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# Deno Documentation
## Disclaimer
A word of caution: Deno is very much under development. We encourage brave early
adopters, but expect bugs large and small. The API is subject to change without
notice.
[Bug reports](https://github.com/denoland/deno/issues) do help!
## Install
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Deno works on OSX, Linux, and Windows. Deno is a single binary executable. It
has no external dependencies.
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[deno_install](https://github.com/denoland/deno_install) provides convenience
scripts to download and install the binary.
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Using Shell:
```
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curl -fL https://deno.land/x/install/install.sh | sh
```
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Or using PowerShell:
```powershell
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iex (iwr https://deno.land/x/install/install.ps1)
```
_Note: Depending on your security settings, you may have to run
`Set-ExecutionPolicy RemoteSigned -Scope CurrentUser` first to allow downloaded
scripts to be executed._
With [Scoop](https://scoop.sh/):
```
scoop install deno
```
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Deno can also be installed manually, by downloading a tarball or zip file at
[github.com/denoland/deno/releases](https://github.com/denoland/deno/releases).
These packages contain just a single executable file. You will have to set the
executable bit on Mac and Linux.
Try it:
```
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> deno https://deno.land/thumb.ts
```
## API Reference
To get an exact reference of deno's runtime API, run the following in the
command line:
```
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> deno --types
```
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Or see the [doc website](https://deno.land/typedoc/index.html).
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If you are embedding deno in a Rust program, see
[the rust docs](https://deno.land/rustdoc/deno/index.html).
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## Build Instructions
### Prerequisites:
To ensure reproducible builds, deno has most of its dependencies in a git
submodule. However, you need to install separately:
1. [Rust](https://www.rust-lang.org/en-US/install.html) >= 1.31.1
2. [Node](https://nodejs.org/)
3. Python 2.
[Not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578).
Extra steps for Mac users:
1. [XCode](https://developer.apple.com/xcode/)
2. Openssl 1.1: `brew install openssl@1.1` (TODO: shouldn't be necessary)
Extra steps for Windows users:
1. Add `python.exe` to `PATH` (e.g. `set PATH=%PATH%;C:\Python27\python.exe`)
2. Get [VS Community 2017](https://www.visualstudio.com/downloads/) with
`Desktop development with C++` toolkit and make sure to select the following
required tools listed below along with all C++ tools.
- Windows 10 SDK >= 10.0.17134
- Visual C++ ATL for x86 and x64
- Visual C++ MFC for x86 and x64
- C++ profiling tools
3. Enable `Debugging Tools for Windows`. Go to `Control Panel``Programs`
`Programs and Features` → Select
`Windows Software Development Kit - Windows 10``Change``Change` → Check
`Debugging Tools For Windows``Change` -> `Finish`.
### Build:
# Fetch deps.
git clone --recurse-submodules https://github.com/denoland/deno.git
cd deno
./tools/setup.py
# You may need to ensure that sccache is running.
# (TODO it's unclear if this is necessary or not.)
# prebuilt/mac/sccache --start-server
# Build.
./tools/build.py
# Run.
./target/debug/deno tests/002_hello.ts
# Test.
./tools/test.py
# Format code.
deno ./tools/format.ts
Other useful commands:
# Call ninja manually.
./third_party/depot_tools/ninja -C target/debug
# Build a release binary.
DENO_BUILD_MODE=release ./tools/build.py :deno
# List executable targets.
./third_party/depot_tools/gn ls target/debug //:* --as=output --type=executable
# List build configuration.
./third_party/depot_tools/gn args target/debug/ --list
# Edit build configuration.
./third_party/depot_tools/gn args target/debug/
# Describe a target.
./third_party/depot_tools/gn desc target/debug/ :deno
./third_party/depot_tools/gn help
# Update third_party modules
git submodule update
Environment variables: `DENO_BUILD_MODE`, `DENO_BUILD_PATH`, `DENO_BUILD_ARGS`,
`DENO_DIR`.
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## Tutorial
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### An implementation of the unix "cat" program
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In this program each command-line argument is assumed to be a filename, the file
is opened, and printed to stdout.
```ts
import * as deno from "deno";
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(async () => {
for (let i = 1; i < deno.args.length; i++) {
let filename = deno.args[i];
let file = await deno.open(filename);
await deno.copy(deno.stdout, file);
file.close();
}
})();
```
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The `copy()` function here actually makes no more than the necessary kernel ->
userspace -> kernel copies. That is, the same memory from which data is read
from the file, is written to stdout. This illustrates a general design goal for
I/O streams in Deno.
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Try the program:
```
> deno https://deno.land/x/examples/cat.ts /etc/passwd
```
### TCP echo server
This is an example of a simple server which accepts connections on port 8080,
and returns to the client anything it sends.
```ts
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import { listen, copy } from "deno";
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(async () => {
const addr = "0.0.0.0:8080";
const listener = listen("tcp", addr);
console.log("listening on", addr);
while (true) {
const conn = await listener.accept();
copy(conn, conn);
}
})();
```
When this program is started, the user is prompted for permission to listen on
the network:
```
> deno https://deno.land/x/examples/echo_server.ts
⚠️ Deno requests network access to "listen". Grant? [yN] y
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listening on 0.0.0.0:8080
```
For security reasons, deno does not allow programs to access the network without
explicit permission. To avoid the console prompt, use a command-line flag:
```
> deno https://deno.land/x/examples/echo_server.ts --allow-net
```
To test it, try sending a HTTP request to it by using curl. The request gets
written directly back to the client.
```
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> curl http://localhost:8080/
GET / HTTP/1.1
Host: localhost:8080
User-Agent: curl/7.54.0
Accept: */*
```
It's worth noting that like the `cat.ts` example, the `copy()` function here
also does not make unnecessary memory copies. It receives a packet from the
kernel and sends back, without further complexity.
### Linking to third party code
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In the above examples, we saw that Deno could execute scripts from URLs. Like
browser JavaScript, Deno can import libraries directly from URLs. This example
uses a URL to import a test runner library:
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```ts
import { test, assertEqual } from "https://deno.land/x/testing/mod.ts";
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test(function t1() {
assertEqual("hello", "hello");
});
test(function t2() {
assertEqual("world", "world");
});
```
Try running this:
```
> deno https://deno.land/x/examples/example_test.ts
Compiling /Users/rld/src/deno_examples/example_test.ts
Downloading https://deno.land/x/testing/mod.ts
Compiling https://deno.land/x/testing/mod.ts
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running 2 tests
test t1
... ok
test t2
... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
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```
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Note that we did not have to provide the `--allow-net` flag for this program,
and yet it accessed the network. The runtime has special access to download
imports and cache them to disk.
Deno caches remote imports in a special directory specified by the `$DENO_DIR`
environmental variable. It default to `$HOME/.deno` if `$DENO_DIR` is not
specified. The next time you run the program, no downloads will be made. If the
program hasn't changed, it won't be recompiled either.
**But what if `https://deno.land/` goes down?** Relying on external servers is
convenient for development but brittle in production. Production software should
always bundle its dependencies. In Deno this is done by checking the `$DENO_DIR`
into your source control system, and specifying that path as the `$DENO_DIR`
environmental variable at runtime.
**How do you import to a specific version?** Simply specify the version in the
URL. For example, this URL fully specifies the code being run:
`https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with the
aforementioned technique of setting `$DENO_DIR` in production to stored code,
one can fully specify the exact code being run, and execute the code without
network access.
**It seems unwieldy to import URLs everywhere. What if one of the URLs links to
a subtly different version of a library? Isn't it error prone to maintain URLs
everywhere in a large project?** The solution is to import and re-export your
external libraries in a central `package.ts` file (which serves the same purpose
as Node's `package.json` file). For example, let's say you were using the above
testing library across a large project. Rather than importing
`"https://deno.land/x/testing/mod.ts"` everywhere, you could create a
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`package.ts` file the exports the third-party code:
```ts
export { test, assertEqual } from "https://deno.land/x/testing/mod.ts";
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```
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And throughout project one can import from the `package.ts` and avoid having
many references to the same URL:
```ts
import { test, assertEqual } from "./package.ts";
```
This design circumvents a plethora of complexity spawned by package management
software, centralized code repositories, and superfluous file formats.
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## Environmental Variables
There are several env vars that control how Deno behaves:
`DENO_DIR` defaults to `$HOME/.deno` but can be set to any path to control where
generated and cached source code is written and read to.
`NO_COLOR` will turn off color output if set. See https://no-color.org/. User
code can test if `NO_COLOR` was set without having `--allow-env` by using the
boolean constant `deno.noColor`.
## Browser compatibility
The subset of Deno programs which are written completely in JavaScript and do
not import the special `"deno"` module, ought to also be able to be run in a
modern web browser without change.
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## Useful command line flags
V8 has many many command-line flags, that you can see with `--v8-options`. Here
are a few particularly useful ones:
```
--async-stack-traces
```
## How to Profile deno
To start profiling,
```sh
# Make sure we're only building release.
export DENO_BUILD_MODE=release
# Build deno and V8's d8.
./tools/build.py d8 deno
# Start the program we want to benchmark with --prof
./target/release/deno tests/http_bench.ts --allow-net --prof &
# Exercise it.
third_party/wrk/linux/wrk http://localhost:4500/
kill `pgrep deno`
```
V8 will write a file in the current directory that looks like this:
`isolate-0x7fad98242400-v8.log`. To examine this file:
```sh
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
isolate-0x7fad98242400-v8.log > prof.log
# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
```
`prof.log` will contain information about tick distribution of different calls.
To view the log with Web UI, generate JSON file of the log:
```sh
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
isolate-0x7fad98242400-v8.log --preprocess > prof.json
```
Open `third_party/v8/tools/profview/index.html` in your brower, and select
`prof.json` to view the distribution graphically.
To learn more about `d8` and profiling, check out the following links:
- [https://v8.dev/docs/d8](https://v8.dev/docs/d8)
- [https://v8.dev/docs/profile](https://v8.dev/docs/profile)
## How to Debug deno
We can use LLDB to debug deno.
```sh
lldb -- target/debug/deno tests/worker.js
> run
> bt
> up
> up
> l
```
To debug Rust code, we can use `rust-lldb`. It should come with `rustc` and is a
wrapper around LLDB.
```sh
rust-lldb -- ./target/debug/deno tests/http_bench.ts --allow-net
# On macOS, you might get warnings like
# `ImportError: cannot import name _remove_dead_weakref`
# In that case, use system python by setting PATH, e.g.
# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.30.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
(lldb) type category enable Rust
(lldb) target create "../deno/target/debug/deno"
Current executable set to '../deno/target/debug/deno' (x86_64).
(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
(lldb) b op_start
(lldb) r
```
## Internals
### Internal: libdeno API.
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deno's privileged side will primarily be programmed in Rust. However there will
be a small C API that wraps V8 to 1) define the low-level message passing
semantics, 2) provide a low-level test target, 3) provide an ANSI C API binding
interface for Rust. V8 plus this C API is called "libdeno" and the important
bits of the API is specified here:
https://github.com/denoland/deno/blob/master/libdeno/deno.h
https://github.com/denoland/deno/blob/master/js/libdeno.ts
### Internal: Flatbuffers provide shared data between Rust and V8
We use Flatbuffers to define common structs and enums between TypeScript and
Rust. These common data structures are defined in
https://github.com/denoland/deno/blob/master/src/msg.fbs
### Internal: Updating prebuilt binaries
```
./third_party/depot_tools/upload_to_google_storage.py -b denoland \
-e ~/.config/gcloud/legacy_credentials/ry@tinyclouds.org/.boto `which sccache`
mv `which sccache`.sha1 prebuilt/linux64/
gsutil acl ch -u AllUsers:R gs://denoland/608be47bf01004aa11d4ed06955414e93934516e
```
## Contributing
See
[CONTRIBUTING.md](https://github.com/denoland/deno/blob/master/.github/CONTRIBUTING.md).