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denoland-deno/js/globals.ts

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// Copyright 2018 the Deno authors. All rights reserved. MIT license.
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import { Console } from "./console";
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import { RawSourceMap } from "./types";
import * as timers from "./timers";
import { TextEncoder, TextDecoder } from "./text_encoding";
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declare global {
interface Window {
console: Console;
}
const clearTimeout: typeof timers.clearTimer;
const clearInterval: typeof timers.clearTimer;
const setTimeout: typeof timers.setTimeout;
const setInterval: typeof timers.setInterval;
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const console: Console;
const window: Window;
// tslint:disable:variable-name
let TextEncoder: TextEncoder;
let TextDecoder: TextDecoder;
// tslint:enable:variable-name
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}
// If you use the eval function indirectly, by invoking it via a reference
// other than eval, as of ECMAScript 5 it works in the global scope rather than
// the local scope. This means, for instance, that function declarations create
// global functions, and that the code being evaluated doesn't have access to
// local variables within the scope where it's being called.
export const globalEval = eval;
// A reference to the global object.
export const window = globalEval("this");
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window.window = window;
// The libdeno functions are moved so that users can't access them.
type MessageCallback = (msg: Uint8Array) => void;
interface Libdeno {
recv(cb: MessageCallback): void;
send(msg: ArrayBufferView): null | Uint8Array;
print(x: string): void;
mainSource: string;
mainSourceMap: RawSourceMap;
}
export const libdeno = window.libdeno as Libdeno;
window.libdeno = null;
// import "./url";
window.setTimeout = timers.setTimeout;
window.setInterval = timers.setInterval;
window.clearTimeout = timers.clearTimer;
window.clearInterval = timers.clearTimer;
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window.console = new Console(libdeno.print);
window.TextEncoder = TextEncoder;
window.TextDecoder = TextDecoder;
// import { fetch } from "./fetch";
// window["fetch"] = fetch;