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denoland-deno/js/net.ts

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// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
import { EOF, Reader, Writer, Closer } from "./io";
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import { notImplemented } from "./util";
import { read, write, close } from "./files";
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import * as dispatch from "./dispatch";
import { sendSync, sendAsync } from "./dispatch_json";
export type Network = "tcp";
// TODO support other types:
// export type Network = "tcp" | "tcp4" | "tcp6" | "unix" | "unixpacket";
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export interface Addr {
network: Network;
address: string;
}
/** A Listener is a generic network listener for stream-oriented protocols. */
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export interface Listener extends AsyncIterator<Conn> {
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/** Waits for and resolves to the next connection to the `Listener`. */
accept(): Promise<Conn>;
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/** Close closes the listener. Any pending accept promises will be rejected
* with errors.
*/
close(): void;
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/** Return the address of the `Listener`. */
addr(): Addr;
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[Symbol.asyncIterator](): AsyncIterator<Conn>;
}
enum ShutdownMode {
// See http://man7.org/linux/man-pages/man2/shutdown.2.html
// Corresponding to SHUT_RD, SHUT_WR, SHUT_RDWR
Read = 0,
Write,
ReadWrite // unused
}
function shutdown(rid: number, how: ShutdownMode): void {
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sendSync(dispatch.OP_SHUTDOWN, { rid, how });
}
class ConnImpl implements Conn {
constructor(
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readonly rid: number,
readonly remoteAddr: string,
readonly localAddr: string
) {}
write(p: Uint8Array): Promise<number> {
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return write(this.rid, p);
}
read(p: Uint8Array): Promise<number | EOF> {
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return read(this.rid, p);
}
close(): void {
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close(this.rid);
}
/** closeRead shuts down (shutdown(2)) the reading side of the TCP connection.
* Most callers should just use close().
*/
closeRead(): void {
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shutdown(this.rid, ShutdownMode.Read);
}
/** closeWrite shuts down (shutdown(2)) the writing side of the TCP
* connection. Most callers should just use close().
*/
closeWrite(): void {
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shutdown(this.rid, ShutdownMode.Write);
}
}
class ListenerImpl implements Listener {
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constructor(
readonly rid: number,
private network: Network,
private localAddr: string
) {}
async accept(): Promise<Conn> {
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const res = await sendAsync(dispatch.OP_ACCEPT, { rid: this.rid });
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return new ConnImpl(res.rid, res.remoteAddr, res.localAddr);
}
close(): void {
close(this.rid);
}
addr(): Addr {
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return {
network: this.network,
address: this.localAddr
};
}
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async next(): Promise<IteratorResult<Conn>> {
return {
done: false,
value: await this.accept()
};
}
[Symbol.asyncIterator](): AsyncIterator<Conn> {
return this;
}
}
export interface Conn extends Reader, Writer, Closer {
/** The local address of the connection. */
localAddr: string;
/** The remote address of the connection. */
remoteAddr: string;
/** The resource ID of the connection. */
rid: number;
/** Shuts down (`shutdown(2)`) the reading side of the TCP connection. Most
* callers should just use `close()`.
*/
closeRead(): void;
/** Shuts down (`shutdown(2)`) the writing side of the TCP connection. Most
* callers should just use `close()`.
*/
closeWrite(): void;
}
/** Listen announces on the local network address.
*
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* The network must be `tcp`, `tcp4`, `tcp6`, `unix` or `unixpacket`.
*
* For TCP networks, if the host in the address parameter is empty or a literal
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* unspecified IP address, `listen()` listens on all available unicast and
* anycast IP addresses of the local system. To only use IPv4, use network
* `tcp4`. The address can use a host name, but this is not recommended,
* because it will create a listener for at most one of the host's IP
* addresses. If the port in the address parameter is empty or `0`, as in
* `127.0.0.1:` or `[::1]:0`, a port number is automatically chosen. The
* `addr()` method of `Listener` can be used to discover the chosen port.
*
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* See `dial()` for a description of the network and address parameters.
*/
export function listen(network: Network, address: string): Listener {
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const res = sendSync(dispatch.OP_LISTEN, { network, address });
return new ListenerImpl(res.rid, network, res.localAddr);
}
/** Dial connects to the address on the named network.
*
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* Supported networks are only `tcp` currently.
*
* TODO: `tcp4` (IPv4-only), `tcp6` (IPv6-only), `udp`, `udp4` (IPv4-only),
* `udp6` (IPv6-only), `ip`, `ip4` (IPv4-only), `ip6` (IPv6-only), `unix`,
* `unixgram` and `unixpacket`.
*
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* For TCP and UDP networks, the address has the form `host:port`. The host must
* be a literal IP address, or a host name that can be resolved to IP addresses.
* The port must be a literal port number or a service name. If the host is a
* literal IPv6 address it must be enclosed in square brackets, as in
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* `[2001:db8::1]:80` or `[fe80::1%zone]:80`. The zone specifies the scope of
* the literal IPv6 address as defined in RFC 4007. The functions JoinHostPort
* and SplitHostPort manipulate a pair of host and port in this form. When using
* TCP, and the host resolves to multiple IP addresses, Dial will try each IP
* address in order until one succeeds.
*
* Examples:
*
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* dial("tcp", "golang.org:http")
* dial("tcp", "192.0.2.1:http")
* dial("tcp", "198.51.100.1:80")
* dial("udp", "[2001:db8::1]:domain")
* dial("udp", "[fe80::1%lo0]:53")
* dial("tcp", ":80")
*/
export async function dial(network: Network, address: string): Promise<Conn> {
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const res = await sendAsync(dispatch.OP_DIAL, { network, address });
// TODO(bartlomieju): add remoteAddr and localAddr on Rust side
return new ConnImpl(res.rid, res.remoteAddr!, res.localAddr!);
}
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/** **RESERVED** */
export async function connect(
_network: Network,
_address: string
): Promise<Conn> {
return notImplemented();
}