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denoland-deno/std/node/string_decoder.ts

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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
import { Buffer } from "./buffer.ts";
import { normalizeEncoding as castEncoding, notImplemented } from "./_utils.ts";
enum NotImplemented {
"ascii",
"latin1",
"utf16le",
}
function normalizeEncoding(enc?: string): string {
const encoding = castEncoding(enc ?? null);
if (encoding && encoding in NotImplemented) notImplemented(encoding);
if (!encoding && typeof enc === "string" && enc.toLowerCase() !== "raw") {
throw new Error(`Unknown encoding: ${enc}`);
}
return String(encoding);
}
/*
* Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
* continuation byte. If an invalid byte is detected, -2 is returned.
* */
function utf8CheckByte(byte: number): number {
if (byte <= 0x7f) return 0;
else if (byte >> 5 === 0x06) return 2;
else if (byte >> 4 === 0x0e) return 3;
else if (byte >> 3 === 0x1e) return 4;
return byte >> 6 === 0x02 ? -1 : -2;
}
/*
* Checks at most 3 bytes at the end of a Buffer in order to detect an
* incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
* needed to complete the UTF-8 character (if applicable) are returned.
* */
function utf8CheckIncomplete(
self: StringDecoderBase,
buf: Buffer,
i: number,
): number {
let j = buf.length - 1;
if (j < i) return 0;
let nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) self.lastNeed = nb - 1;
return nb;
}
if (--j < i || nb === -2) return 0;
nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) self.lastNeed = nb - 2;
return nb;
}
if (--j < i || nb === -2) return 0;
nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) {
if (nb === 2) nb = 0;
else self.lastNeed = nb - 3;
}
return nb;
}
return 0;
}
/*
* Validates as many continuation bytes for a multi-byte UTF-8 character as
* needed or are available. If we see a non-continuation byte where we expect
* one, we "replace" the validated continuation bytes we've seen so far with
* a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding
* behavior. The continuation byte check is included three times in the case
* where all of the continuation bytes for a character exist in the same buffer.
* It is also done this way as a slight performance increase instead of using a
* loop.
* */
function utf8CheckExtraBytes(
self: StringDecoderBase,
buf: Buffer,
): string | undefined {
if ((buf[0] & 0xc0) !== 0x80) {
self.lastNeed = 0;
return "\ufffd";
}
if (self.lastNeed > 1 && buf.length > 1) {
if ((buf[1] & 0xc0) !== 0x80) {
self.lastNeed = 1;
return "\ufffd";
}
if (self.lastNeed > 2 && buf.length > 2) {
if ((buf[2] & 0xc0) !== 0x80) {
self.lastNeed = 2;
return "\ufffd";
}
}
}
}
/*
* Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
* */
function utf8FillLastComplete(
this: StringDecoderBase,
buf: Buffer,
): string | undefined {
const p = this.lastTotal - this.lastNeed;
const r = utf8CheckExtraBytes(this, buf);
if (r !== undefined) return r;
if (this.lastNeed <= buf.length) {
buf.copy(this.lastChar, p, 0, this.lastNeed);
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
}
buf.copy(this.lastChar, p, 0, buf.length);
this.lastNeed -= buf.length;
}
/*
* Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
* */
function utf8FillLastIncomplete(
this: StringDecoderBase,
buf: Buffer,
): string | undefined {
if (this.lastNeed <= buf.length) {
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
}
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
this.lastNeed -= buf.length;
}
/*
* Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
* partial character, the character's bytes are buffered until the required
* number of bytes are available.
* */
function utf8Text(this: StringDecoderBase, buf: Buffer, i: number): string {
const total = utf8CheckIncomplete(this, buf, i);
if (!this.lastNeed) return buf.toString("utf8", i);
this.lastTotal = total;
const end = buf.length - (total - this.lastNeed);
buf.copy(this.lastChar, 0, end);
return buf.toString("utf8", i, end);
}
/*
* For UTF-8, a replacement character is added when ending on a partial
* character.
* */
function utf8End(this: Utf8Decoder, buf?: Buffer): string {
const r = buf && buf.length ? this.write(buf) : "";
if (this.lastNeed) return r + "\ufffd";
return r;
}
function utf8Write(this: Utf8Decoder | Base64Decoder, buf: Buffer): string {
if (buf.length === 0) return "";
let r;
let i;
if (this.lastNeed) {
r = this.fillLast(buf);
if (r === undefined) return "";
i = this.lastNeed;
this.lastNeed = 0;
} else {
i = 0;
}
if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);
return r || "";
}
function base64Text(this: StringDecoderBase, buf: Buffer, i: number): string {
const n = (buf.length - i) % 3;
if (n === 0) return buf.toString("base64", i);
this.lastNeed = 3 - n;
this.lastTotal = 3;
if (n === 1) {
this.lastChar[0] = buf[buf.length - 1];
} else {
this.lastChar[0] = buf[buf.length - 2];
this.lastChar[1] = buf[buf.length - 1];
}
return buf.toString("base64", i, buf.length - n);
}
function base64End(this: Base64Decoder, buf?: Buffer): string {
const r = buf && buf.length ? this.write(buf) : "";
if (this.lastNeed) {
return r + this.lastChar.toString("base64", 0, 3 - this.lastNeed);
}
return r;
}
function simpleWrite(this: StringDecoderBase, buf: Buffer): string {
return buf.toString(this.encoding);
}
function simpleEnd(this: GenericDecoder, buf?: Buffer): string {
return buf && buf.length ? this.write(buf) : "";
}
class StringDecoderBase {
public lastChar: Buffer;
public lastNeed = 0;
public lastTotal = 0;
constructor(public encoding: string, nb: number) {
this.lastChar = Buffer.allocUnsafe(nb);
}
}
class Base64Decoder extends StringDecoderBase {
public end = base64End;
public fillLast = utf8FillLastIncomplete;
public text = base64Text;
public write = utf8Write;
constructor(encoding?: string) {
super(normalizeEncoding(encoding), 3);
}
}
class GenericDecoder extends StringDecoderBase {
public end = simpleEnd;
public fillLast = undefined;
public text = utf8Text;
public write = simpleWrite;
constructor(encoding?: string) {
super(normalizeEncoding(encoding), 4);
}
}
class Utf8Decoder extends StringDecoderBase {
public end = utf8End;
public fillLast = utf8FillLastComplete;
public text = utf8Text;
public write = utf8Write;
constructor(encoding?: string) {
super(normalizeEncoding(encoding), 4);
}
}
/*
* StringDecoder provides an interface for efficiently splitting a series of
* buffers into a series of JS strings without breaking apart multi-byte
* characters.
* */
export class StringDecoder {
public encoding: string;
public end: (buf?: Buffer) => string;
public fillLast: ((buf: Buffer) => string | undefined) | undefined;
public lastChar: Buffer;
public lastNeed: number;
public lastTotal: number;
public text: (buf: Buffer, n: number) => string;
public write: (buf: Buffer) => string;
constructor(encoding?: string) {
let decoder;
switch (encoding) {
case "utf8":
decoder = new Utf8Decoder(encoding);
break;
case "base64":
decoder = new Base64Decoder(encoding);
break;
default:
decoder = new GenericDecoder(encoding);
}
this.encoding = decoder.encoding;
this.end = decoder.end;
this.fillLast = decoder.fillLast;
this.lastChar = decoder.lastChar;
this.lastNeed = decoder.lastNeed;
this.lastTotal = decoder.lastTotal;
this.text = decoder.text;
this.write = decoder.write;
}
}