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denoland-deno/cli/js/net.ts

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// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
import { EOF, Reader, Writer, Closer } from "./io.ts";
import { read, write, close } from "./files.ts";
import { sendSync, sendAsync } from "./dispatch_json.ts";
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export type Transport = "tcp" | "udp";
// TODO support other types:
// export type Transport = "tcp" | "tcp4" | "tcp6" | "unix" | "unixpacket";
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export interface Addr {
transport: Transport;
hostname: string;
port: number;
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}
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export interface UDPAddr {
transport?: Transport;
hostname?: string;
port: number;
}
/** A socket is a generic transport listener for message-oriented protocols */
export interface UDPConn extends AsyncIterator<[Uint8Array, Addr]> {
/** Waits for and resolves to the next message to the `Socket`. */
receive(p?: Uint8Array): Promise<[Uint8Array, Addr]>;
/** Sends a message to the target. */
send(p: Uint8Array, addr: UDPAddr): Promise<void>;
/** Close closes the socket. Any pending message promises will be rejected
* with errors.
*/
close(): void;
/** Return the address of the `Socket`. */
addr: Addr;
[Symbol.asyncIterator](): AsyncIterator<[Uint8Array, Addr]>;
}
/** A Listener is a generic transport listener for stream-oriented protocols. */
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export interface Listener extends AsyncIterator<Conn> {
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/** Waits for and resolves to the next connection to the `Listener`. */
accept(): Promise<Conn>;
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/** Close closes the listener. Any pending accept promises will be rejected
* with errors.
*/
close(): void;
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/** Return the address of the `Listener`. */
addr: Addr;
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[Symbol.asyncIterator](): AsyncIterator<Conn>;
}
export enum ShutdownMode {
// See http://man7.org/linux/man-pages/man2/shutdown.2.html
// Corresponding to SHUT_RD, SHUT_WR, SHUT_RDWR
Read = 0,
Write,
ReadWrite // unused
}
/** Shut down socket send and receive operations.
*
* Matches behavior of POSIX shutdown(3).
*
* const listener = Deno.listen({ port: 80 });
* const conn = await listener.accept();
* Deno.shutdown(conn.rid, Deno.ShutdownMode.Write);
*/
export function shutdown(rid: number, how: ShutdownMode): void {
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sendSync("op_shutdown", { rid, how });
}
export class ConnImpl implements Conn {
constructor(
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readonly rid: number,
readonly remoteAddr: Addr,
readonly localAddr: Addr
) {}
write(p: Uint8Array): Promise<number> {
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return write(this.rid, p);
}
read(p: Uint8Array): Promise<number | EOF> {
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return read(this.rid, p);
}
close(): void {
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close(this.rid);
}
/** closeRead shuts down (shutdown(2)) the reading side of the TCP connection.
* Most callers should just use close().
*/
closeRead(): void {
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shutdown(this.rid, ShutdownMode.Read);
}
/** closeWrite shuts down (shutdown(2)) the writing side of the TCP
* connection. Most callers should just use close().
*/
closeWrite(): void {
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shutdown(this.rid, ShutdownMode.Write);
}
}
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export class ListenerImpl implements Listener {
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constructor(
readonly rid: number,
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readonly addr: Addr,
private closing: boolean = false
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) {}
async accept(): Promise<Conn> {
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const res = await sendAsync("op_accept", { rid: this.rid });
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return new ConnImpl(res.rid, res.remoteAddr, res.localAddr);
}
close(): void {
this.closing = true;
close(this.rid);
}
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async next(): Promise<IteratorResult<Conn>> {
if (this.closing) {
return { value: undefined, done: true };
}
return await this.accept()
.then(value => ({ value, done: false }))
.catch(e => {
// It wouldn't be correct to simply check this.closing here.
// TODO: Get a proper error kind for this case, don't check the message.
// The current error kind is Other.
if (e.message == "Listener has been closed") {
return { value: undefined, done: true };
}
throw e;
});
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}
[Symbol.asyncIterator](): AsyncIterator<Conn> {
return this;
}
}
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export async function recvfrom(
rid: number,
p: Uint8Array
): Promise<[number, Addr]> {
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const { size, remoteAddr } = await sendAsync("op_receive", { rid }, p);
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return [size, remoteAddr];
}
export class UDPConnImpl implements UDPConn {
constructor(
readonly rid: number,
readonly addr: Addr,
public bufSize: number = 1024,
private closing: boolean = false
) {}
async receive(p?: Uint8Array): Promise<[Uint8Array, Addr]> {
const buf = p || new Uint8Array(this.bufSize);
const [size, remoteAddr] = await recvfrom(this.rid, buf);
const sub = buf.subarray(0, size);
return [sub, remoteAddr];
}
async send(p: Uint8Array, addr: UDPAddr): Promise<void> {
const remote = { hostname: "127.0.0.1", transport: "udp", ...addr };
if (remote.transport !== "udp") throw Error("Remote transport must be UDP");
const args = { ...remote, rid: this.rid };
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await sendAsync("op_send", args, p);
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}
close(): void {
this.closing = true;
close(this.rid);
}
async next(): Promise<IteratorResult<[Uint8Array, Addr]>> {
if (this.closing) {
return { value: undefined, done: true };
}
return await this.receive()
.then(value => ({ value, done: false }))
.catch(e => {
// It wouldn't be correct to simply check this.closing here.
// TODO: Get a proper error kind for this case, don't check the message.
// The current error kind is Other.
if (e.message == "Socket has been closed") {
return { value: undefined, done: true };
}
throw e;
});
}
[Symbol.asyncIterator](): AsyncIterator<[Uint8Array, Addr]> {
return this;
}
}
export interface Conn extends Reader, Writer, Closer {
/** The local address of the connection. */
localAddr: Addr;
/** The remote address of the connection. */
remoteAddr: Addr;
/** The resource ID of the connection. */
rid: number;
/** Shuts down (`shutdown(2)`) the reading side of the TCP connection. Most
* callers should just use `close()`.
*/
closeRead(): void;
/** Shuts down (`shutdown(2)`) the writing side of the TCP connection. Most
* callers should just use `close()`.
*/
closeWrite(): void;
}
export interface ListenOptions {
port: number;
hostname?: string;
transport?: Transport;
}
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const listenDefaults = { hostname: "0.0.0.0", transport: "tcp" };
/** Listen announces on the local transport address.
*
* @param options
* @param options.port The port to connect to. (Required.)
* @param options.hostname A literal IP address or host name that can be
* resolved to an IP address. If not specified, defaults to 0.0.0.0
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* @param options.transport Must be "tcp" or "udp". Defaults to "tcp". Later we plan to add "tcp4",
* "tcp6", "udp4", "udp6", "ip", "ip4", "ip6", "unix", "unixgram" and
* "unixpacket".
*
* Examples:
*
* listen({ port: 80 })
* listen({ hostname: "192.0.2.1", port: 80 })
* listen({ hostname: "[2001:db8::1]", port: 80 });
* listen({ hostname: "golang.org", port: 80, transport: "tcp" })
*/
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export function listen(
options: ListenOptions & { transport?: "tcp" }
): Listener;
export function listen(options: ListenOptions & { transport: "udp" }): UDPConn;
export function listen(options: ListenOptions): Listener | UDPConn {
const args = { ...listenDefaults, ...options };
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const res = sendSync("op_listen", args);
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if (args.transport === "tcp") {
return new ListenerImpl(res.rid, res.localAddr);
} else {
return new UDPConnImpl(res.rid, res.localAddr);
}
}
export interface ConnectOptions {
port: number;
hostname?: string;
transport?: Transport;
}
const connectDefaults = { hostname: "127.0.0.1", transport: "tcp" };
/** Connects to the address on the named transport.
*
* @param options
* @param options.port The port to connect to. (Required.)
* @param options.hostname A literal IP address or host name that can be
* resolved to an IP address. If not specified, defaults to 127.0.0.1
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* @param options.transport Must be "tcp" or "udp". Defaults to "tcp". Later we plan to add "tcp4",
* "tcp6", "udp4", "udp6", "ip", "ip4", "ip6", "unix", "unixgram" and
* "unixpacket".
*
* Examples:
*
* connect({ port: 80 })
* connect({ hostname: "192.0.2.1", port: 80 })
* connect({ hostname: "[2001:db8::1]", port: 80 });
* connect({ hostname: "golang.org", port: 80, transport: "tcp" })
*/
export async function connect(options: ConnectOptions): Promise<Conn> {
options = Object.assign(connectDefaults, options);
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const res = await sendAsync("op_connect", options);
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return new ConnImpl(res.rid, res.remoteAddr!, res.localAddr!);
}