mirror of
https://github.com/denoland/deno.git
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300 lines
8.9 KiB
TypeScript
300 lines
8.9 KiB
TypeScript
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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import { Buffer } from "./buffer.ts";
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import { normalizeEncoding as castEncoding, notImplemented } from "./_utils.ts";
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enum NotImplemented {
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"ascii",
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"latin1",
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"utf16le",
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}
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function normalizeEncoding(enc?: string): string {
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const encoding = castEncoding(enc ?? null);
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if (encoding && encoding in NotImplemented) notImplemented(encoding);
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if (!encoding && typeof enc === "string" && enc.toLowerCase() !== "raw") {
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throw new Error(`Unknown encoding: ${enc}`);
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}
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return String(encoding);
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}
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/*
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* Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
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* continuation byte. If an invalid byte is detected, -2 is returned.
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* */
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function utf8CheckByte(byte: number): number {
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if (byte <= 0x7f) return 0;
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else if (byte >> 5 === 0x06) return 2;
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else if (byte >> 4 === 0x0e) return 3;
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else if (byte >> 3 === 0x1e) return 4;
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return byte >> 6 === 0x02 ? -1 : -2;
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}
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/*
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* Checks at most 3 bytes at the end of a Buffer in order to detect an
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* incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
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* needed to complete the UTF-8 character (if applicable) are returned.
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* */
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function utf8CheckIncomplete(
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self: StringDecoderBase,
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buf: Buffer,
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i: number,
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): number {
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let j = buf.length - 1;
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if (j < i) return 0;
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let nb = utf8CheckByte(buf[j]);
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if (nb >= 0) {
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if (nb > 0) self.lastNeed = nb - 1;
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return nb;
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}
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if (--j < i || nb === -2) return 0;
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nb = utf8CheckByte(buf[j]);
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if (nb >= 0) {
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if (nb > 0) self.lastNeed = nb - 2;
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return nb;
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}
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if (--j < i || nb === -2) return 0;
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nb = utf8CheckByte(buf[j]);
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if (nb >= 0) {
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if (nb > 0) {
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if (nb === 2) nb = 0;
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else self.lastNeed = nb - 3;
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}
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return nb;
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}
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return 0;
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}
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/*
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* Validates as many continuation bytes for a multi-byte UTF-8 character as
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* needed or are available. If we see a non-continuation byte where we expect
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* one, we "replace" the validated continuation bytes we've seen so far with
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* a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding
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* behavior. The continuation byte check is included three times in the case
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* where all of the continuation bytes for a character exist in the same buffer.
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* It is also done this way as a slight performance increase instead of using a
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* loop.
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* */
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function utf8CheckExtraBytes(
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self: StringDecoderBase,
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buf: Buffer,
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): string | undefined {
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if ((buf[0] & 0xc0) !== 0x80) {
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self.lastNeed = 0;
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return "\ufffd";
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}
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if (self.lastNeed > 1 && buf.length > 1) {
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if ((buf[1] & 0xc0) !== 0x80) {
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self.lastNeed = 1;
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return "\ufffd";
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}
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if (self.lastNeed > 2 && buf.length > 2) {
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if ((buf[2] & 0xc0) !== 0x80) {
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self.lastNeed = 2;
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return "\ufffd";
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}
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}
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}
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}
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/*
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* Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
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* */
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function utf8FillLastComplete(
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this: StringDecoderBase,
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buf: Buffer,
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): string | undefined {
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const p = this.lastTotal - this.lastNeed;
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const r = utf8CheckExtraBytes(this, buf);
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if (r !== undefined) return r;
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if (this.lastNeed <= buf.length) {
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buf.copy(this.lastChar, p, 0, this.lastNeed);
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return this.lastChar.toString(this.encoding, 0, this.lastTotal);
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}
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buf.copy(this.lastChar, p, 0, buf.length);
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this.lastNeed -= buf.length;
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}
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/*
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* Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
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* */
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function utf8FillLastIncomplete(
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this: StringDecoderBase,
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buf: Buffer,
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): string | undefined {
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if (this.lastNeed <= buf.length) {
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buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
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return this.lastChar.toString(this.encoding, 0, this.lastTotal);
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}
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buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
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this.lastNeed -= buf.length;
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}
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/*
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* Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
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* partial character, the character's bytes are buffered until the required
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* number of bytes are available.
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* */
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function utf8Text(this: StringDecoderBase, buf: Buffer, i: number): string {
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const total = utf8CheckIncomplete(this, buf, i);
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if (!this.lastNeed) return buf.toString("utf8", i);
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this.lastTotal = total;
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const end = buf.length - (total - this.lastNeed);
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buf.copy(this.lastChar, 0, end);
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return buf.toString("utf8", i, end);
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}
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/*
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* For UTF-8, a replacement character is added when ending on a partial
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* character.
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* */
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function utf8End(this: Utf8Decoder, buf?: Buffer): string {
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const r = buf && buf.length ? this.write(buf) : "";
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if (this.lastNeed) return r + "\ufffd";
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return r;
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}
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function utf8Write(this: Utf8Decoder | Base64Decoder, buf: Buffer): string {
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if (buf.length === 0) return "";
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let r;
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let i;
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if (this.lastNeed) {
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r = this.fillLast(buf);
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if (r === undefined) return "";
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i = this.lastNeed;
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this.lastNeed = 0;
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} else {
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i = 0;
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}
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if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);
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return r || "";
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}
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function base64Text(this: StringDecoderBase, buf: Buffer, i: number): string {
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const n = (buf.length - i) % 3;
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if (n === 0) return buf.toString("base64", i);
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this.lastNeed = 3 - n;
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this.lastTotal = 3;
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if (n === 1) {
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this.lastChar[0] = buf[buf.length - 1];
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} else {
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this.lastChar[0] = buf[buf.length - 2];
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this.lastChar[1] = buf[buf.length - 1];
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}
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return buf.toString("base64", i, buf.length - n);
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}
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function base64End(this: Base64Decoder, buf?: Buffer): string {
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const r = buf && buf.length ? this.write(buf) : "";
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if (this.lastNeed) {
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return r + this.lastChar.toString("base64", 0, 3 - this.lastNeed);
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}
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return r;
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}
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function simpleWrite(this: StringDecoderBase, buf: Buffer): string {
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return buf.toString(this.encoding);
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}
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function simpleEnd(this: GenericDecoder, buf?: Buffer): string {
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return buf && buf.length ? this.write(buf) : "";
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}
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class StringDecoderBase {
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public lastChar: Buffer;
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public lastNeed = 0;
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public lastTotal = 0;
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constructor(public encoding: string, nb: number) {
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this.lastChar = Buffer.allocUnsafe(nb);
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}
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}
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class Base64Decoder extends StringDecoderBase {
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public end = base64End;
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public fillLast = utf8FillLastIncomplete;
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public text = base64Text;
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public write = utf8Write;
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constructor(encoding?: string) {
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super(normalizeEncoding(encoding), 3);
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}
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}
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class GenericDecoder extends StringDecoderBase {
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public end = simpleEnd;
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public fillLast = undefined;
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public text = utf8Text;
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public write = simpleWrite;
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constructor(encoding?: string) {
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super(normalizeEncoding(encoding), 4);
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}
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}
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class Utf8Decoder extends StringDecoderBase {
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public end = utf8End;
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public fillLast = utf8FillLastComplete;
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public text = utf8Text;
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public write = utf8Write;
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constructor(encoding?: string) {
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super(normalizeEncoding(encoding), 4);
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}
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}
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/*
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* StringDecoder provides an interface for efficiently splitting a series of
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* buffers into a series of JS strings without breaking apart multi-byte
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* characters.
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* */
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export class StringDecoder {
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public encoding: string;
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public end: (buf?: Buffer) => string;
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public fillLast: ((buf: Buffer) => string | undefined) | undefined;
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public lastChar: Buffer;
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public lastNeed: number;
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public lastTotal: number;
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public text: (buf: Buffer, n: number) => string;
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public write: (buf: Buffer) => string;
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constructor(encoding?: string) {
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let decoder;
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switch (encoding) {
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case "utf8":
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decoder = new Utf8Decoder(encoding);
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break;
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case "base64":
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decoder = new Base64Decoder(encoding);
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break;
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default:
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decoder = new GenericDecoder(encoding);
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}
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this.encoding = decoder.encoding;
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this.end = decoder.end;
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this.fillLast = decoder.fillLast;
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this.lastChar = decoder.lastChar;
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this.lastNeed = decoder.lastNeed;
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this.lastTotal = decoder.lastTotal;
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this.text = decoder.text;
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this.write = decoder.write;
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}
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}
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