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160 lines
8.2 KiB
Markdown
160 lines
8.2 KiB
Markdown
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## Overview of TypeScript in Deno
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One of the benefits of Deno is that it treats TypeScript as a first class
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language, just like JavaScript or Web Assembly, when running code in Deno. What
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that means is you can run or import TypeScript without installing anything more
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than the Deno CLI.
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_But wait a minute, does Deno really run TypeScript?_ you might be asking
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yourself. Well, depends on what you mean by run. One could argue that in a
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browser you don't actually _run_ JavaScript either. The JavaScript engine in the
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browser translates the JavaScript to a series of operation codes, which it then
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executes in a sandbox. So it translates JavaScript to something close to
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assembly. Even Web Assembly goes through a similar translation, in that Web
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Assembly is architecture agnostic while it needs to be translated into the
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machine specific operation codes needed for the particular platform architecture
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it is running on. So when we say TypeScript is a first class language in Deno,
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we mean that we try to make the user experience in authoring and running
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TypeScript as easy and straightforward as JavaScript and Web Assembly.
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Behind the scenes, we use a combination of technologies, in Rust and JavaScript,
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to provide that experience.
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### How does it work?
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At a high level, Deno converts TypeScript (as well as TSX and JSX) into
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JavaScript. It does this via a combination of the
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[TypeScript compiler](https://github.com/microsoft/TypeScript), which we build
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into Deno, and a Rust library called [swc](https://swc.rs/). When the code has
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been type checked and transformed, it is stored in a cache, ready for the next
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run without the need to convert it from its source to JavaScript again.
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You can see this cache location by running `deno info`:
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```shell
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> deno info
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DENO_DIR location: "/path/to/cache/deno"
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Remote modules cache: "/path/to/cache/deno/deps"
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TypeScript compiler cache: "/path/to/cache/deno/gen"
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```
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If you were to look in that cache, you would see a directory structure that
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mimics that source directory structure and individual `.js` and `.meta` files
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(also potentially `.map` files). The `.js` file is the transformed source file
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while the `.meta` file contains meta data we want to cache about the file, which
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at the moment contains a _hash_ of the source module that helps us manage cache
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invalidation. You might also see a `.buildinfo` file as well, which is a
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TypeScript compiler incremental build information file, which we cache to help
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speed up type checking.
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### Type Checking
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One of the main advantages of TypeScript is that you can make code more type
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safe, so that what would be syntactically valid JavaScript becomes TypeScript
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with warnings about being "unsafe".
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In Deno we handle TypeScript in two major ways. We can type check TypeScript,
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the default, or you can opt into skipping that checking using the `--no-check`
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flag. For example if you had a program you wanted to run, normally you would do
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something like this:
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```
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deno run --allow-net my_server.ts
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```
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But if you wanted to skip the type checking, you would do something like this:
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```
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deno run --allow-net --no-check my_server.ts
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```
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Type checking can take a significant amount of time, especially if you are
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working on a code base where you are making a lot of changes. We have tried to
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optimise the type checking, but it still comes at a cost. If you just want to
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hack at some code, or if you are working in an IDE which is type checking your
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code as you author it, using `--no-check` can certainly speed up the process of
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running TypeScript in Deno.
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### Determining the type of file
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Since Deno supports JavaScript, TypeScript, JSX, TSX modules, Deno has to make a
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decision about how to treat each of these kinds of files. For local modules,
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Deno makes this determination based fully on the extension. When the extension
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is absent in a local file, it is assumed to be JavaScript.
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For remote modules, the media type (mime-type) is used to determine the type of
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the module, where the path of the module is used to help influence the file
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type, when it is ambiguous what type of file it is.
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For example, a `.d.ts` file and a `.ts` file have different semantics in
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TypeScript as well as have different ways they need to be handled in Deno. While
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we expect to convert a `.ts` file into JavaScript, a `.d.ts` file contains no
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"runnable" code, and is simply describing types (often of "plain" JavaScript).
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So when we fetch a remote module, the media type for a `.ts.` and `.d.ts` file
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looks the same. So we look at the path, and if we see something that has a path
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that ends with `.d.ts` we treat it as a type definition only file instead of
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"runnable" TypeScript.
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#### Supported media types
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The following table provides a list of media types which Deno supports when
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identifying the type of file of a remote module:
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| Media Type | How File is Handled |
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| -------------------------- | ----------------------------------------------------------- |
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| `application/typescript` | TypeScript (with path extension influence) |
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| `text/typescript` | TypeScript (with path extension influence) |
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| `video/vnd.dlna.mpeg-tts` | TypeScript (with path extension influence) |
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| `video/mp2t` | TypeScript (with path extension influence) |
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| `application/x-typescript` | TypeScript (with path extension influence) |
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| `application/javascript` | JavaScript (with path extensions influence) |
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| `text/javascript` | JavaScript (with path extensions influence) |
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| `application/ecmascript` | JavaScript (with path extensions influence) |
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| `text/ecmascript` | JavaScript (with path extensions influence) |
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| `application/x-javascript` | JavaScript (with path extensions influence) |
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| `application/node` | JavaScript (with path extensions influence) |
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| `text/jsx` | JSX |
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| `text/tsx` | TSX |
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| `text/plain` | Attempt to determine that path extension, otherwise unknown |
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| `application/octet-stream` | Attempt to determine that path extension, otherwise unknown |
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### Strict by default
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Deno type checks TypeScript in _strict_ mode by default, and the TypeScript core
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team recommends _strict_ mode as a sensible default. This mode generally enables
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features of TypeScript that probably should have been there from the start, but
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as TypeScript continued to evolve, would be breaking changes for existing code.
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### Mixing JavaScript and TypeScript
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By default, Deno does not type check JavaScript. This can be changed, and is
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discussed further in [Configuring TypeScript in Deno](./configuration.md). Deno
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does support JavaScript importing TypeScript and TypeScript import JavaScript,
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in complex scenarios.
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An important note though is that when type checking TypeScript, by default Deno
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will "read" all the JavaScript in order to be able to evaluate how it might have
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an impact on the TypeScript types. The type checker will do the best it can to
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figure out what the types are of the JavaScript you import into TypeScript,
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including reading any JSDoc comments. Details of this are discussed in detail in
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the [Types and type declarations](./types.md) section.
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### Diagnostics are terminal
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While `tsc` by default will still emit JavaScript when run while encountering
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diagnostic (type checking) issues, Deno currently treats them as terminal. It
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will halt on these warnings, not cache any of the emitted files, and exit the
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process.
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In order to avoid this, you will either need to resolve the issue, utilise the
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`// @ts-ignore` or `// @ts-expect-error` pragmas, or utilise `--no-check` to
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bypass type checking all together.
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### Type resolution
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One of the core design principles of Deno is to avoid "magical" resolution, and
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this applies to type resolution as well. If you want to utilise JavaScript that
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has type definitions (e.g. a `.d.ts` file), you have to explicitly tell Deno
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about this. The details of how this is accomplished are covered in the
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[Types and type declarations](./types.md) section.
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