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denoland-deno/core/realm.rs

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// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
use crate::bindings;
use crate::modules::ModuleCode;
use crate::ops::OpCtx;
use crate::runtime::exception_to_err_result;
use crate::JsRuntime;
use anyhow::Error;
use std::cell::RefCell;
use std::collections::HashSet;
use std::collections::VecDeque;
use std::hash::BuildHasherDefault;
use std::hash::Hasher;
use std::option::Option;
use std::rc::Rc;
use v8::HandleScope;
use v8::Local;
// Hasher used for `unrefed_ops`. Since these are rolling i32, there's no
// need to actually hash them.
#[derive(Default)]
pub(crate) struct IdentityHasher(u64);
impl Hasher for IdentityHasher {
fn write_i32(&mut self, i: i32) {
self.0 = i as u64;
}
fn finish(&self) -> u64 {
self.0
}
fn write(&mut self, _bytes: &[u8]) {
unreachable!()
}
}
#[derive(Default)]
pub(crate) struct ContextState {
pub(crate) js_event_loop_tick_cb: Option<Rc<v8::Global<v8::Function>>>,
pub(crate) js_build_custom_error_cb: Option<Rc<v8::Global<v8::Function>>>,
pub(crate) js_promise_reject_cb: Option<Rc<v8::Global<v8::Function>>>,
pub(crate) js_format_exception_cb: Option<Rc<v8::Global<v8::Function>>>,
pub(crate) js_wasm_streaming_cb: Option<Rc<v8::Global<v8::Function>>>,
pub(crate) pending_promise_rejections:
VecDeque<(v8::Global<v8::Promise>, v8::Global<v8::Value>)>,
pub(crate) unrefed_ops: HashSet<i32, BuildHasherDefault<IdentityHasher>>,
// We don't explicitly re-read this prop but need the slice to live alongside
// the context
pub(crate) op_ctxs: Box<[OpCtx]>,
}
/// A representation of a JavaScript realm tied to a [`JsRuntime`], that allows
/// execution in the realm's context.
///
/// A [`JsRealm`] instance is a reference to an already existing realm, which
/// does not hold ownership of it, so instances can be created and dropped as
/// needed. As such, calling [`JsRealm::new`] doesn't create a new realm, and
/// cloning a [`JsRealm`] only creates a new reference. See
/// [`JsRuntime::create_realm`] to create new realms instead.
///
/// Despite [`JsRealm`] instances being references, multiple instances that
/// point to the same realm won't overlap because every operation requires
/// passing a mutable reference to the [`v8::Isolate`]. Therefore, no operation
/// on two [`JsRealm`] instances tied to the same isolate can be run at the same
/// time, regardless of whether they point to the same realm.
///
/// # Panics
///
/// Every method of [`JsRealm`] will panic if you call it with a reference to a
/// [`v8::Isolate`] other than the one that corresponds to the current context.
///
/// In other words, the [`v8::Isolate`] parameter for all the related [`JsRealm`] methods
/// must be extracted from the pre-existing [`JsRuntime`].
///
/// Example usage with the [`JsRealm::execute_script`] method:
/// ```
/// use deno_core::JsRuntime;
/// use deno_core::RuntimeOptions;
///
/// let mut runtime = JsRuntime::new(RuntimeOptions::default());
/// let new_realm = runtime
/// .create_realm()
/// .expect("Handle the error properly");
/// let source_code = "var a = 0; a + 1";
/// let result = new_realm
/// .execute_script_static(runtime.v8_isolate(), "<anon>", source_code)
/// .expect("Handle the error properly");
/// # drop(result);
/// ```
///
/// # Lifetime of the realm
///
/// As long as the corresponding isolate is alive, a [`JsRealm`] instance will
/// keep the underlying V8 context alive even if it would have otherwise been
/// garbage collected.
#[derive(Clone)]
pub struct JsRealm(Rc<v8::Global<v8::Context>>);
impl JsRealm {
pub fn new(context: v8::Global<v8::Context>) -> Self {
JsRealm(Rc::new(context))
}
#[inline(always)]
pub fn context(&self) -> &v8::Global<v8::Context> {
&self.0
}
#[inline(always)]
pub(crate) fn state(
&self,
isolate: &mut v8::Isolate,
) -> Rc<RefCell<ContextState>> {
self
.context()
.open(isolate)
.get_slot::<Rc<RefCell<ContextState>>>(isolate)
.unwrap()
.clone()
}
#[inline(always)]
pub(crate) fn state_from_scope(
scope: &mut v8::HandleScope,
) -> Rc<RefCell<ContextState>> {
let context = scope.get_current_context();
context
.get_slot::<Rc<RefCell<ContextState>>>(scope)
.unwrap()
.clone()
}
/// For info on the [`v8::Isolate`] parameter, check [`JsRealm#panics`].
#[inline(always)]
pub fn handle_scope<'s>(
&self,
isolate: &'s mut v8::Isolate,
) -> v8::HandleScope<'s> {
v8::HandleScope::with_context(isolate, &*self.0)
}
/// For info on the [`v8::Isolate`] parameter, check [`JsRealm#panics`].
pub fn global_object<'s>(
&self,
isolate: &'s mut v8::Isolate,
) -> v8::Local<'s, v8::Object> {
let scope = &mut self.handle_scope(isolate);
self.0.open(scope).global(scope)
}
fn string_from_code<'a>(
scope: &mut HandleScope<'a>,
code: &ModuleCode,
) -> Option<Local<'a, v8::String>> {
if let Some(code) = code.try_static_ascii() {
v8::String::new_external_onebyte_static(scope, code)
} else {
v8::String::new_from_utf8(
scope,
code.as_bytes(),
v8::NewStringType::Normal,
)
}
}
/// Executes traditional JavaScript code (traditional = not ES modules) in the
/// realm's context.
///
/// For info on the [`v8::Isolate`] parameter, check [`JsRealm#panics`].
///
/// The `name` parameter can be a filepath or any other string. E.g.:
///
/// - "/some/file/path.js"
/// - "<anon>"
/// - "[native code]"
///
/// The same `name` value can be used for multiple executions.
///
/// `Error` can usually be downcast to `JsError`.
pub fn execute_script_static(
&self,
isolate: &mut v8::Isolate,
name: &'static str,
source_code: &'static str,
) -> Result<v8::Global<v8::Value>, Error> {
self.execute_script(isolate, name, ModuleCode::from_static(source_code))
}
/// Executes traditional JavaScript code (traditional = not ES modules) in the
/// realm's context.
///
/// For info on the [`v8::Isolate`] parameter, check [`JsRealm#panics`].
///
/// The `name` parameter can be a filepath or any other string. E.g.:
///
/// - "/some/file/path.js"
/// - "<anon>"
/// - "[native code]"
///
/// The same `name` value can be used for multiple executions.
///
/// `Error` can usually be downcast to `JsError`.
pub fn execute_script(
&self,
isolate: &mut v8::Isolate,
name: &'static str,
source_code: ModuleCode,
) -> Result<v8::Global<v8::Value>, Error> {
let scope = &mut self.handle_scope(isolate);
let source = Self::string_from_code(scope, &source_code).unwrap();
debug_assert!(name.is_ascii());
let name =
v8::String::new_external_onebyte_static(scope, name.as_bytes()).unwrap();
let origin = bindings::script_origin(scope, name);
let tc_scope = &mut v8::TryCatch::new(scope);
let script = match v8::Script::compile(tc_scope, source, Some(&origin)) {
Some(script) => script,
None => {
let exception = tc_scope.exception().unwrap();
return exception_to_err_result(tc_scope, exception, false);
}
};
match script.run(tc_scope) {
Some(value) => {
let value_handle = v8::Global::new(tc_scope, value);
Ok(value_handle)
}
None => {
assert!(tc_scope.has_caught());
let exception = tc_scope.exception().unwrap();
exception_to_err_result(tc_scope, exception, false)
}
}
}
// TODO(andreubotella): `mod_evaluate`, `load_main_module`, `load_side_module`
}
pub struct JsRealmLocal<'s>(v8::Local<'s, v8::Context>);
impl<'s> JsRealmLocal<'s> {
pub fn new(context: v8::Local<'s, v8::Context>) -> Self {
JsRealmLocal(context)
}
#[inline(always)]
pub fn context(&self) -> v8::Local<v8::Context> {
self.0
}
#[inline(always)]
pub(crate) fn state(
&self,
isolate: &mut v8::Isolate,
) -> Rc<RefCell<ContextState>> {
self
.context()
.get_slot::<Rc<RefCell<ContextState>>>(isolate)
.unwrap()
.clone()
}
pub(crate) fn check_promise_rejections(
&self,
scope: &mut v8::HandleScope,
) -> Result<(), Error> {
let context_state_rc = self.state(scope);
let mut context_state = context_state_rc.borrow_mut();
let Some((_, handle)) = context_state.pending_promise_rejections.pop_front() else {
return Ok(());
};
drop(context_state);
let exception = v8::Local::new(scope, handle);
let state_rc = JsRuntime::state(scope);
let state = state_rc.borrow();
if let Some(inspector) = &state.inspector {
let inspector = inspector.borrow();
inspector.exception_thrown(scope, exception, true);
if inspector.has_blocking_sessions() {
return Ok(());
}
}
exception_to_err_result(scope, exception, true)
}
}