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/ * ! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Copyright ( c ) Microsoft Corporation . All rights reserved .
Licensed under the Apache License , Version 2.0 ( the "License" ) ; you may not use
this file except in compliance with the License . You may obtain a copy of the
License at http : //www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN * AS IS * BASIS , WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND , EITHER EXPRESS OR IMPLIED , INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE , FITNESS FOR A PARTICULAR PURPOSE ,
MERCHANTABLITY OR NON - INFRINGEMENT .
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * /
/// <reference no-default-lib="true"/>
/////////////////////////////
/// Worker Iterable APIs
/////////////////////////////
interface Cache {
addAll ( requests : Iterable < RequestInfo > ) : Promise < void > ;
}
interface DOMStringList {
[ Symbol . iterator ] ( ) : IterableIterator < string > ;
}
interface FileList {
[ Symbol . iterator ] ( ) : IterableIterator < File > ;
}
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interface FontFaceSet extends Set < FontFace > {
}
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interface FormData {
[ Symbol . iterator ] ( ) : IterableIterator < [ string , FormDataEntryValue ] > ;
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/** Returns an array of key, value pairs for every entry in the list. */
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entries ( ) : IterableIterator < [ string , FormDataEntryValue ] > ;
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/** Returns a list of keys in the list. */
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keys ( ) : IterableIterator < string > ;
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/** Returns a list of values in the list. */
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values ( ) : IterableIterator < FormDataEntryValue > ;
}
interface Headers {
[ Symbol . iterator ] ( ) : IterableIterator < [ string , string ] > ;
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/** Returns an iterator allowing to go through all key/value pairs contained in this object. */
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entries ( ) : IterableIterator < [ string , string ] > ;
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/** Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. */
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keys ( ) : IterableIterator < string > ;
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/** Returns an iterator allowing to go through all values of the key/value pairs contained in this object. */
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values ( ) : IterableIterator < string > ;
}
interface IDBDatabase {
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/** Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. */
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transaction ( storeNames : string | Iterable < string > , mode? : IDBTransactionMode ) : IDBTransaction ;
}
interface IDBObjectStore {
/ * *
* Creates a new index in store with the given name , keyPath and options and returns a new IDBIndex . If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException .
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*
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* Throws an "InvalidStateError" DOMException if not called within an upgrade transaction .
* /
createIndex ( name : string , keyPath : string | Iterable < string > , options? : IDBIndexParameters ) : IDBIndex ;
}
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interface MessageEvent < T = any > {
/** @deprecated */
initMessageEvent ( type : string , bubbles? : boolean , cancelable? : boolean , data? : any , origin? : string , lastEventId? : string , source? : MessageEventSource | null , ports? : Iterable < MessagePort > ) : void ;
}
interface SubtleCrypto {
deriveKey ( algorithm : AlgorithmIdentifier | EcdhKeyDeriveParams | HkdfParams | Pbkdf2Params , baseKey : CryptoKey , derivedKeyType : AlgorithmIdentifier | AesDerivedKeyParams | HmacImportParams | HkdfParams | Pbkdf2Params , extractable : boolean , keyUsages : Iterable < KeyUsage > ) : Promise < CryptoKey > ;
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generateKey ( algorithm : RsaHashedKeyGenParams | EcKeyGenParams , extractable : boolean , keyUsages : ReadonlyArray < KeyUsage > ) : Promise < CryptoKeyPair > ;
generateKey ( algorithm : AesKeyGenParams | HmacKeyGenParams | Pbkdf2Params , extractable : boolean , keyUsages : ReadonlyArray < KeyUsage > ) : Promise < CryptoKey > ;
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generateKey ( algorithm : AlgorithmIdentifier , extractable : boolean , keyUsages : Iterable < KeyUsage > ) : Promise < CryptoKeyPair | CryptoKey > ;
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importKey ( format : "jwk" , keyData : JsonWebKey , algorithm : AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm , extractable : boolean , keyUsages : ReadonlyArray < KeyUsage > ) : Promise < CryptoKey > ;
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importKey ( format : Exclude < KeyFormat , " jwk " > , keyData : BufferSource , algorithm : AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm , extractable : boolean , keyUsages : Iterable < KeyUsage > ) : Promise < CryptoKey > ;
unwrapKey ( format : KeyFormat , wrappedKey : BufferSource , unwrappingKey : CryptoKey , unwrapAlgorithm : AlgorithmIdentifier | RsaOaepParams | AesCtrParams | AesCbcParams | AesGcmParams , unwrappedKeyAlgorithm : AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm , extractable : boolean , keyUsages : Iterable < KeyUsage > ) : Promise < CryptoKey > ;
}
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interface URLSearchParams {
[ Symbol . iterator ] ( ) : IterableIterator < [ string , string ] > ;
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/** Returns an array of key, value pairs for every entry in the search params. */
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entries ( ) : IterableIterator < [ string , string ] > ;
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/** Returns a list of keys in the search params. */
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keys ( ) : IterableIterator < string > ;
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/** Returns a list of values in the search params. */
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values ( ) : IterableIterator < string > ;
}
interface WEBGL_draw_buffers {
drawBuffersWEBGL ( buffers : Iterable < GLenum > ) : void ;
}
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interface WEBGL_multi_draw {
multiDrawArraysInstancedWEBGL ( mode : GLenum , firstsList : Int32Array | Iterable < GLint > , firstsOffset : GLuint , countsList : Int32Array | Iterable < GLsizei > , countsOffset : GLuint , instanceCountsList : Int32Array | Iterable < GLsizei > , instanceCountsOffset : GLuint , drawcount : GLsizei ) : void ;
multiDrawArraysWEBGL ( mode : GLenum , firstsList : Int32Array | Iterable < GLint > , firstsOffset : GLuint , countsList : Int32Array | Iterable < GLsizei > , countsOffset : GLuint , drawcount : GLsizei ) : void ;
multiDrawElementsInstancedWEBGL ( mode : GLenum , countsList : Int32Array | Iterable < GLint > , countsOffset : GLuint , type : GLenum , offsetsList : Int32Array | Iterable < GLsizei > , offsetsOffset : GLuint , instanceCountsList : Int32Array | Iterable < GLsizei > , instanceCountsOffset : GLuint , drawcount : GLsizei ) : void ;
multiDrawElementsWEBGL ( mode : GLenum , countsList : Int32Array | Iterable < GLint > , countsOffset : GLuint , type : GLenum , offsetsList : Int32Array | Iterable < GLsizei > , offsetsOffset : GLuint , drawcount : GLsizei ) : void ;
}
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interface WebGL2RenderingContextBase {
clearBufferfv ( buffer : GLenum , drawbuffer : GLint , values : Iterable < GLfloat > , srcOffset? : GLuint ) : void ;
clearBufferiv ( buffer : GLenum , drawbuffer : GLint , values : Iterable < GLint > , srcOffset? : GLuint ) : void ;
clearBufferuiv ( buffer : GLenum , drawbuffer : GLint , values : Iterable < GLuint > , srcOffset? : GLuint ) : void ;
drawBuffers ( buffers : Iterable < GLenum > ) : void ;
getActiveUniforms ( program : WebGLProgram , uniformIndices : Iterable < GLuint > , pname : GLenum ) : any ;
getUniformIndices ( program : WebGLProgram , uniformNames : Iterable < string > ) : Iterable < GLuint > | null ;
invalidateFramebuffer ( target : GLenum , attachments : Iterable < GLenum > ) : void ;
invalidateSubFramebuffer ( target : GLenum , attachments : Iterable < GLenum > , x : GLint , y : GLint , width : GLsizei , height : GLsizei ) : void ;
transformFeedbackVaryings ( program : WebGLProgram , varyings : Iterable < string > , bufferMode : GLenum ) : void ;
uniform1uiv ( location : WebGLUniformLocation | null , data : Iterable < GLuint > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform2uiv ( location : WebGLUniformLocation | null , data : Iterable < GLuint > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform3uiv ( location : WebGLUniformLocation | null , data : Iterable < GLuint > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform4uiv ( location : WebGLUniformLocation | null , data : Iterable < GLuint > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix2x3fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix2x4fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix3x2fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix3x4fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix4x2fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix4x3fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
vertexAttribI4iv ( index : GLuint , values : Iterable < GLint > ) : void ;
vertexAttribI4uiv ( index : GLuint , values : Iterable < GLuint > ) : void ;
}
interface WebGL2RenderingContextOverloads {
uniform1fv ( location : WebGLUniformLocation | null , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform1iv ( location : WebGLUniformLocation | null , data : Iterable < GLint > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform2fv ( location : WebGLUniformLocation | null , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform2iv ( location : WebGLUniformLocation | null , data : Iterable < GLint > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform3fv ( location : WebGLUniformLocation | null , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform3iv ( location : WebGLUniformLocation | null , data : Iterable < GLint > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform4fv ( location : WebGLUniformLocation | null , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniform4iv ( location : WebGLUniformLocation | null , data : Iterable < GLint > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix2fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix3fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
uniformMatrix4fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Iterable < GLfloat > , srcOffset? : GLuint , srcLength? : GLuint ) : void ;
}
interface WebGLRenderingContextBase {
vertexAttrib1fv ( index : GLuint , values : Iterable < GLfloat > ) : void ;
vertexAttrib2fv ( index : GLuint , values : Iterable < GLfloat > ) : void ;
vertexAttrib3fv ( index : GLuint , values : Iterable < GLfloat > ) : void ;
vertexAttrib4fv ( index : GLuint , values : Iterable < GLfloat > ) : void ;
}
interface WebGLRenderingContextOverloads {
uniform1fv ( location : WebGLUniformLocation | null , v : Iterable < GLfloat > ) : void ;
uniform1iv ( location : WebGLUniformLocation | null , v : Iterable < GLint > ) : void ;
uniform2fv ( location : WebGLUniformLocation | null , v : Iterable < GLfloat > ) : void ;
uniform2iv ( location : WebGLUniformLocation | null , v : Iterable < GLint > ) : void ;
uniform3fv ( location : WebGLUniformLocation | null , v : Iterable < GLfloat > ) : void ;
uniform3iv ( location : WebGLUniformLocation | null , v : Iterable < GLint > ) : void ;
uniform4fv ( location : WebGLUniformLocation | null , v : Iterable < GLfloat > ) : void ;
uniform4iv ( location : WebGLUniformLocation | null , v : Iterable < GLint > ) : void ;
uniformMatrix2fv ( location : WebGLUniformLocation | null , transpose : GLboolean , value : Iterable < GLfloat > ) : void ;
uniformMatrix3fv ( location : WebGLUniformLocation | null , transpose : GLboolean , value : Iterable < GLfloat > ) : void ;
uniformMatrix4fv ( location : WebGLUniformLocation | null , transpose : GLboolean , value : Iterable < GLfloat > ) : void ;
}