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refactor(lsp): remove unused code (#9897)

This commit is contained in:
Yusuke Tanaka 2021-03-26 13:46:55 +09:00 committed by Kitson Kelly
parent 39a48fc424
commit 1a4b2a4ec9
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@ -1345,7 +1345,6 @@ struct Response {
}
struct State<'a> {
asset: Option<String>,
last_id: usize,
response: Option<Response>,
state_snapshot: StateSnapshot,
@ -1355,7 +1354,6 @@ struct State<'a> {
impl<'a> State<'a> {
fn new(state_snapshot: StateSnapshot) -> Self {
Self {
asset: None,
last_id: 1,
response: None,
state_snapshot,
@ -1673,18 +1671,6 @@ fn script_version(
Ok(None)
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
struct SetAssetArgs {
text: Option<String>,
}
#[allow(clippy::unnecessary_wraps)]
fn set_asset(state: &mut State, args: SetAssetArgs) -> Result<bool, AnyError> {
state.asset = args.text;
Ok(true)
}
/// Create and setup a JsRuntime based on a snapshot. It is expected that the
/// supplied snapshot is an isolate that contains the TypeScript language
/// server.
@ -1708,7 +1694,6 @@ pub fn start(debug: bool) -> Result<JsRuntime, AnyError> {
runtime.register_op("op_respond", op(respond));
runtime.register_op("op_script_names", op(script_names));
runtime.register_op("op_script_version", op(script_version));
runtime.register_op("op_set_asset", op(set_asset));
let init_config = json!({ "debug": debug });
let init_src = format!("globalThis.serverInit({});", init_config);