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denoland-deno/js/globals.ts

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// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
// This is a "special" module, in that it define the global runtime scope of
// Deno, and therefore it defines a lot of the runtime environemnt that code
// is evaluated in. We use this file to automatically build the runtime type
// library.
// Modules which will make up part of the global public API surface should be
// imported as namespaces, so when the runtime type library is generated they
// can be expressed as a namespace in the type library.
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import { window } from "./window";
import * as blob from "./blob";
import * as consoleTypes from "./console";
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import * as csprng from "./get_random_values";
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import * as customEvent from "./custom_event";
import * as deno from "./deno";
import * as domTypes from "./dom_types";
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import * as domFile from "./dom_file";
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import * as event from "./event";
import * as eventTarget from "./event_target";
import * as formData from "./form_data";
import * as fetchTypes from "./fetch";
import * as headers from "./headers";
import * as textEncoding from "./text_encoding";
import * as timers from "./timers";
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import * as url from "./url";
import * as urlSearchParams from "./url_search_params";
import * as workers from "./workers";
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import * as performanceUtil from "./performance";
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import * as request from "./request";
// These imports are not exposed and therefore are fine to just import the
// symbols required.
import { core } from "./core";
import { immutableDefine } from "./util";
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// During the build process, augmentations to the variable `window` in this
// file are tracked and created as part of default library that is built into
// Deno, we only need to declare the enough to compile Deno.
declare global {
const console: consoleTypes.Console;
const setTimeout: typeof timers.setTimeout;
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}
// A self reference to the global object.
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window.window = window;
// This is the Deno namespace, it is handled differently from other window
// properties when building the runtime type library, as the whole module
// is flattened into a single namespace.
immutableDefine(window, "Deno", deno);
Object.freeze(window.Deno);
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// ref https://console.spec.whatwg.org/#console-namespace
// For historical web-compatibility reasons, the namespace object for
// console must have as its [[Prototype]] an empty object, created as if
// by ObjectCreate(%ObjectPrototype%), instead of %ObjectPrototype%.
let console = Object.create({}) as consoleTypes.Console;
Object.assign(console, new consoleTypes.Console(core.print));
console[consoleTypes.isConsoleInstance] = true;
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// Globally available functions and object instances.
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window.atob = textEncoding.atob;
window.btoa = textEncoding.btoa;
window.fetch = fetchTypes.fetch;
window.clearTimeout = timers.clearTimeout;
window.clearInterval = timers.clearInterval;
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window.console = console;
window.setTimeout = timers.setTimeout;
window.setInterval = timers.setInterval;
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window.location = (undefined as unknown) as domTypes.Location;
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window.onload = undefined as undefined | Function;
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// The following Crypto interface implementation is not up to par with the
// standard https://www.w3.org/TR/WebCryptoAPI/#crypto-interface as it does not
// yet incorporate the SubtleCrypto interface as its "subtle" property.
window.crypto = (csprng as unknown) as Crypto;
// When creating the runtime type library, we use modifications to `window` to
// determine what is in the global namespace. When we put a class in the
// namespace, we also need its global instance type as well, otherwise users
// won't be able to refer to instances.
// We have to export the type aliases, so that TypeScript _knows_ they are
// being used, which it cannot statically determine within this module.
window.Blob = blob.DenoBlob;
export type Blob = blob.DenoBlob;
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window.File = domFile.DenoFile as domTypes.DomFileConstructor;
export type File = domTypes.DomFile;
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window.CustomEventInit = customEvent.CustomEventInit;
export type CustomEventInit = customEvent.CustomEventInit;
window.CustomEvent = customEvent.CustomEvent;
export type CustomEvent = customEvent.CustomEvent;
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window.EventInit = event.EventInit;
export type EventInit = event.EventInit;
window.Event = event.Event;
export type Event = event.Event;
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window.EventListener = eventTarget.EventListener;
export type EventListener = eventTarget.EventListener;
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window.EventTarget = eventTarget.EventTarget;
export type EventTarget = eventTarget.EventTarget;
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window.URL = url.URL;
export type URL = url.URL;
window.URLSearchParams = urlSearchParams.URLSearchParams;
export type URLSearchParams = urlSearchParams.URLSearchParams;
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// Using the `as` keyword to use standard compliant interfaces as the Deno
// implementations contain some implementation details we wouldn't want to
// expose in the runtime type library.
window.Headers = headers.Headers as domTypes.HeadersConstructor;
export type Headers = domTypes.Headers;
window.FormData = formData.FormData as domTypes.FormDataConstructor;
export type FormData = domTypes.FormData;
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window.TextEncoder = textEncoding.TextEncoder;
export type TextEncoder = textEncoding.TextEncoder;
window.TextDecoder = textEncoding.TextDecoder;
export type TextDecoder = textEncoding.TextDecoder;
window.Request = request.Request as domTypes.RequestConstructor;
export type Request = domTypes.Request;
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window.Response = fetchTypes.Response;
export type Response = domTypes.Response;
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window.performance = new performanceUtil.Performance();
// This variable functioning correctly depends on `declareAsLet`
// in //tools/ts_library_builder/main.ts
window.onmessage = workers.onmessage;
window.workerMain = workers.workerMain;
window.workerClose = workers.workerClose;
window.postMessage = workers.postMessage;
window.Worker = workers.WorkerImpl;
export type Worker = workers.Worker;
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window[domTypes.eventTargetHost] = null;
window[domTypes.eventTargetListeners] = {};
window[domTypes.eventTargetMode] = "";
window[domTypes.eventTargetNodeType] = 0;
window[eventTarget.eventTargetAssignedSlot] = false;
window[eventTarget.eventTargetHasActivationBehavior] = false;
window.addEventListener = eventTarget.EventTarget.prototype.addEventListener;
window.dispatchEvent = eventTarget.EventTarget.prototype.dispatchEvent;
window.removeEventListener =
eventTarget.EventTarget.prototype.removeEventListener;
// Registers the handler for window.onload function.
window.addEventListener(
"load",
(e: domTypes.Event): void => {
const onload = window.onload;
if (typeof onload === "function") {
onload(e);
}
}
);
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// below are interfaces that are available in TypeScript but
// have different signatures
export interface ImportMeta {
url: string;
main: boolean;
}
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export interface Crypto {
readonly subtle: null;
getRandomValues: <
T extends
| Int8Array
| Uint8Array
| Uint8ClampedArray
| Int16Array
| Uint16Array
| Int32Array
| Uint32Array
>(
typedArray: T
) => T;
}