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denoland-deno/ext/webgpu/pipeline.rs

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// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::AnyError;
use deno_core::op;
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use deno_core::OpState;
use deno_core::Resource;
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use deno_core::ResourceId;
use serde::Deserialize;
use serde::Serialize;
use std::borrow::Cow;
use super::error::WebGpuError;
use super::error::WebGpuResult;
const MAX_BIND_GROUPS: usize = 8;
pub(crate) struct WebGpuPipelineLayout(
pub(crate) wgpu_core::id::PipelineLayoutId,
);
impl Resource for WebGpuPipelineLayout {
fn name(&self) -> Cow<str> {
"webGPUPipelineLayout".into()
}
}
pub(crate) struct WebGpuComputePipeline(
pub(crate) wgpu_core::id::ComputePipelineId,
);
impl Resource for WebGpuComputePipeline {
fn name(&self) -> Cow<str> {
"webGPUComputePipeline".into()
}
}
pub(crate) struct WebGpuRenderPipeline(
pub(crate) wgpu_core::id::RenderPipelineId,
);
impl Resource for WebGpuRenderPipeline {
fn name(&self) -> Cow<str> {
"webGPURenderPipeline".into()
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
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pub enum GPUAutoLayoutMode {
Auto,
}
#[derive(Deserialize)]
#[serde(untagged)]
pub enum GPUPipelineLayoutOrGPUAutoLayoutMode {
Layout(ResourceId),
Auto(GPUAutoLayoutMode),
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}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
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pub struct GpuProgrammableStage {
module: ResourceId,
entry_point: String,
// constants: HashMap<String, GPUPipelineConstantValue>
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}
#[op]
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pub fn op_webgpu_create_compute_pipeline(
state: &mut OpState,
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device_rid: ResourceId,
label: Option<String>,
layout: GPUPipelineLayoutOrGPUAutoLayoutMode,
compute: GpuProgrammableStage,
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) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
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.get::<super::WebGpuDevice>(device_rid)?;
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let device = device_resource.0;
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let pipeline_layout = match layout {
GPUPipelineLayoutOrGPUAutoLayoutMode::Layout(rid) => {
let id = state.resource_table.get::<WebGpuPipelineLayout>(rid)?;
Some(id.0)
}
GPUPipelineLayoutOrGPUAutoLayoutMode::Auto(GPUAutoLayoutMode::Auto) => None,
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};
let compute_shader_module_resource =
state
.resource_table
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.get::<super::shader::WebGpuShaderModule>(compute.module)?;
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let descriptor = wgpu_core::pipeline::ComputePipelineDescriptor {
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label: label.map(Cow::from),
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layout: pipeline_layout,
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: compute_shader_module_resource.0,
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entry_point: Cow::from(compute.entry_point),
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// TODO(lucacasonato): support args.compute.constants
},
};
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let implicit_pipelines = match layout {
GPUPipelineLayoutOrGPUAutoLayoutMode::Layout(_) => None,
GPUPipelineLayoutOrGPUAutoLayoutMode::Auto(GPUAutoLayoutMode::Auto) => {
Some(wgpu_core::device::ImplicitPipelineIds {
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root_id: (),
group_ids: &[(); MAX_BIND_GROUPS],
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})
}
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};
let (compute_pipeline, maybe_err) = gfx_select!(device => instance.device_create_compute_pipeline(
device,
&descriptor,
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(),
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implicit_pipelines
));
let rid = state
.resource_table
.add(WebGpuComputePipeline(compute_pipeline));
Ok(WebGpuResult::rid_err(rid, maybe_err))
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct PipelineLayout {
rid: ResourceId,
label: String,
err: Option<WebGpuError>,
}
#[op]
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pub fn op_webgpu_compute_pipeline_get_bind_group_layout(
state: &mut OpState,
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compute_pipeline_rid: ResourceId,
index: u32,
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) -> Result<PipelineLayout, AnyError> {
let instance = state.borrow::<super::Instance>();
let compute_pipeline_resource = state
.resource_table
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.get::<WebGpuComputePipeline>(compute_pipeline_rid)?;
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let compute_pipeline = compute_pipeline_resource.0;
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let (bind_group_layout, maybe_err) = gfx_select!(compute_pipeline => instance.compute_pipeline_get_bind_group_layout(compute_pipeline, index, ()));
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let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout));
let rid = state
.resource_table
.add(super::binding::WebGpuBindGroupLayout(bind_group_layout));
Ok(PipelineLayout {
rid,
label,
err: maybe_err.map(WebGpuError::from),
})
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuCullMode {
None,
Front,
Back,
}
impl From<GpuCullMode> for Option<wgpu_types::Face> {
fn from(value: GpuCullMode) -> Option<wgpu_types::Face> {
match value {
GpuCullMode::None => None,
GpuCullMode::Front => Some(wgpu_types::Face::Front),
GpuCullMode::Back => Some(wgpu_types::Face::Back),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuPrimitiveState {
topology: wgpu_types::PrimitiveTopology,
strip_index_format: Option<wgpu_types::IndexFormat>,
front_face: wgpu_types::FrontFace,
cull_mode: GpuCullMode,
unclipped_depth: bool,
}
impl From<GpuPrimitiveState> for wgpu_types::PrimitiveState {
fn from(value: GpuPrimitiveState) -> wgpu_types::PrimitiveState {
wgpu_types::PrimitiveState {
topology: value.topology,
strip_index_format: value.strip_index_format,
front_face: value.front_face,
cull_mode: value.cull_mode.into(),
unclipped_depth: value.unclipped_depth,
polygon_mode: Default::default(), // native-only
conservative: false, // native-only
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuDepthStencilState {
format: wgpu_types::TextureFormat,
depth_write_enabled: bool,
depth_compare: wgpu_types::CompareFunction,
stencil_front: wgpu_types::StencilFaceState,
stencil_back: wgpu_types::StencilFaceState,
stencil_read_mask: u32,
stencil_write_mask: u32,
depth_bias: i32,
depth_bias_slope_scale: f32,
depth_bias_clamp: f32,
}
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impl From<GpuDepthStencilState> for wgpu_types::DepthStencilState {
fn from(state: GpuDepthStencilState) -> wgpu_types::DepthStencilState {
wgpu_types::DepthStencilState {
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format: state.format,
depth_write_enabled: state.depth_write_enabled,
depth_compare: state.depth_compare,
stencil: wgpu_types::StencilState {
front: state.stencil_front,
back: state.stencil_back,
read_mask: state.stencil_read_mask,
write_mask: state.stencil_write_mask,
},
bias: wgpu_types::DepthBiasState {
constant: state.depth_bias,
slope_scale: state.depth_bias_slope_scale,
clamp: state.depth_bias_clamp,
},
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}
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}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuVertexBufferLayout {
array_stride: u64,
step_mode: wgpu_types::VertexStepMode,
attributes: Vec<wgpu_types::VertexAttribute>,
}
impl<'a> From<GpuVertexBufferLayout>
for wgpu_core::pipeline::VertexBufferLayout<'a>
{
fn from(
layout: GpuVertexBufferLayout,
) -> wgpu_core::pipeline::VertexBufferLayout<'a> {
wgpu_core::pipeline::VertexBufferLayout {
array_stride: layout.array_stride,
step_mode: layout.step_mode,
attributes: Cow::Owned(layout.attributes),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuVertexState {
module: ResourceId,
entry_point: String,
buffers: Vec<Option<GpuVertexBufferLayout>>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuMultisampleState {
count: u32,
mask: u64,
alpha_to_coverage_enabled: bool,
}
impl From<GpuMultisampleState> for wgpu_types::MultisampleState {
fn from(gms: GpuMultisampleState) -> wgpu_types::MultisampleState {
wgpu_types::MultisampleState {
count: gms.count,
mask: gms.mask,
alpha_to_coverage_enabled: gms.alpha_to_coverage_enabled,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuFragmentState {
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targets: Vec<Option<wgpu_types::ColorTargetState>>,
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module: u32,
entry_point: String,
// TODO(lucacasonato): constants
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateRenderPipelineArgs {
device_rid: ResourceId,
label: Option<String>,
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layout: GPUPipelineLayoutOrGPUAutoLayoutMode,
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vertex: GpuVertexState,
primitive: GpuPrimitiveState,
depth_stencil: Option<GpuDepthStencilState>,
multisample: wgpu_types::MultisampleState,
fragment: Option<GpuFragmentState>,
}
#[op]
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pub fn op_webgpu_create_render_pipeline(
state: &mut OpState,
args: CreateRenderPipelineArgs,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
let device = device_resource.0;
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let layout = match args.layout {
GPUPipelineLayoutOrGPUAutoLayoutMode::Layout(rid) => {
let pipeline_layout_resource =
state.resource_table.get::<WebGpuPipelineLayout>(rid)?;
Some(pipeline_layout_resource.0)
}
GPUPipelineLayoutOrGPUAutoLayoutMode::Auto(GPUAutoLayoutMode::Auto) => None,
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};
let vertex_shader_module_resource =
state
.resource_table
.get::<super::shader::WebGpuShaderModule>(args.vertex.module)?;
let fragment = if let Some(fragment) = args.fragment {
let fragment_shader_module_resource =
state
.resource_table
.get::<super::shader::WebGpuShaderModule>(fragment.module)?;
Some(wgpu_core::pipeline::FragmentState {
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: fragment_shader_module_resource.0,
entry_point: Cow::from(fragment.entry_point),
},
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targets: Cow::from(fragment.targets),
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})
} else {
None
};
let vertex_buffers = args
.vertex
.buffers
.into_iter()
.flatten()
.map(Into::into)
.collect();
let descriptor = wgpu_core::pipeline::RenderPipelineDescriptor {
label: args.label.map(Cow::Owned),
layout,
vertex: wgpu_core::pipeline::VertexState {
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: vertex_shader_module_resource.0,
entry_point: Cow::Owned(args.vertex.entry_point),
},
buffers: Cow::Owned(vertex_buffers),
},
primitive: args.primitive.into(),
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depth_stencil: args.depth_stencil.map(Into::into),
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multisample: args.multisample,
fragment,
multiview: None,
};
let implicit_pipelines = match args.layout {
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GPUPipelineLayoutOrGPUAutoLayoutMode::Layout(_) => None,
GPUPipelineLayoutOrGPUAutoLayoutMode::Auto(GPUAutoLayoutMode::Auto) => {
Some(wgpu_core::device::ImplicitPipelineIds {
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root_id: (),
group_ids: &[(); MAX_BIND_GROUPS],
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})
}
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};
let (render_pipeline, maybe_err) = gfx_select!(device => instance.device_create_render_pipeline(
device,
&descriptor,
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(),
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implicit_pipelines
));
let rid = state
.resource_table
.add(WebGpuRenderPipeline(render_pipeline));
Ok(WebGpuResult::rid_err(rid, maybe_err))
}
#[op]
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pub fn op_webgpu_render_pipeline_get_bind_group_layout(
state: &mut OpState,
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render_pipeline_rid: ResourceId,
index: u32,
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) -> Result<PipelineLayout, AnyError> {
let instance = state.borrow::<super::Instance>();
let render_pipeline_resource = state
.resource_table
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.get::<WebGpuRenderPipeline>(render_pipeline_rid)?;
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let render_pipeline = render_pipeline_resource.0;
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let (bind_group_layout, maybe_err) = gfx_select!(render_pipeline => instance.render_pipeline_get_bind_group_layout(render_pipeline, index, ()));
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let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout));
let rid = state
.resource_table
.add(super::binding::WebGpuBindGroupLayout(bind_group_layout));
Ok(PipelineLayout {
rid,
label,
err: maybe_err.map(WebGpuError::from),
})
}