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denoland-deno/cli/util/progress_bar/mod.rs

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// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
use std::sync::atomic::AtomicU64;
use std::sync::atomic::Ordering;
use std::sync::Arc;
use std::time::SystemTime;
use deno_core::parking_lot::Mutex;
use deno_runtime::ops::tty::ConsoleSize;
use crate::colors;
use self::renderer::ProgressBarRenderer;
use self::renderer::ProgressData;
use self::renderer::ProgressDataDisplayEntry;
use super::draw_thread::DrawThread;
use super::draw_thread::DrawThreadGuard;
use super::draw_thread::DrawThreadRenderer;
mod renderer;
// Inspired by Indicatif, but this custom implementation allows
// for more control over what's going on under the hood.
#[derive(Debug)]
pub struct UpdateGuard {
maybe_entry: Option<ProgressBarEntry>,
}
impl Drop for UpdateGuard {
fn drop(&mut self) {
if let Some(entry) = &self.maybe_entry {
entry.finish();
}
}
}
impl UpdateGuard {
pub fn set_position(&self, value: u64) {
if let Some(entry) = &self.maybe_entry {
entry.set_position(value);
}
}
pub fn set_total_size(&self, value: u64) {
if let Some(entry) = &self.maybe_entry {
entry.set_total_size(value);
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ProgressBarStyle {
DownloadBars,
TextOnly,
}
#[derive(Clone, Debug)]
struct ProgressBarEntry {
id: usize,
pub message: String,
pos: Arc<AtomicU64>,
total_size: Arc<AtomicU64>,
progress_bar: ProgressBarInner,
}
impl ProgressBarEntry {
pub fn position(&self) -> u64 {
self.pos.load(Ordering::Relaxed)
}
pub fn set_position(&self, new_pos: u64) {
self.pos.store(new_pos, Ordering::Relaxed);
}
pub fn total_size(&self) -> u64 {
self.total_size.load(Ordering::Relaxed)
}
pub fn set_total_size(&self, new_size: u64) {
self.total_size.store(new_size, Ordering::Relaxed);
}
pub fn finish(&self) {
self.progress_bar.finish_entry(self.id);
}
pub fn percent(&self) -> f64 {
let pos = self.pos.load(Ordering::Relaxed) as f64;
let total_size = self.total_size.load(Ordering::Relaxed) as f64;
if total_size == 0f64 {
0f64
} else {
pos / total_size
}
}
}
#[derive(Debug)]
struct InternalState {
/// If this guard exists, then it means the progress
/// bar is displaying in the draw thread.
draw_thread_guard: Option<DrawThreadGuard>,
start_time: SystemTime,
keep_alive_count: usize,
total_entries: usize,
entries: Vec<ProgressBarEntry>,
}
#[derive(Clone, Debug)]
struct ProgressBarInner {
state: Arc<Mutex<InternalState>>,
renderer: Arc<dyn ProgressBarRenderer>,
}
impl ProgressBarInner {
fn new(renderer: Arc<dyn ProgressBarRenderer>) -> Self {
Self {
state: Arc::new(Mutex::new(InternalState {
draw_thread_guard: None,
start_time: SystemTime::now(),
keep_alive_count: 0,
total_entries: 0,
entries: Vec::new(),
})),
renderer,
}
}
pub fn add_entry(&self, message: String) -> ProgressBarEntry {
let mut internal_state = self.state.lock();
let id = internal_state.total_entries;
let entry = ProgressBarEntry {
id,
message,
pos: Default::default(),
total_size: Default::default(),
progress_bar: self.clone(),
};
internal_state.entries.push(entry.clone());
internal_state.total_entries += 1;
internal_state.keep_alive_count += 1;
self.maybe_start_draw_thread(&mut internal_state);
entry
}
fn finish_entry(&self, entry_id: usize) {
let mut internal_state = self.state.lock();
if let Ok(index) = internal_state
.entries
.binary_search_by(|e| e.id.cmp(&entry_id))
{
internal_state.entries.remove(index);
self.decrement_keep_alive(&mut internal_state);
}
}
pub fn increment_clear(&self) {
let mut internal_state = self.state.lock();
internal_state.keep_alive_count += 1;
}
pub fn decrement_clear(&self) {
let mut internal_state = self.state.lock();
self.decrement_keep_alive(&mut internal_state);
}
fn decrement_keep_alive(&self, state: &mut InternalState) {
state.keep_alive_count -= 1;
if state.keep_alive_count == 0 {
// drop the guard to remove this from the draw thread
state.draw_thread_guard.take();
}
}
fn maybe_start_draw_thread(&self, internal_state: &mut InternalState) {
if internal_state.draw_thread_guard.is_none()
&& internal_state.keep_alive_count > 0
{
internal_state.start_time = SystemTime::now();
internal_state.draw_thread_guard =
Some(DrawThread::add_entry(Arc::new(self.clone())));
}
}
}
impl DrawThreadRenderer for ProgressBarInner {
fn render(&self, size: &ConsoleSize) -> String {
let data = {
let state = self.state.lock();
if state.entries.is_empty() {
return String::new();
}
let preferred_entry = state
.entries
.iter()
.find(|e| e.percent() > 0f64)
.or_else(|| state.entries.iter().last())
.unwrap();
ProgressData {
duration: state.start_time.elapsed().unwrap(),
terminal_width: size.cols,
pending_entries: state.entries.len(),
total_entries: state.total_entries,
display_entry: ProgressDataDisplayEntry {
message: preferred_entry.message.clone(),
position: preferred_entry.position(),
total_size: preferred_entry.total_size(),
},
percent_done: {
let mut total_percent_sum = 0f64;
for entry in &state.entries {
total_percent_sum += entry.percent();
}
total_percent_sum +=
(state.total_entries - state.entries.len()) as f64;
total_percent_sum / (state.total_entries as f64)
},
}
};
self.renderer.render(data)
}
}
#[derive(Clone, Debug)]
pub struct ProgressBar {
inner: Option<ProgressBarInner>,
}
impl ProgressBar {
/// Checks if progress bars are supported
pub fn are_supported() -> bool {
DrawThread::is_supported()
}
pub fn new(style: ProgressBarStyle) -> Self {
Self {
inner: match Self::are_supported() {
true => Some(ProgressBarInner::new(match style {
ProgressBarStyle::DownloadBars => {
Arc::new(renderer::BarProgressBarRenderer)
}
ProgressBarStyle::TextOnly => {
Arc::new(renderer::TextOnlyProgressBarRenderer)
}
})),
false => None,
},
}
}
pub fn update(&self, msg: &str) -> UpdateGuard {
match &self.inner {
Some(inner) => {
let entry = inner.add_entry(msg.to_string());
UpdateGuard {
maybe_entry: Some(entry),
}
}
None => {
// if we're not running in TTY, fallback to using logger crate
if !msg.is_empty() {
log::log!(log::Level::Info, "{} {}", colors::green("Download"), msg);
}
UpdateGuard { maybe_entry: None }
}
}
}
pub fn clear_guard(&self) -> ClearGuard {
if let Some(inner) = &self.inner {
inner.increment_clear();
}
ClearGuard { pb: self.clone() }
}
fn decrement_clear(&self) {
if let Some(inner) = &self.inner {
inner.decrement_clear();
}
}
}
pub struct ClearGuard {
pb: ProgressBar,
}
impl Drop for ClearGuard {
fn drop(&mut self) {
self.pb.decrement_clear();
}
}