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denoland-deno/core/ops.rs

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// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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use crate::error::AnyError;
use crate::gotham_state::GothamState;
use crate::resources::ResourceTable;
use crate::runtime::GetErrorClassFn;
use crate::runtime::JsRuntimeState;
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use crate::OpDecl;
use crate::OpsTracker;
use anyhow::Error;
use futures::future::maybe_done;
use futures::future::FusedFuture;
use futures::future::MaybeDone;
use futures::ready;
use futures::task::noop_waker;
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use futures::Future;
use serde::Serialize;
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use std::cell::RefCell;
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use std::ops::Deref;
use std::ops::DerefMut;
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use std::pin::Pin;
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use std::rc::Rc;
use std::rc::Weak;
use std::task::Context;
use std::task::Poll;
/// Wrapper around a Future, which causes that Future to be polled immediately.
///
/// Background: ops are stored in a `FuturesUnordered` structure which polls
/// them, but without the `OpCall` wrapper this doesn't happen until the next
/// turn of the event loop, which is too late for certain ops.
pub struct OpCall<T>(MaybeDone<Pin<Box<dyn Future<Output = T>>>>);
pub enum EagerPollResult<T> {
Ready(T),
Pending(OpCall<T>),
}
impl<T> OpCall<T> {
/// Wraps a future, and polls the inner future immediately.
/// This should be the default choice for ops.
pub fn eager(fut: impl Future<Output = T> + 'static) -> EagerPollResult<T> {
let boxed = Box::pin(fut) as Pin<Box<dyn Future<Output = T>>>;
let mut inner = maybe_done(boxed);
let waker = noop_waker();
let mut cx = Context::from_waker(&waker);
let mut pinned = Pin::new(&mut inner);
let poll = pinned.as_mut().poll(&mut cx);
match poll {
Poll::Ready(_) => EagerPollResult::Ready(pinned.take_output().unwrap()),
_ => EagerPollResult::Pending(Self(inner)),
}
}
/// Wraps a future; the inner future is polled the usual way (lazily).
pub fn lazy(fut: impl Future<Output = T> + 'static) -> Self {
let boxed = Box::pin(fut) as Pin<Box<dyn Future<Output = T>>>;
let inner = maybe_done(boxed);
Self(inner)
}
/// Create a future by specifying its output. This is basically the same as
/// `async { value }` or `futures::future::ready(value)`.
pub fn ready(value: T) -> Self {
Self(MaybeDone::Done(value))
}
}
impl<T> Future for OpCall<T> {
type Output = T;
fn poll(
self: std::pin::Pin<&mut Self>,
cx: &mut std::task::Context<'_>,
) -> std::task::Poll<Self::Output> {
// TODO(piscisaureus): safety comment
#[allow(clippy::undocumented_unsafe_blocks)]
let inner = unsafe { &mut self.get_unchecked_mut().0 };
let mut pinned = Pin::new(inner);
ready!(pinned.as_mut().poll(cx));
Poll::Ready(pinned.as_mut().take_output().unwrap())
}
}
impl<F> FusedFuture for OpCall<F>
where
F: Future,
{
fn is_terminated(&self) -> bool {
self.0.is_terminated()
}
}
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feat(core): Reland support for async ops in realms (#17204) Currently realms are supported on `deno_core`, but there was no support for async ops anywhere other than the main realm. The main issue is that the `js_recv_cb` callback, which resolves promises corresponding to async ops, was only set for the main realm, so async ops in other realms would never resolve. Furthermore, promise ID's are specific to each realm, which meant that async ops from other realms would result in a wrong promise from the main realm being resolved. This change takes the `ContextState` struct added in #17050, and adds to it a `js_recv_cb` callback for each realm. Combined with the fact that that same PR also added a list of known realms to `JsRuntimeState`, and that #17174 made `OpCtx` instances realm-specific and had them include an index into that list of known realms, this makes it possible to know the current realm in the `queue_async_op` and `queue_fast_async_op` methods, and therefore to send the results of promises for each realm to that realm, and prevent the ID's from getting mixed up. Additionally, since promise ID's are no longer unique to the isolate, having a single set of unrefed ops doesn't work. This change therefore also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and adds the lengths of the unrefed op sets for all known realms to get the total number of unrefed ops to compare in the event loop. This PR is a reland of #14734 after it was reverted in #16366, except that `ContextState` and `JsRuntimeState::known_realms` were previously relanded in #17050. Another significant difference with the original PR is passing around an index into `JsRuntimeState::known_realms` instead of a `v8::Global<v8::Context>` to identify the realm, because async op queuing in fast calls cannot call into V8, and therefore cannot have access to V8 globals. This also simplified the implementation of `resolve_async_ops`. Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
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pub type RealmIdx = usize;
pub type PromiseId = i32;
pub type OpAsyncFuture = OpCall<(PromiseId, OpId, OpResult)>;
pub type OpFn =
fn(&mut v8::HandleScope, v8::FunctionCallbackArguments, v8::ReturnValue);
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pub type OpId = usize;
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pub enum Op {
Sync(OpResult),
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Async(OpAsyncFuture),
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NotFound,
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}
pub enum OpResult {
Ok(serde_v8::SerializablePkg),
Err(OpError),
}
impl OpResult {
pub fn to_v8<'a>(
&mut self,
scope: &mut v8::HandleScope<'a>,
) -> Result<v8::Local<'a, v8::Value>, serde_v8::Error> {
match self {
Self::Ok(x) => x.to_v8(scope),
Self::Err(err) => serde_v8::to_v8(scope, err),
}
}
}
#[derive(Debug, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct OpError {
#[serde(rename = "$err_class_name")]
class_name: &'static str,
message: String,
code: Option<&'static str>,
}
impl OpError {
pub fn new(get_class: GetErrorClassFn, err: Error) -> Self {
Self {
class_name: (get_class)(&err),
message: format!("{err:#}"),
code: crate::error_codes::get_error_code(&err),
}
}
}
pub fn to_op_result<R: Serialize + 'static>(
get_class: GetErrorClassFn,
result: Result<R, Error>,
) -> OpResult {
match result {
Ok(v) => OpResult::Ok(v.into()),
Err(err) => OpResult::Err(OpError::new(get_class, err)),
}
}
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// TODO(@AaronO): optimize OpCtx(s) mem usage ?
pub struct OpCtx {
pub id: OpId,
pub state: Rc<RefCell<OpState>>,
pub decl: Rc<OpDecl>,
pub runtime_state: Weak<RefCell<JsRuntimeState>>,
// Index of the current realm into `JsRuntimeState::known_realms`.
feat(core): Reland support for async ops in realms (#17204) Currently realms are supported on `deno_core`, but there was no support for async ops anywhere other than the main realm. The main issue is that the `js_recv_cb` callback, which resolves promises corresponding to async ops, was only set for the main realm, so async ops in other realms would never resolve. Furthermore, promise ID's are specific to each realm, which meant that async ops from other realms would result in a wrong promise from the main realm being resolved. This change takes the `ContextState` struct added in #17050, and adds to it a `js_recv_cb` callback for each realm. Combined with the fact that that same PR also added a list of known realms to `JsRuntimeState`, and that #17174 made `OpCtx` instances realm-specific and had them include an index into that list of known realms, this makes it possible to know the current realm in the `queue_async_op` and `queue_fast_async_op` methods, and therefore to send the results of promises for each realm to that realm, and prevent the ID's from getting mixed up. Additionally, since promise ID's are no longer unique to the isolate, having a single set of unrefed ops doesn't work. This change therefore also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and adds the lengths of the unrefed op sets for all known realms to get the total number of unrefed ops to compare in the event loop. This PR is a reland of #14734 after it was reverted in #16366, except that `ContextState` and `JsRuntimeState::known_realms` were previously relanded in #17050. Another significant difference with the original PR is passing around an index into `JsRuntimeState::known_realms` instead of a `v8::Global<v8::Context>` to identify the realm, because async op queuing in fast calls cannot call into V8, and therefore cannot have access to V8 globals. This also simplified the implementation of `resolve_async_ops`. Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
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pub realm_idx: RealmIdx,
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}
/// Maintains the resources and ops inside a JS runtime.
pub struct OpState {
pub resource_table: ResourceTable,
pub get_error_class_fn: GetErrorClassFn,
pub tracker: OpsTracker,
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pub last_fast_op_error: Option<AnyError>,
gotham_state: GothamState,
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}
impl OpState {
pub fn new(ops_count: usize) -> OpState {
OpState {
resource_table: Default::default(),
get_error_class_fn: &|_| "Error",
gotham_state: Default::default(),
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last_fast_op_error: None,
tracker: OpsTracker::new(ops_count),
}
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}
}
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impl Deref for OpState {
type Target = GothamState;
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fn deref(&self) -> &Self::Target {
&self.gotham_state
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}
}
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impl DerefMut for OpState {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.gotham_state
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}
}