2023-02-14 11:38:45 -05:00
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// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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// Copyright (c) 2014-2015 Devon Govett <devongovett@gmail.com>
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// Forked from https://github.com/browserify/browserify-zlib
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// deno-lint-ignore-file
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refactor(core): include_js_files! 'dir' option doesn't change specifiers (#18019)
This commit changes "include_js_files!" macro from "deno_core"
in a way that "dir" option doesn't cause specifiers to be rewritten
to include it.
Example:
```
include_js_files! {
dir "js",
"hello.js",
}
```
The above definition required embedders to use:
`import ... from "internal:<ext_name>/js/hello.js"`.
But with this change, the "js" directory in which the files are stored
is an implementation detail, which for embedders results in:
`import ... from "internal:<ext_name>/hello.js"`.
The directory the files are stored in, is an implementation detail and
in some cases might result in a significant size difference for the
snapshot. As an example, in "deno_node" extension, we store the
source code in "polyfills" directory; which resulted in each specifier
to look like "internal:deno_node/polyfills/<module_name>", but with
this change it's "internal:deno_node/<module_name>".
Given that "deno_node" has over 100 files, many of them having
several import specifiers to the same extension, this change removes
10 characters from each import specifier.
2023-03-04 21:31:38 -05:00
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import assert from "internal:deno_node/assert.ts";
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import { constants, zlib_deflate, zlib_inflate, Zstream } from "internal:deno_node/_pako.mjs";
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import { nextTick } from "internal:deno_node/_next_tick.ts";
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2023-02-14 11:38:45 -05:00
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export const Z_NO_FLUSH = constants.Z_NO_FLUSH;
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export const Z_PARTIAL_FLUSH = constants.Z_PARTIAL_FLUSH;
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export const Z_SYNC_FLUSH = constants.Z_SYNC_FLUSH;
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export const Z_FULL_FLUSH = constants.Z_FULL_FLUSH;
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export const Z_FINISH = constants.Z_FINISH;
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export const Z_BLOCK = constants.Z_BLOCK;
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export const Z_TREES = constants.Z_TREES;
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export const Z_OK = constants.Z_OK;
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export const Z_STREAM_END = constants.Z_STREAM_END;
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export const Z_NEED_DICT = constants.Z_NEED_DICT;
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export const Z_ERRNO = constants.Z_ERRNO;
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export const Z_STREAM_ERROR = constants.Z_STREAM_ERROR;
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export const Z_DATA_ERROR = constants.Z_DATA_ERROR;
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export const Z_MEM_ERROR = constants.Z_MEM_ERROR;
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export const Z_BUF_ERROR = constants.Z_BUF_ERROR;
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export const Z_VERSION_ERROR = constants.Z_VERSION_ERROR;
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export const Z_NO_COMPRESSION = constants.Z_NO_COMPRESSION;
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export const Z_BEST_SPEED = constants.Z_BEST_SPEED;
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export const Z_BEST_COMPRESSION = constants.Z_BEST_COMPRESSION;
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export const Z_DEFAULT_COMPRESSION = constants.Z_DEFAULT_COMPRESSION;
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export const Z_FILTERED = constants.Z_FILTERED;
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export const Z_HUFFMAN_ONLY = constants.Z_HUFFMAN_ONLYZ_FILTERED;
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export const Z_RLE = constants.Z_RLE;
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export const Z_FIXED = constants.Z_FIXED;
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export const Z_DEFAULT_STRATEGY = constants.Z_DEFAULT_STRATEGY;
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export const Z_BINARY = constants.Z_BINARY;
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export const Z_TEXT = constants.Z_TEXT;
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export const Z_UNKNOWN = constants.Z_UNKNOWN;
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export const Z_DEFLATED = constants.Z_DEFLATED;
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// zlib modes
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export const NONE = 0;
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export const DEFLATE = 1;
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export const INFLATE = 2;
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export const GZIP = 3;
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export const GUNZIP = 4;
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export const DEFLATERAW = 5;
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export const INFLATERAW = 6;
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export const UNZIP = 7;
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var GZIP_HEADER_ID1 = 0x1f;
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var GZIP_HEADER_ID2 = 0x8b;
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/**
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* Emulate Node's zlib C++ layer for use by the JS layer in index.js
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*/
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function Zlib(mode) {
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if (typeof mode !== "number" || mode < DEFLATE || mode > UNZIP) {
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throw new TypeError("Bad argument");
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}
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this.dictionary = null;
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this.err = 0;
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this.flush = 0;
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this.init_done = false;
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this.level = 0;
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this.memLevel = 0;
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this.mode = mode;
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this.strategy = 0;
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this.windowBits = 0;
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this.write_in_progress = false;
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this.pending_close = false;
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this.gzip_id_bytes_read = 0;
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}
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Zlib.prototype.close = function () {
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if (this.write_in_progress) {
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this.pending_close = true;
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return;
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}
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this.pending_close = false;
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assert(this.init_done, "close before init");
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assert(this.mode <= UNZIP);
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if (this.mode === DEFLATE || this.mode === GZIP || this.mode === DEFLATERAW) {
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zlib_deflate.deflateEnd(this.strm);
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} else if (
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this.mode === INFLATE || this.mode === GUNZIP || this.mode === INFLATERAW ||
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this.mode === UNZIP
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) {
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zlib_inflate.inflateEnd(this.strm);
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}
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this.mode = NONE;
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this.dictionary = null;
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};
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Zlib.prototype.write = function (
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flush,
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input,
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in_off,
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in_len,
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out,
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out_off,
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out_len,
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) {
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return this._write(true, flush, input, in_off, in_len, out, out_off, out_len);
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};
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Zlib.prototype.writeSync = function (
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flush,
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input,
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in_off,
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in_len,
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out,
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out_off,
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out_len,
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) {
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return this._write(
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false,
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flush,
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input,
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in_off,
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in_len,
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out,
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out_off,
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out_len,
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);
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};
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Zlib.prototype._write = function (
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async,
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flush,
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input,
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in_off,
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in_len,
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out,
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out_off,
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out_len,
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) {
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assert.equal(arguments.length, 8);
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assert(this.init_done, "write before init");
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assert(this.mode !== NONE, "already finalized");
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assert.equal(false, this.write_in_progress, "write already in progress");
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assert.equal(false, this.pending_close, "close is pending");
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this.write_in_progress = true;
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assert.equal(false, flush === undefined, "must provide flush value");
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this.write_in_progress = true;
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if (
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flush !== Z_NO_FLUSH && flush !== Z_PARTIAL_FLUSH &&
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flush !== Z_SYNC_FLUSH && flush !== Z_FULL_FLUSH && flush !== Z_FINISH &&
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flush !== Z_BLOCK
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) {
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throw new Error("Invalid flush value");
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}
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if (input == null) {
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input = Buffer.alloc(0);
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in_len = 0;
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in_off = 0;
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}
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this.strm.avail_in = in_len;
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this.strm.input = input;
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this.strm.next_in = in_off;
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this.strm.avail_out = out_len;
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this.strm.output = out;
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this.strm.next_out = out_off;
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this.flush = flush;
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if (!async) {
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// sync version
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this._process();
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if (this._checkError()) {
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return this._afterSync();
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}
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return;
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}
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// async version
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var self = this;
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nextTick(function () {
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self._process();
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self._after();
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});
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return this;
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};
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Zlib.prototype._afterSync = function () {
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var avail_out = this.strm.avail_out;
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var avail_in = this.strm.avail_in;
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this.write_in_progress = false;
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return [avail_in, avail_out];
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};
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Zlib.prototype._process = function () {
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var next_expected_header_byte = null;
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// If the avail_out is left at 0, then it means that it ran out
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// of room. If there was avail_out left over, then it means
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// that all of the input was consumed.
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switch (this.mode) {
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case DEFLATE:
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case GZIP:
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case DEFLATERAW:
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this.err = zlib_deflate.deflate(this.strm, this.flush);
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break;
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case UNZIP:
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if (this.strm.avail_in > 0) {
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next_expected_header_byte = this.strm.next_in;
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}
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switch (this.gzip_id_bytes_read) {
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case 0:
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if (next_expected_header_byte === null) {
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break;
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}
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if (this.strm.input[next_expected_header_byte] === GZIP_HEADER_ID1) {
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this.gzip_id_bytes_read = 1;
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next_expected_header_byte++;
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if (this.strm.avail_in === 1) {
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// The only available byte was already read.
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break;
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}
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} else {
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this.mode = INFLATE;
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break;
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}
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// fallthrough
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case 1:
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if (next_expected_header_byte === null) {
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break;
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}
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if (this.strm.input[next_expected_header_byte] === GZIP_HEADER_ID2) {
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this.gzip_id_bytes_read = 2;
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this.mode = GUNZIP;
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} else {
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// There is no actual difference between INFLATE and INFLATERAW
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// (after initialization).
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this.mode = INFLATE;
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}
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break;
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default:
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throw new Error("invalid number of gzip magic number bytes read");
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}
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// fallthrough
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case INFLATE:
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case GUNZIP:
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case INFLATERAW:
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this.err = zlib_inflate.inflate(this.strm, this.flush);
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// If data was encoded with dictionary
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if (this.err === Z_NEED_DICT && this.dictionary) {
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// Load it
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this.err = zlib_inflate.inflateSetDictionary(
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this.strm,
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this.dictionary,
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);
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if (this.err === Z_OK) {
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// And try to decode again
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this.err = zlib_inflate.inflate(this.strm, this.flush);
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} else if (this.err === Z_DATA_ERROR) {
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// Both inflateSetDictionary() and inflate() return Z_DATA_ERROR.
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// Make it possible for After() to tell a bad dictionary from bad
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// input.
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this.err = Z_NEED_DICT;
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}
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}
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while (
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this.strm.avail_in > 0 && this.mode === GUNZIP &&
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this.err === Z_STREAM_END && this.strm.next_in[0] !== 0x00
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) {
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// Bytes remain in input buffer. Perhaps this is another compressed
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// member in the same archive, or just trailing garbage.
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// Trailing zero bytes are okay, though, since they are frequently
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// used for padding.
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this.reset();
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this.err = zlib_inflate.inflate(this.strm, this.flush);
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}
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break;
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default:
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throw new Error("Unknown mode " + this.mode);
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}
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};
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Zlib.prototype._checkError = function () {
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// Acceptable error states depend on the type of zlib stream.
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switch (this.err) {
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case Z_OK:
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case Z_BUF_ERROR:
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if (this.strm.avail_out !== 0 && this.flush === Z_FINISH) {
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this._error("unexpected end of file");
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return false;
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}
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break;
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case Z_STREAM_END:
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// normal statuses, not fatal
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break;
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case Z_NEED_DICT:
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if (this.dictionary == null) {
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this._error("Missing dictionary");
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} else {
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this._error("Bad dictionary");
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}
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return false;
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default:
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// something else.
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this._error("Zlib error");
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return false;
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}
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return true;
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};
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Zlib.prototype._after = function () {
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if (!this._checkError()) {
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return;
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}
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var avail_out = this.strm.avail_out;
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var avail_in = this.strm.avail_in;
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this.write_in_progress = false;
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// call the write() cb
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this.callback(avail_in, avail_out);
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if (this.pending_close) {
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this.close();
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}
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};
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Zlib.prototype._error = function (message) {
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if (this.strm.msg) {
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message = this.strm.msg;
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}
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this.onerror(message, this.err);
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// no hope of rescue.
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this.write_in_progress = false;
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if (this.pending_close) {
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this.close();
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}
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};
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Zlib.prototype.init = function (
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windowBits,
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level,
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memLevel,
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strategy,
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|
dictionary,
|
|
|
|
) {
|
|
|
|
assert(
|
|
|
|
arguments.length === 4 || arguments.length === 5,
|
|
|
|
"init(windowBits, level, memLevel, strategy, [dictionary])",
|
|
|
|
);
|
|
|
|
|
|
|
|
assert(windowBits >= 8 && windowBits <= 15, "invalid windowBits");
|
|
|
|
assert(level >= -1 && level <= 9, "invalid compression level");
|
|
|
|
|
|
|
|
assert(memLevel >= 1 && memLevel <= 9, "invalid memlevel");
|
|
|
|
|
|
|
|
assert(
|
|
|
|
strategy === Z_FILTERED || strategy === Z_HUFFMAN_ONLY ||
|
|
|
|
strategy === Z_RLE || strategy === Z_FIXED ||
|
|
|
|
strategy === Z_DEFAULT_STRATEGY,
|
|
|
|
"invalid strategy",
|
|
|
|
);
|
|
|
|
|
|
|
|
this._init(level, windowBits, memLevel, strategy, dictionary);
|
|
|
|
this._setDictionary();
|
|
|
|
};
|
|
|
|
|
|
|
|
Zlib.prototype.params = function () {
|
|
|
|
throw new Error("deflateParams Not supported");
|
|
|
|
};
|
|
|
|
|
|
|
|
Zlib.prototype.reset = function () {
|
|
|
|
this._reset();
|
|
|
|
this._setDictionary();
|
|
|
|
};
|
|
|
|
|
|
|
|
Zlib.prototype._init = function (
|
|
|
|
level,
|
|
|
|
windowBits,
|
|
|
|
memLevel,
|
|
|
|
strategy,
|
|
|
|
dictionary,
|
|
|
|
) {
|
|
|
|
this.level = level;
|
|
|
|
this.windowBits = windowBits;
|
|
|
|
this.memLevel = memLevel;
|
|
|
|
this.strategy = strategy;
|
|
|
|
|
|
|
|
this.flush = Z_NO_FLUSH;
|
|
|
|
|
|
|
|
this.err = Z_OK;
|
|
|
|
|
|
|
|
if (this.mode === GZIP || this.mode === GUNZIP) {
|
|
|
|
this.windowBits += 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.mode === UNZIP) {
|
|
|
|
this.windowBits += 32;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.mode === DEFLATERAW || this.mode === INFLATERAW) {
|
|
|
|
this.windowBits = -1 * this.windowBits;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.strm = new Zstream();
|
|
|
|
|
|
|
|
switch (this.mode) {
|
|
|
|
case DEFLATE:
|
|
|
|
case GZIP:
|
|
|
|
case DEFLATERAW:
|
|
|
|
this.err = zlib_deflate.deflateInit2(
|
|
|
|
this.strm,
|
|
|
|
this.level,
|
|
|
|
Z_DEFLATED,
|
|
|
|
this.windowBits,
|
|
|
|
this.memLevel,
|
|
|
|
this.strategy,
|
|
|
|
);
|
|
|
|
break;
|
|
|
|
case INFLATE:
|
|
|
|
case GUNZIP:
|
|
|
|
case INFLATERAW:
|
|
|
|
case UNZIP:
|
|
|
|
this.err = zlib_inflate.inflateInit2(this.strm, this.windowBits);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new Error("Unknown mode " + this.mode);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.err !== Z_OK) {
|
|
|
|
this._error("Init error");
|
|
|
|
}
|
|
|
|
|
|
|
|
this.dictionary = dictionary;
|
|
|
|
|
|
|
|
this.write_in_progress = false;
|
|
|
|
this.init_done = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
Zlib.prototype._setDictionary = function () {
|
|
|
|
if (this.dictionary == null) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.err = Z_OK;
|
|
|
|
|
|
|
|
switch (this.mode) {
|
|
|
|
case DEFLATE:
|
|
|
|
case DEFLATERAW:
|
|
|
|
this.err = zlib_deflate.deflateSetDictionary(this.strm, this.dictionary);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.err !== Z_OK) {
|
|
|
|
this._error("Failed to set dictionary");
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Zlib.prototype._reset = function () {
|
|
|
|
this.err = Z_OK;
|
|
|
|
|
|
|
|
switch (this.mode) {
|
|
|
|
case DEFLATE:
|
|
|
|
case DEFLATERAW:
|
|
|
|
case GZIP:
|
|
|
|
this.err = zlib_deflate.deflateReset(this.strm);
|
|
|
|
break;
|
|
|
|
case INFLATE:
|
|
|
|
case INFLATERAW:
|
|
|
|
case GUNZIP:
|
|
|
|
this.err = zlib_inflate.inflateReset(this.strm);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.err !== Z_OK) {
|
|
|
|
this._error("Failed to reset stream");
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
export { Zlib };
|