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denoland-deno/extensions/webgpu/render_pass.rs

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// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::bad_resource_id;
use deno_core::error::null_opbuf;
use deno_core::error::AnyError;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
use super::error::WebGpuResult;
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pub(crate) struct WebGpuRenderPass(
pub(crate) RefCell<wgpu_core::command::RenderPass>,
);
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impl Resource for WebGpuRenderPass {
fn name(&self) -> Cow<str> {
"webGPURenderPass".into()
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetViewportArgs {
render_pass_rid: ResourceId,
x: f32,
y: f32,
width: f32,
height: f32,
min_depth: f32,
max_depth: f32,
}
pub fn op_webgpu_render_pass_set_viewport(
state: &mut OpState,
args: RenderPassSetViewportArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_viewport(
&mut render_pass_resource.0.borrow_mut(),
args.x,
args.y,
args.width,
args.height,
args.min_depth,
args.max_depth,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetScissorRectArgs {
render_pass_rid: ResourceId,
x: u32,
y: u32,
width: u32,
height: u32,
}
pub fn op_webgpu_render_pass_set_scissor_rect(
state: &mut OpState,
args: RenderPassSetScissorRectArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_scissor_rect(
&mut render_pass_resource.0.borrow_mut(),
args.x,
args.y,
args.width,
args.height,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
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pub struct GpuColor {
pub r: f64,
pub g: f64,
pub b: f64,
pub a: f64,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetBlendConstantArgs {
render_pass_rid: ResourceId,
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color: GpuColor,
}
pub fn op_webgpu_render_pass_set_blend_constant(
state: &mut OpState,
args: RenderPassSetBlendConstantArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_blend_constant(
&mut render_pass_resource.0.borrow_mut(),
&wgpu_types::Color {
r: args.color.r,
g: args.color.g,
b: args.color.b,
a: args.color.a,
},
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetStencilReferenceArgs {
render_pass_rid: ResourceId,
reference: u32,
}
pub fn op_webgpu_render_pass_set_stencil_reference(
state: &mut OpState,
args: RenderPassSetStencilReferenceArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_stencil_reference(
&mut render_pass_resource.0.borrow_mut(),
args.reference,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassBeginPipelineStatisticsQueryArgs {
render_pass_rid: ResourceId,
query_set: u32,
query_index: u32,
}
pub fn op_webgpu_render_pass_begin_pipeline_statistics_query(
state: &mut OpState,
args: RenderPassBeginPipelineStatisticsQueryArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
let query_set_resource = state
.resource_table
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.get::<super::WebGpuQuerySet>(args.query_set)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_begin_pipeline_statistics_query(
&mut render_pass_resource.0.borrow_mut(),
query_set_resource.0,
args.query_index,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassEndPipelineStatisticsQueryArgs {
render_pass_rid: ResourceId,
}
pub fn op_webgpu_render_pass_end_pipeline_statistics_query(
state: &mut OpState,
args: RenderPassEndPipelineStatisticsQueryArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_end_pipeline_statistics_query(
&mut render_pass_resource.0.borrow_mut(),
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassWriteTimestampArgs {
render_pass_rid: ResourceId,
query_set: u32,
query_index: u32,
}
pub fn op_webgpu_render_pass_write_timestamp(
state: &mut OpState,
args: RenderPassWriteTimestampArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
let query_set_resource = state
.resource_table
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.get::<super::WebGpuQuerySet>(args.query_set)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_write_timestamp(
&mut render_pass_resource.0.borrow_mut(),
query_set_resource.0,
args.query_index,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassExecuteBundlesArgs {
render_pass_rid: ResourceId,
bundles: Vec<u32>,
}
pub fn op_webgpu_render_pass_execute_bundles(
state: &mut OpState,
args: RenderPassExecuteBundlesArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let mut render_bundle_ids = vec![];
for rid in &args.bundles {
let render_bundle_resource = state
.resource_table
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.get::<super::bundle::WebGpuRenderBundle>(*rid)
.ok_or_else(bad_resource_id)?;
render_bundle_ids.push(render_bundle_resource.0);
}
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_execute_bundles(
&mut render_pass_resource.0.borrow_mut(),
render_bundle_ids.as_ptr(),
args.bundles.len(),
);
}
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassEndPassArgs {
command_encoder_rid: ResourceId,
render_pass_rid: ResourceId,
}
pub fn op_webgpu_render_pass_end_pass(
state: &mut OpState,
args: RenderPassEndPassArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
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.get::<super::command_encoder::WebGpuCommandEncoder>(
args.command_encoder_rid,
)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let render_pass_resource = state
.resource_table
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.take::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
let render_pass = &render_pass_resource.0.borrow();
let instance = state.borrow::<super::Instance>();
gfx_ok!(command_encoder => instance.command_encoder_run_render_pass(command_encoder, render_pass))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetBindGroupArgs {
render_pass_rid: ResourceId,
index: u32,
bind_group: u32,
dynamic_offsets_data: Option<Vec<u32>>,
dynamic_offsets_data_start: usize,
dynamic_offsets_data_length: usize,
}
pub fn op_webgpu_render_pass_set_bind_group(
state: &mut OpState,
args: RenderPassSetBindGroupArgs,
zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource = state
.resource_table
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.get::<super::binding::WebGpuBindGroup>(args.bind_group)
.ok_or_else(bad_resource_id)?;
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
// I know this might look like it can be easily deduplicated, but it can not
// be due to the lifetime of the args.dynamic_offsets_data slice. Because we
// need to use a raw pointer here the slice can be freed before the pointer
// is used in wgpu_render_pass_set_bind_group. See
// https://matrix.to/#/!XFRnMvAfptAHthwBCx:matrix.org/$HgrlhD-Me1DwsGb8UdMu2Hqubgks8s7ILwWRwigOUAg
match args.dynamic_offsets_data {
Some(data) => unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_set_bind_group(
&mut render_pass_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
data.as_slice().as_ptr(),
args.dynamic_offsets_data_length,
);
},
None => {
let zero_copy = zero_copy.ok_or_else(null_opbuf)?;
let (prefix, data, suffix) = unsafe { zero_copy.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_set_bind_group(
&mut render_pass_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
data[args.dynamic_offsets_data_start..].as_ptr(),
args.dynamic_offsets_data_length,
);
}
}
};
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassPushDebugGroupArgs {
render_pass_rid: ResourceId,
group_label: String,
}
pub fn op_webgpu_render_pass_push_debug_group(
state: &mut OpState,
args: RenderPassPushDebugGroupArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
unsafe {
let label = std::ffi::CString::new(args.group_label).unwrap();
wgpu_core::command::render_ffi::wgpu_render_pass_push_debug_group(
&mut render_pass_resource.0.borrow_mut(),
label.as_ptr(),
0, // wgpu#975
);
}
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassPopDebugGroupArgs {
render_pass_rid: ResourceId,
}
pub fn op_webgpu_render_pass_pop_debug_group(
state: &mut OpState,
args: RenderPassPopDebugGroupArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_pop_debug_group(
&mut render_pass_resource.0.borrow_mut(),
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassInsertDebugMarkerArgs {
render_pass_rid: ResourceId,
marker_label: String,
}
pub fn op_webgpu_render_pass_insert_debug_marker(
state: &mut OpState,
args: RenderPassInsertDebugMarkerArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
unsafe {
let label = std::ffi::CString::new(args.marker_label).unwrap();
wgpu_core::command::render_ffi::wgpu_render_pass_insert_debug_marker(
&mut render_pass_resource.0.borrow_mut(),
label.as_ptr(),
0, // wgpu#975
);
}
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetPipelineArgs {
render_pass_rid: ResourceId,
pipeline: u32,
}
pub fn op_webgpu_render_pass_set_pipeline(
state: &mut OpState,
args: RenderPassSetPipelineArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pipeline_resource = state
.resource_table
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.get::<super::pipeline::WebGpuRenderPipeline>(args.pipeline)
.ok_or_else(bad_resource_id)?;
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_pipeline(
&mut render_pass_resource.0.borrow_mut(),
render_pipeline_resource.0,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetIndexBufferArgs {
render_pass_rid: ResourceId,
buffer: u32,
index_format: String,
offset: u64,
size: u64,
}
pub fn op_webgpu_render_pass_set_index_buffer(
state: &mut OpState,
args: RenderPassSetIndexBufferArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.buffer)
.ok_or_else(bad_resource_id)?;
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
render_pass_resource.0.borrow_mut().set_index_buffer(
buffer_resource.0,
super::pipeline::serialize_index_format(args.index_format),
args.offset,
std::num::NonZeroU64::new(args.size),
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetVertexBufferArgs {
render_pass_rid: ResourceId,
slot: u32,
buffer: u32,
offset: u64,
size: u64,
}
pub fn op_webgpu_render_pass_set_vertex_buffer(
state: &mut OpState,
args: RenderPassSetVertexBufferArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.buffer)
.ok_or_else(bad_resource_id)?;
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_vertex_buffer(
&mut render_pass_resource.0.borrow_mut(),
args.slot,
buffer_resource.0,
args.offset,
std::num::NonZeroU64::new(args.size),
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassDrawArgs {
render_pass_rid: ResourceId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
}
pub fn op_webgpu_render_pass_draw(
state: &mut OpState,
args: RenderPassDrawArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_draw(
&mut render_pass_resource.0.borrow_mut(),
args.vertex_count,
args.instance_count,
args.first_vertex,
args.first_instance,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassDrawIndexedArgs {
render_pass_rid: ResourceId,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
}
pub fn op_webgpu_render_pass_draw_indexed(
state: &mut OpState,
args: RenderPassDrawIndexedArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_draw_indexed(
&mut render_pass_resource.0.borrow_mut(),
args.index_count,
args.instance_count,
args.first_index,
args.base_vertex,
args.first_instance,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassDrawIndirectArgs {
render_pass_rid: ResourceId,
indirect_buffer: u32,
indirect_offset: u64,
}
pub fn op_webgpu_render_pass_draw_indirect(
state: &mut OpState,
args: RenderPassDrawIndirectArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.indirect_buffer)
.ok_or_else(bad_resource_id)?;
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_draw_indirect(
&mut render_pass_resource.0.borrow_mut(),
buffer_resource.0,
args.indirect_offset,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassDrawIndexedIndirectArgs {
render_pass_rid: ResourceId,
indirect_buffer: u32,
indirect_offset: u64,
}
pub fn op_webgpu_render_pass_draw_indexed_indirect(
state: &mut OpState,
args: RenderPassDrawIndexedIndirectArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.indirect_buffer)
.ok_or_else(bad_resource_id)?;
let render_pass_resource = state
.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)
.ok_or_else(bad_resource_id)?;
wgpu_core::command::render_ffi::wgpu_render_pass_draw_indexed_indirect(
&mut render_pass_resource.0.borrow_mut(),
buffer_resource.0,
args.indirect_offset,
);
Ok(WebGpuResult::empty())
}