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denoland-deno/js/globals.ts

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// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
// This is a "special" module, in that it define the global runtime scope of
// Deno, and therefore it defines a lot of the runtime environment that code
// is evaluated in. We use this file to automatically build the runtime type
// library.
// Modules which will make up part of the global public API surface should be
// imported as namespaces, so when the runtime type library is generated they
// can be expressed as a namespace in the type library.
import { window } from "./window.ts";
import * as blob from "./blob.ts";
import * as consoleTypes from "./console.ts";
import * as csprng from "./get_random_values.ts";
import * as customEvent from "./custom_event.ts";
import * as Deno from "./deno.ts";
import * as domTypes from "./dom_types.ts";
import * as domFile from "./dom_file.ts";
import * as event from "./event.ts";
import * as eventTarget from "./event_target.ts";
import * as formData from "./form_data.ts";
import * as fetchTypes from "./fetch.ts";
import * as headers from "./headers.ts";
import * as textEncoding from "./text_encoding.ts";
import * as timers from "./timers.ts";
import * as url from "./url.ts";
import * as urlSearchParams from "./url_search_params.ts";
import * as workers from "./workers.ts";
import * as performanceUtil from "./performance.ts";
import * as request from "./request.ts";
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// These imports are not exposed and therefore are fine to just import the
// symbols required.
import { core } from "./core.ts";
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// During the build process, augmentations to the variable `window` in this
// file are tracked and created as part of default library that is built into
// Deno, we only need to declare the enough to compile Deno.
declare global {
interface CallSite {
getThis(): unknown;
getTypeName(): string;
getFunction(): Function;
getFunctionName(): string;
getMethodName(): string;
getFileName(): string;
getLineNumber(): number | null;
getColumnNumber(): number | null;
getEvalOrigin(): string | null;
isToplevel(): boolean;
isEval(): boolean;
isNative(): boolean;
isConstructor(): boolean;
isAsync(): boolean;
isPromiseAll(): boolean;
getPromiseIndex(): number | null;
}
interface ErrorConstructor {
prepareStackTrace(error: Error, structuredStackTrace: CallSite[]): string;
}
interface Object {
[consoleTypes.customInspect]?(): string;
}
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}
// A self reference to the global object.
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window.window = window;
// This is the Deno namespace, it is handled differently from other window
// properties when building the runtime type library, as the whole module
// is flattened into a single namespace.
window.Deno = Deno;
// Globally available functions and object instances.
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window.atob = textEncoding.atob;
window.btoa = textEncoding.btoa;
window.fetch = fetchTypes.fetch;
window.clearTimeout = timers.clearTimeout;
window.clearInterval = timers.clearInterval;
window.console = new consoleTypes.Console(core.print);
window.setTimeout = timers.setTimeout;
window.setInterval = timers.setInterval;
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window.location = (undefined as unknown) as domTypes.Location;
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window.onload = undefined as undefined | Function;
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// The following Crypto interface implementation is not up to par with the
// standard https://www.w3.org/TR/WebCryptoAPI/#crypto-interface as it does not
// yet incorporate the SubtleCrypto interface as its "subtle" property.
window.crypto = (csprng as unknown) as Crypto;
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// window.queueMicrotask added by hand to self-maintained lib.deno_runtime.d.ts
// When creating the runtime type library, we use modifications to `window` to
// determine what is in the global namespace. When we put a class in the
// namespace, we also need its global instance type as well, otherwise users
// won't be able to refer to instances.
// We have to export the type aliases, so that TypeScript _knows_ they are
// being used, which it cannot statically determine within this module.
window.Blob = blob.DenoBlob;
export type Blob = domTypes.Blob;
export type Body = domTypes.Body;
window.File = domFile.DomFileImpl as domTypes.DomFileConstructor;
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export type File = domTypes.DomFile;
export type CustomEventInit = domTypes.CustomEventInit;
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window.CustomEvent = customEvent.CustomEvent;
export type CustomEvent = domTypes.CustomEvent;
export type EventInit = domTypes.EventInit;
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window.Event = event.Event;
export type Event = domTypes.Event;
export type EventListener = domTypes.EventListener;
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window.EventTarget = eventTarget.EventTarget;
export type EventTarget = domTypes.EventTarget;
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window.URL = url.URL;
export type URL = url.URL;
window.URLSearchParams = urlSearchParams.URLSearchParams;
export type URLSearchParams = domTypes.URLSearchParams;
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// Using the `as` keyword to use standard compliant interfaces as the Deno
// implementations contain some implementation details we wouldn't want to
// expose in the runtime type library.
window.Headers = headers.Headers as domTypes.HeadersConstructor;
export type Headers = domTypes.Headers;
window.FormData = formData.FormData as domTypes.FormDataConstructor;
export type FormData = domTypes.FormData;
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window.TextEncoder = textEncoding.TextEncoder;
export type TextEncoder = textEncoding.TextEncoder;
window.TextDecoder = textEncoding.TextDecoder;
export type TextDecoder = textEncoding.TextDecoder;
window.Request = request.Request as domTypes.RequestConstructor;
export type Request = domTypes.Request;
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window.Response = fetchTypes.Response;
export type Response = domTypes.Response;
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window.performance = new performanceUtil.Performance();
// This variable functioning correctly depends on `declareAsLet`
// in //tools/ts_library_builder/main.ts
window.onmessage = workers.onmessage;
window.workerMain = workers.workerMain;
window.workerClose = workers.workerClose;
window.postMessage = workers.postMessage;
window.Worker = workers.WorkerImpl;
export type Worker = workers.Worker;
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window[domTypes.eventTargetHost] = null;
window[domTypes.eventTargetListeners] = {};
window[domTypes.eventTargetMode] = "";
window[domTypes.eventTargetNodeType] = 0;
window[eventTarget.eventTargetAssignedSlot] = false;
window[eventTarget.eventTargetHasActivationBehavior] = false;
window.addEventListener = eventTarget.EventTarget.prototype.addEventListener;
window.dispatchEvent = eventTarget.EventTarget.prototype.dispatchEvent;
window.removeEventListener =
eventTarget.EventTarget.prototype.removeEventListener;
// Registers the handler for window.onload function.
window.addEventListener(
"load",
(e: domTypes.Event): void => {
const onload = window.onload;
if (typeof onload === "function") {
onload(e);
}
}
);
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// below are interfaces that are available in TypeScript but
// have different signatures
export interface ImportMeta {
url: string;
main: boolean;
}
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export interface Crypto {
readonly subtle: null;
getRandomValues: <
T extends
| Int8Array
| Uint8Array
| Uint8ClampedArray
| Int16Array
| Uint16Array
| Int32Array
| Uint32Array
>(
typedArray: T
) => T;
}