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denoland-deno/docs/tools/debugger.md

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## Debugger
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Deno supports [V8 Inspector Protocol](https://v8.dev/docs/inspector).
It is possible to debug Deno programs using Chrome Devtools or other clients
that support the protocol (eg. VSCode).
To activate debugging capabilities run Deno with `--inspect` or `--inspect-brk`
flag.
`--inspect` flag allows to attach debugger at any point in time, while
`--inspect-brk` will wait for debugger being attached and pause execution on the
first line of code.
### Chrome Devtools
Let's try debugging simple program using Chrome Devtools; for this purpose we'll
use [file_server.ts](https://deno.land/std@v0.50.0/http/file_server.ts) from
`std`; a simple static file server.
Use `--inspect-brk` flag to break execution on the first line.
```shell
$ deno run --inspect-brk --allow-read --allow-net https://deno.land/std@v0.50.0/http/file_server.ts
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Debugger listening on ws://127.0.0.1:9229/ws/1e82c406-85a9-44ab-86b6-7341583480b1
Download https://deno.land/std@v0.50.0/http/file_server.ts
Compile https://deno.land/std@v0.50.0/http/file_server.ts
...
```
Open `chrome://inspect` and click `Inspect` next to target:
![chrome://inspect](../images/debugger1.jpg)
It might take a few seconds after opening the devtools to load all modules.
![Devtools opened](../images/debugger2.jpg)
You might notice that Devtools paused execution on the first line of
`_constants.ts` instead of `file_server.ts`. This is an expected behavior and is
caused by the way ES modules are evaluated by V8 (`_constants.ts` is left-most,
bottom-most dependency of `file_server.ts` so it is evaluated first).
At this point all source code is available in the Devtools, so let's open up
`file_server.ts` and add a breakpoint there; go to "Sources" pane and expand the
tree:
![Open file_server.ts](../images/debugger3.jpg)
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_Looking closely you'll find duplicate entries for each file; one written
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regularly and one in italics. The former is compiled source file (so in case of
`.ts` files it will be emitted JavaScript source), while the latter is a source
map for the file._
Add a breakpoint in `listenAndServe` method:
![Break in file_server.ts](../images/debugger4.jpg)
As soon as we've added the breakpoint Devtools automatically opened up source
map file, which allows us step through the actual source code that includes
types.
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Now that we have our breakpoints set, we can resume the execution of our script
so that we might inspect an incoming request. Hit the Resume script execution
button to do so. You might even need to hit it twice!
Once our script is running again, let's send a request and inspect it in
Devtools:
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```
$ curl http://0.0.0.0:4500/
```
![Break in request handling](../images/debugger5.jpg)
At this point we can introspect contents of the request and go step-by-step to
debug the code.
### VSCode
Deno can be debugged using VSCode.
Official support in plugin is being worked on -
https://github.com/denoland/vscode_deno/issues/12
We can still attach debugger by manually providing simple `launch.json` config:
```json
{
"version": "0.2.0",
"configurations": [
{
"name": "Deno",
"type": "node",
"request": "launch",
"cwd": "${workspaceFolder}",
"runtimeExecutable": "deno",
"runtimeArgs": ["run", "--inspect-brk", "-A", "<entry_point>"],
"port": 9229
}
]
}
```
**NOTE**: Replace `<entry_point>` with actual script name.
This time let's try with local source file, create `server.ts`:
```ts
import { serve } from "https://deno.land/std@v0.50.0/http/server.ts";
const s = serve({ port: 8000 });
console.log("http://localhost:8000/");
for await (const req of s) {
req.respond({ body: "Hello World\n" });
}
```
Change `<entry_point>` to `server.ts` and run created configuration:
![VSCode debugger](../images/debugger6.jpg)
![VSCode debugger](../images/debugger7.jpg)
### Other
Fix typos across the repo (#5295) Corrections made: * cli/js/tests/README.md:44:7: corrected "discoveres" to "discovers" * cli/js/tests/chown_test.ts:111:37: corrected "priviledge" to "privilege" * cli/worker.rs:231:56: corrected "decendants" to "descendants" * deno_typescript/lib.rs:136:50: corrected "emmited" to "emitted" * core/es_isolate.rs:492:67: corrected "registerd" to "registered" * core/isolate.rs:103:28: corrected "initalize" to "initialize" * docs/runtime.md:29:14: corrected "ect" to "etc" * docs/tools/debugger.md:122:16: corrected "implementes" to "implements" * std/encoding/_yaml/dumper/dumper_state.ts:57:63: corrected "everwhere" to "everywhere" * std/encoding/csv.ts:37:43: corrected "referal" to "referral" * std/fmt/sprintf.ts:209:20: corrected "unusuable" to "unusable" * std/fmt/README.md:21:40: corrected "Alternativly" to "Alternatively" * std/fmt/README.md:35:68: corrected "seperated" to "separated" * std/fmt/README.md:179:59: corrected "provded" to "provided" * std/mime/multipart.ts:581:46: corrected "writen" to "written" * std/path/_globrex.ts:19:52: corrected "equivelant" to "equivalent" * std/node/events_test.ts:447:9: corrected "asyncronous" to "asynchronous" * std/node/events_test.ts:475:9: corrected "asyncronous" to "asynchronous" * std/node/events_test.ts:500:29: corrected "asyncronous" to "asynchronous" * std/node/events_test.ts:530:40: corrected "asyncronous" to "asynchronous" * std/node/events_test.ts:555:9: corrected "asyncronous" to "asynchronous" * tools/deno_tcp_proxy.ts:1:42: corrected "perfromance" to "performance" * std/node/module.ts:1003:18: corrected "existend" to "existed"
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Any client that implements Devtools protocol should be able to connect to Deno
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process.
### Limitations
Devtools support is still immature, there are some functionalities that are
known to be missing/buggy:
- autocomplete in Devtools' Console causes Deno process to exit
- profiling and memory dumps might not work correctly