[Symbol.iterator](): IterableIterator<string>;
}
interface SourceBufferList {
[Symbol.iterator](): IterableIterator<SourceBuffer>;
}
interface SpeechGrammarList {
[Symbol.iterator](): IterableIterator<SpeechGrammar>;
}
interface SpeechRecognitionResult {
[Symbol.iterator](): IterableIterator<SpeechRecognitionAlternative>;
}
interface SpeechRecognitionResultList {
[Symbol.iterator](): IterableIterator<SpeechRecognitionResult>;
}
interface StyleSheetList {
[Symbol.iterator](): IterableIterator<CSSStyleSheet>;
}
interface TextTrackCueList {
[Symbol.iterator](): IterableIterator<TextTrackCue>;
}
interface TextTrackList {
[Symbol.iterator](): IterableIterator<TextTrack>;
}
interface TouchList {
[Symbol.iterator](): IterableIterator<Touch>;
}
interface URLSearchParams {
[Symbol.iterator](): IterableIterator<[string, string]>;
/**
* Returns an array of key, value pairs for every entry in the search params.
*/
entries(): IterableIterator<[string, string]>;
/**
* Returns a list of keys in the search params.
*/
keys(): IterableIterator<string>;
/**
* Returns a list of values in the search params.
*/
values(): IterableIterator<string>;
}
interface VRDisplay {
requestPresent(layers: Iterable<VRLayer>): Promise<void>;
}
interface WEBGL_draw_buffers {
drawBuffersWEBGL(buffers: Iterable<GLenum>): void;
}
interface WebAuthentication {
makeCredential(accountInformation: Account, cryptoParameters: Iterable<ScopedCredentialParameters>, attestationChallenge: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, options?: ScopedCredentialOptions): Promise<ScopedCredentialInfo>;
}
interface WebGL2RenderingContextBase {
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
drawBuffers(buffers: Iterable<GLenum>): void;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
}
interface WebGL2RenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
}
interface WebGLRenderingContextBase {
vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;
}
interface WebGLRenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
}