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refactor(webgpu): use op interface idiomatically (#11835)

This commit is contained in:
Luca Casonato 2021-08-24 20:32:25 +02:00 committed by GitHub
parent e10d30c8ea
commit 4853be20f2
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 1425 additions and 1118 deletions

View file

@ -2646,9 +2646,9 @@
depthStencilAttachment.depthLoadOp =
descriptor.depthStencilAttachment.depthLoadValue;
} else {
depthStencilAttachment.depthLoadOp = "clear";
depthStencilAttachment.depthLoadValue =
descriptor.depthStencilAttachment.depthLoadValue;
depthStencilAttachment.depthLoadOp = {
clear: descriptor.depthStencilAttachment.depthLoadValue,
};
}
if (
@ -2656,11 +2656,10 @@
) {
depthStencilAttachment.stencilLoadOp =
descriptor.depthStencilAttachment.stencilLoadValue;
depthStencilAttachment.stencilLoadValue = undefined;
} else {
depthStencilAttachment.stencilLoadOp = "clear";
depthStencilAttachment.stencilLoadValue =
descriptor.depthStencilAttachment.stencilLoadValue;
depthStencilAttachment.stencilLoadOp = {
clear: descriptor.depthStencilAttachment.stencilLoadValue,
};
}
}
const colorAttachments = ArrayPrototypeMap(
@ -2717,10 +2716,9 @@
if (typeof colorAttachment.loadValue === "string") {
attachment.loadOp = colorAttachment.loadValue;
} else {
attachment.loadOp = "clear";
attachment.loadValue = normalizeGPUColor(
colorAttachment.loadValue,
);
attachment.loadOp = {
clear: normalizeGPUColor(colorAttachment.loadValue),
};
}
return attachment;
@ -3674,29 +3672,19 @@
resourceContext: "Argument 2",
selfContext: "this",
});
if (dynamicOffsetsData instanceof Uint32Array) {
core.opSync(
"op_webgpu_render_pass_set_bind_group",
{
renderPassRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsDataStart,
dynamicOffsetsDataLength,
},
dynamicOffsetsData,
);
} else {
dynamicOffsetsData ??= [];
core.opSync("op_webgpu_render_pass_set_bind_group", {
renderPassRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsData,
dynamicOffsetsDataStart: 0,
dynamicOffsetsDataLength: dynamicOffsetsData.length,
});
if (!(dynamicOffsetsData instanceof Uint32Array)) {
dynamicOffsetsData = new Uint32Array(dynamicOffsetsData ?? []);
dynamicOffsetsDataStart = 0;
dynamicOffsetsDataLength = dynamicOffsetsData.length;
}
core.opSync("op_webgpu_render_pass_set_bind_group", {
renderPassRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsData,
dynamicOffsetsDataStart,
dynamicOffsetsDataLength,
});
}
/**
@ -4410,29 +4398,19 @@
resourceContext: "Argument 2",
selfContext: "this",
});
if (dynamicOffsetsData instanceof Uint32Array) {
core.opSync(
"op_webgpu_compute_pass_set_bind_group",
{
computePassRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsDataStart,
dynamicOffsetsDataLength,
},
dynamicOffsetsData,
);
} else {
dynamicOffsetsData ??= [];
core.opSync("op_webgpu_compute_pass_set_bind_group", {
computePassRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsData,
dynamicOffsetsDataStart: 0,
dynamicOffsetsDataLength: dynamicOffsetsData.length,
});
if (!(dynamicOffsetsData instanceof Uint32Array)) {
dynamicOffsetsData = new Uint32Array(dynamicOffsetsData ?? []);
dynamicOffsetsDataStart = 0;
dynamicOffsetsDataLength = dynamicOffsetsData.length;
}
core.opSync("op_webgpu_compute_pass_set_bind_group", {
computePassRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsData,
dynamicOffsetsDataStart,
dynamicOffsetsDataLength,
});
}
/**
@ -4659,29 +4637,19 @@
resourceContext: "Argument 2",
selfContext: "this",
});
if (dynamicOffsetsData instanceof Uint32Array) {
core.opSync(
"op_webgpu_render_bundle_encoder_set_bind_group",
{
renderBundleEncoderRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsDataStart,
dynamicOffsetsDataLength,
},
dynamicOffsetsData,
);
} else {
dynamicOffsetsData ??= [];
core.opSync("op_webgpu_render_bundle_encoder_set_bind_group", {
renderBundleEncoderRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsData,
dynamicOffsetsDataStart: 0,
dynamicOffsetsDataLength: dynamicOffsetsData.length,
});
if (!(dynamicOffsetsData instanceof Uint32Array)) {
dynamicOffsetsData = new Uint32Array(dynamicOffsetsData ?? []);
dynamicOffsetsDataStart = 0;
dynamicOffsetsDataLength = dynamicOffsetsData.length;
}
core.opSync("op_webgpu_render_bundle_encoder_set_bind_group", {
renderBundleEncoderRid,
index,
bindGroup: bindGroupRid,
dynamicOffsetsData,
dynamicOffsetsDataStart,
dynamicOffsetsDataLength,
});
}
/**

View file

@ -950,6 +950,7 @@
webidl.converters["GPUComputePipelineDescriptor"] = webidl
.createDictionaryConverter(
"GPUComputePipelineDescriptor",
dictMembersGPUObjectDescriptorBase,
dictMembersGPUPipelineDescriptorBase,
dictMembersGPUComputePipelineDescriptor,
);
@ -1422,6 +1423,7 @@
webidl.converters["GPURenderPipelineDescriptor"] = webidl
.createDictionaryConverter(
"GPURenderPipelineDescriptor",
dictMembersGPUObjectDescriptorBase,
dictMembersGPUPipelineDescriptorBase,
dictMembersGPURenderPipelineDescriptor,
);

View file

@ -5,6 +5,9 @@ use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::convert::{TryFrom, TryInto};
use crate::texture::{GpuTextureFormat, GpuTextureViewDimension};
use super::error::WebGpuResult;
@ -27,33 +30,122 @@ impl Resource for WebGpuBindGroup {
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuBufferBindingLayout {
#[serde(rename = "type")]
kind: Option<String>,
has_dynamic_offset: Option<bool>,
min_binding_size: Option<u64>,
r#type: GpuBufferBindingType,
has_dynamic_offset: bool,
min_binding_size: u64,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuBufferBindingType {
Uniform,
Storage,
ReadOnlyStorage,
}
impl From<GpuBufferBindingType> for wgpu_types::BufferBindingType {
fn from(binding_type: GpuBufferBindingType) -> Self {
match binding_type {
GpuBufferBindingType::Uniform => wgpu_types::BufferBindingType::Uniform,
GpuBufferBindingType::Storage => {
wgpu_types::BufferBindingType::Storage { read_only: false }
}
GpuBufferBindingType::ReadOnlyStorage => {
wgpu_types::BufferBindingType::Storage { read_only: true }
}
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuSamplerBindingLayout {
#[serde(rename = "type")]
kind: Option<String>,
r#type: GpuSamplerBindingType,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuSamplerBindingType {
Filtering,
NonFiltering,
Comparison,
}
impl From<GpuSamplerBindingType> for wgpu_types::BindingType {
fn from(binding_type: GpuSamplerBindingType) -> Self {
match binding_type {
GpuSamplerBindingType::Filtering => wgpu_types::BindingType::Sampler {
filtering: true,
comparison: false,
},
GpuSamplerBindingType::NonFiltering => wgpu_types::BindingType::Sampler {
filtering: false,
comparison: false,
},
GpuSamplerBindingType::Comparison => wgpu_types::BindingType::Sampler {
filtering: true,
comparison: true,
},
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuTextureBindingLayout {
sample_type: Option<String>,
view_dimension: Option<String>,
multisampled: Option<bool>,
sample_type: GpuTextureSampleType,
view_dimension: GpuTextureViewDimension,
multisampled: bool,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuTextureSampleType {
Float,
UnfilterableFloat,
Depth,
Sint,
Uint,
}
impl From<GpuTextureSampleType> for wgpu_types::TextureSampleType {
fn from(sample_type: GpuTextureSampleType) -> Self {
match sample_type {
GpuTextureSampleType::Float => {
wgpu_types::TextureSampleType::Float { filterable: true }
}
GpuTextureSampleType::UnfilterableFloat => {
wgpu_types::TextureSampleType::Float { filterable: false }
}
GpuTextureSampleType::Depth => wgpu_types::TextureSampleType::Depth,
GpuTextureSampleType::Sint => wgpu_types::TextureSampleType::Sint,
GpuTextureSampleType::Uint => wgpu_types::TextureSampleType::Uint,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuStorageTextureBindingLayout {
access: String,
format: String,
view_dimension: Option<String>,
access: GpuStorageTextureAccess,
format: GpuTextureFormat,
view_dimension: GpuTextureViewDimension,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuStorageTextureAccess {
WriteOnly,
}
impl From<GpuStorageTextureAccess> for wgpu_types::StorageTextureAccess {
fn from(access: GpuStorageTextureAccess) -> Self {
match access {
GpuStorageTextureAccess::WriteOnly => {
wgpu_types::StorageTextureAccess::WriteOnly
}
}
}
}
#[derive(Deserialize)]
@ -61,10 +153,47 @@ struct GpuStorageTextureBindingLayout {
struct GpuBindGroupLayoutEntry {
binding: u32,
visibility: u32,
buffer: Option<GpuBufferBindingLayout>,
sampler: Option<GpuSamplerBindingLayout>,
texture: Option<GpuTextureBindingLayout>,
storage_texture: Option<GpuStorageTextureBindingLayout>,
#[serde(flatten)]
binding_type: GpuBindingType,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
enum GpuBindingType {
Buffer(GpuBufferBindingLayout),
Sampler(GpuSamplerBindingLayout),
Texture(GpuTextureBindingLayout),
StorageTexture(GpuStorageTextureBindingLayout),
}
impl TryFrom<GpuBindingType> for wgpu_types::BindingType {
type Error = AnyError;
fn try_from(
binding_type: GpuBindingType,
) -> Result<wgpu_types::BindingType, Self::Error> {
let binding_type = match binding_type {
GpuBindingType::Buffer(buffer) => wgpu_types::BindingType::Buffer {
ty: buffer.r#type.into(),
has_dynamic_offset: buffer.has_dynamic_offset,
min_binding_size: std::num::NonZeroU64::new(buffer.min_binding_size),
},
GpuBindingType::Sampler(sampler) => sampler.r#type.into(),
GpuBindingType::Texture(texture) => wgpu_types::BindingType::Texture {
sample_type: texture.sample_type.into(),
view_dimension: texture.view_dimension.into(),
multisampled: texture.multisampled,
},
GpuBindingType::StorageTexture(storage_texture) => {
wgpu_types::BindingType::StorageTexture {
access: storage_texture.access.into(),
format: storage_texture.format.try_into()?,
view_dimension: storage_texture.view_dimension.into(),
}
}
};
Ok(binding_type)
}
}
#[derive(Deserialize)]
@ -88,101 +217,12 @@ pub fn op_webgpu_create_bind_group_layout(
let mut entries = vec![];
for entry in &args.entries {
for entry in args.entries {
entries.push(wgpu_types::BindGroupLayoutEntry {
binding: entry.binding,
visibility: wgpu_types::ShaderStages::from_bits(entry.visibility)
.unwrap(),
ty: if let Some(buffer) = &entry.buffer {
wgpu_types::BindingType::Buffer {
ty: match &buffer.kind {
Some(kind) => match kind.as_str() {
"uniform" => wgpu_types::BufferBindingType::Uniform,
"storage" => {
wgpu_types::BufferBindingType::Storage { read_only: false }
}
"read-only-storage" => {
wgpu_types::BufferBindingType::Storage { read_only: true }
}
_ => unreachable!(),
},
None => wgpu_types::BufferBindingType::Uniform,
},
has_dynamic_offset: buffer.has_dynamic_offset.unwrap_or(false),
min_binding_size: if let Some(min_binding_size) =
buffer.min_binding_size
{
std::num::NonZeroU64::new(min_binding_size)
} else {
None
},
}
} else if let Some(sampler) = &entry.sampler {
match &sampler.kind {
Some(kind) => match kind.as_str() {
"filtering" => wgpu_types::BindingType::Sampler {
filtering: true,
comparison: false,
},
"non-filtering" => wgpu_types::BindingType::Sampler {
filtering: false,
comparison: false,
},
"comparison" => wgpu_types::BindingType::Sampler {
filtering: true,
comparison: true,
},
_ => unreachable!(),
},
None => wgpu_types::BindingType::Sampler {
filtering: true,
comparison: false,
},
}
} else if let Some(texture) = &entry.texture {
wgpu_types::BindingType::Texture {
sample_type: match &texture.sample_type {
Some(sample_type) => match sample_type.as_str() {
"float" => {
wgpu_types::TextureSampleType::Float { filterable: true }
}
"unfilterable-float" => {
wgpu_types::TextureSampleType::Float { filterable: false }
}
"depth" => wgpu_types::TextureSampleType::Depth,
"sint" => wgpu_types::TextureSampleType::Sint,
"uint" => wgpu_types::TextureSampleType::Uint,
_ => unreachable!(),
},
None => wgpu_types::TextureSampleType::Float { filterable: true },
},
view_dimension: match &texture.view_dimension {
Some(view_dimension) => {
super::texture::serialize_dimension(view_dimension)
}
None => wgpu_types::TextureViewDimension::D2,
},
multisampled: texture.multisampled.unwrap_or(false),
}
} else if let Some(storage_texture) = &entry.storage_texture {
wgpu_types::BindingType::StorageTexture {
access: match storage_texture.access.as_str() {
"write-only" => wgpu_types::StorageTextureAccess::WriteOnly,
_ => unreachable!(),
},
format: super::texture::serialize_texture_format(
&storage_texture.format,
)?,
view_dimension: match &storage_texture.view_dimension {
Some(view_dimension) => {
super::texture::serialize_dimension(view_dimension)
}
None => wgpu_types::TextureViewDimension::D2,
},
}
} else {
unreachable!()
},
ty: entry.binding_type.try_into()?,
count: None, // native-only
});
}
@ -244,7 +284,7 @@ pub fn op_webgpu_create_pipeline_layout(
struct GpuBindGroupEntry {
binding: u32,
kind: String,
resource: u32,
resource: ResourceId,
offset: Option<u64>,
size: Option<u64>,
}
@ -254,7 +294,7 @@ struct GpuBindGroupEntry {
pub struct CreateBindGroupArgs {
device_rid: ResourceId,
label: Option<String>,
layout: u32,
layout: ResourceId,
entries: Vec<GpuBindGroupEntry>,
}

View file

@ -38,7 +38,7 @@ pub struct CreateBufferArgs {
label: Option<String>,
size: u64,
usage: u32,
mapped_at_creation: Option<bool>,
mapped_at_creation: bool,
}
pub fn op_webgpu_create_buffer(
@ -57,7 +57,7 @@ pub fn op_webgpu_create_buffer(
size: args.size,
usage: wgpu_types::BufferUsages::from_bits(args.usage)
.ok_or_else(|| type_error("usage is not valid"))?,
mapped_at_creation: args.mapped_at_creation.unwrap_or(false),
mapped_at_creation: args.mapped_at_creation,
};
gfx_put!(device => instance.device_create_buffer(

View file

@ -1,6 +1,5 @@
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::null_opbuf;
use deno_core::error::AnyError;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
@ -8,10 +7,13 @@ use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
use std::convert::TryInto;
use std::rc::Rc;
use crate::pipeline::GpuIndexFormat;
use crate::texture::GpuTextureFormat;
use super::error::WebGpuResult;
use super::texture::serialize_texture_format;
struct WebGpuRenderBundleEncoder(
RefCell<wgpu_core::command::RenderBundleEncoder>,
@ -34,9 +36,9 @@ impl Resource for WebGpuRenderBundle {
pub struct CreateRenderBundleEncoderArgs {
device_rid: ResourceId,
label: Option<String>,
color_formats: Vec<String>,
depth_stencil_format: Option<String>,
sample_count: Option<u32>,
color_formats: Vec<GpuTextureFormat>,
depth_stencil_format: Option<GpuTextureFormat>,
sample_count: u32,
depth_read_only: bool,
stencil_read_only: bool,
}
@ -53,24 +55,25 @@ pub fn op_webgpu_create_render_bundle_encoder(
let mut color_formats = vec![];
for format in &args.color_formats {
color_formats.push(serialize_texture_format(format)?);
for format in args.color_formats {
color_formats.push(format.try_into()?);
}
let depth_stencil = if let Some(format) = args.depth_stencil_format {
Some(wgpu_types::RenderBundleDepthStencil {
format: format.try_into()?,
depth_read_only: args.depth_read_only,
stencil_read_only: args.stencil_read_only,
})
} else {
None
};
let descriptor = wgpu_core::command::RenderBundleEncoderDescriptor {
label: args.label.map(Cow::from),
color_formats: Cow::from(color_formats),
sample_count: args.sample_count.unwrap_or(1),
depth_stencil: if let Some(depth_stencil_format) = args.depth_stencil_format
{
Some(wgpu_types::RenderBundleDepthStencil {
format: serialize_texture_format(&depth_stencil_format)?,
depth_read_only: args.depth_read_only,
stencil_read_only: args.stencil_read_only,
})
} else {
None
},
sample_count: args.sample_count,
depth_stencil,
};
let res =
@ -129,8 +132,8 @@ pub fn op_webgpu_render_bundle_encoder_finish(
pub struct RenderBundleEncoderSetBindGroupArgs {
render_bundle_encoder_rid: ResourceId,
index: u32,
bind_group: u32,
dynamic_offsets_data: Option<Vec<u32>>,
bind_group: ResourceId,
dynamic_offsets_data: ZeroCopyBuf,
dynamic_offsets_data_start: usize,
dynamic_offsets_data_length: usize,
}
@ -138,7 +141,7 @@ pub struct RenderBundleEncoderSetBindGroupArgs {
pub fn op_webgpu_render_bundle_encoder_set_bind_group(
state: &mut OpState,
args: RenderBundleEncoderSetBindGroupArgs,
zero_copy: Option<ZeroCopyBuf>,
_: (),
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource =
state
@ -149,37 +152,35 @@ pub fn op_webgpu_render_bundle_encoder_set_bind_group(
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
// I know this might look like it can be easily deduplicated, but it can not
// be due to the lifetime of the args.dynamic_offsets_data slice. Because we
// need to use a raw pointer here the slice can be freed before the pointer
// is used in wgpu_render_pass_set_bind_group. See
// https://matrix.to/#/!XFRnMvAfptAHthwBCx:matrix.org/$HgrlhD-Me1DwsGb8UdMu2Hqubgks8s7ILwWRwigOUAg
match args.dynamic_offsets_data {
Some(data) => unsafe {
wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_bind_group(
&mut render_bundle_encoder_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
data.as_slice().as_ptr(),
args.dynamic_offsets_data_length,
);
},
None => {
let zero_copy = zero_copy.ok_or_else(null_opbuf)?;
let (prefix, data, suffix) = unsafe { zero_copy.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
unsafe {
wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_bind_group(
&mut render_bundle_encoder_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
data[args.dynamic_offsets_data_start..].as_ptr(),
args.dynamic_offsets_data_length,
);
}
}
};
// Align the data
assert!(args.dynamic_offsets_data.len() % std::mem::size_of::<u32>() == 0);
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
let (prefix, dynamic_offsets_data, suffix) =
unsafe { args.dynamic_offsets_data.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
let start = args.dynamic_offsets_data_start;
let len = args.dynamic_offsets_data_length;
// Assert that length and start are both in bounds
assert!(start <= dynamic_offsets_data.len());
assert!(len <= dynamic_offsets_data.len() - start);
let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len];
// SAFETY: the raw pointer and length are of the same slice, and that slice
// lives longer than the below function invocation.
unsafe {
wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_bind_group(
&mut render_bundle_encoder_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
dynamic_offsets_data.as_ptr(),
dynamic_offsets_data.len(),
);
}
Ok(WebGpuResult::empty())
}
@ -201,8 +202,10 @@ pub fn op_webgpu_render_bundle_encoder_push_debug_group(
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
let label = std::ffi::CString::new(args.group_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
let label = std::ffi::CString::new(args.group_label).unwrap();
wgpu_core::command::bundle_ffi::wgpu_render_bundle_push_debug_group(
&mut render_bundle_encoder_resource.0.borrow_mut(),
label.as_ptr(),
@ -252,8 +255,10 @@ pub fn op_webgpu_render_bundle_encoder_insert_debug_marker(
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
let label = std::ffi::CString::new(args.marker_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
let label = std::ffi::CString::new(args.marker_label).unwrap();
wgpu_core::command::bundle_ffi::wgpu_render_bundle_insert_debug_marker(
&mut render_bundle_encoder_resource.0.borrow_mut(),
label.as_ptr(),
@ -267,7 +272,7 @@ pub fn op_webgpu_render_bundle_encoder_insert_debug_marker(
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderSetPipelineArgs {
render_bundle_encoder_rid: ResourceId,
pipeline: u32,
pipeline: ResourceId,
}
pub fn op_webgpu_render_bundle_encoder_set_pipeline(
@ -296,8 +301,8 @@ pub fn op_webgpu_render_bundle_encoder_set_pipeline(
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderSetIndexBufferArgs {
render_bundle_encoder_rid: ResourceId,
buffer: u32,
index_format: String,
buffer: ResourceId,
index_format: GpuIndexFormat,
offset: u64,
size: u64,
}
@ -320,7 +325,7 @@ pub fn op_webgpu_render_bundle_encoder_set_index_buffer(
.borrow_mut()
.set_index_buffer(
buffer_resource.0,
super::pipeline::serialize_index_format(args.index_format),
args.index_format.into(),
args.offset,
std::num::NonZeroU64::new(args.size),
);
@ -333,7 +338,7 @@ pub fn op_webgpu_render_bundle_encoder_set_index_buffer(
pub struct RenderBundleEncoderSetVertexBufferArgs {
render_bundle_encoder_rid: ResourceId,
slot: u32,
buffer: u32,
buffer: ResourceId,
offset: u64,
size: u64,
}
@ -430,7 +435,7 @@ pub fn op_webgpu_render_bundle_encoder_draw_indexed(
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderDrawIndirectArgs {
render_bundle_encoder_rid: ResourceId,
indirect_buffer: u32,
indirect_buffer: ResourceId,
indirect_offset: u64,
}

View file

@ -8,6 +8,8 @@ use std::borrow::Cow;
use std::cell::RefCell;
use std::num::NonZeroU32;
use crate::texture::GpuTextureAspect;
use super::error::WebGpuResult;
pub(crate) struct WebGpuCommandEncoder(
@ -28,14 +30,6 @@ impl Resource for WebGpuCommandBuffer {
}
}
fn serialize_store_op(store_op: String) -> wgpu_core::command::StoreOp {
match store_op.as_str() {
"store" => wgpu_core::command::StoreOp::Store,
"discard" => wgpu_core::command::StoreOp::Discard,
_ => unreachable!(),
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateCommandEncoderArgs {
@ -69,25 +63,45 @@ pub fn op_webgpu_create_command_encoder(
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuRenderPassColorAttachment {
view: u32,
resolve_target: Option<u32>,
load_op: String,
load_value: Option<super::render_pass::GpuColor>,
store_op: Option<String>,
view: ResourceId,
resolve_target: Option<ResourceId>,
load_op: GpuLoadOp<super::render_pass::GpuColor>,
store_op: GpuStoreOp,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuLoadOp<T> {
Load,
Clear(T),
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuStoreOp {
Store,
Discard,
}
impl From<GpuStoreOp> for wgpu_core::command::StoreOp {
fn from(value: GpuStoreOp) -> wgpu_core::command::StoreOp {
match value {
GpuStoreOp::Store => wgpu_core::command::StoreOp::Store,
GpuStoreOp::Discard => wgpu_core::command::StoreOp::Discard,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuRenderPassDepthStencilAttachment {
view: u32,
depth_load_op: String,
depth_load_value: Option<f32>,
depth_store_op: String,
depth_read_only: Option<bool>,
stencil_load_op: String,
stencil_load_value: Option<u32>,
stencil_store_op: String,
stencil_read_only: Option<bool>,
view: ResourceId,
depth_load_op: GpuLoadOp<f32>,
depth_store_op: GpuStoreOp,
depth_read_only: bool,
stencil_load_op: GpuLoadOp<u32>,
stencil_store_op: GpuStoreOp,
stencil_read_only: bool,
}
#[derive(Deserialize)]
@ -117,43 +131,37 @@ pub fn op_webgpu_command_encoder_begin_render_pass(
.resource_table
.get::<super::texture::WebGpuTextureView>(color_attachment.view)?;
let resolve_target = color_attachment
.resolve_target
.map(|rid| {
state
.resource_table
.get::<super::texture::WebGpuTextureView>(rid)
})
.transpose()?
.map(|texture| texture.0);
let attachment = wgpu_core::command::RenderPassColorAttachment {
view: texture_view_resource.0,
resolve_target: color_attachment
.resolve_target
.map(|rid| {
state
.resource_table
.get::<super::texture::WebGpuTextureView>(rid)
})
.transpose()?
.map(|texture| texture.0),
channel: match color_attachment.load_op.as_str() {
"load" => wgpu_core::command::PassChannel {
resolve_target,
channel: match color_attachment.load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: color_attachment
.store_op
.map_or(wgpu_core::command::StoreOp::Store, serialize_store_op),
store_op: color_attachment.store_op.into(),
clear_value: Default::default(),
read_only: false,
},
"clear" => {
let color = color_attachment.load_value.unwrap();
wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: color_attachment
.store_op
.map_or(wgpu_core::command::StoreOp::Store, serialize_store_op),
clear_value: wgpu_types::Color {
r: color.r,
g: color.g,
b: color.b,
a: color.a,
},
read_only: false,
}
}
_ => unreachable!(),
GpuLoadOp::Clear(color) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: color_attachment.store_op.into(),
clear_value: wgpu_types::Color {
r: color.r,
g: color.g,
b: color.b,
a: color.a,
},
read_only: false,
},
},
};
@ -171,35 +179,33 @@ pub fn op_webgpu_command_encoder_begin_render_pass(
depth_stencil_attachment =
Some(wgpu_core::command::RenderPassDepthStencilAttachment {
view: texture_view_resource.0,
depth: match attachment.depth_load_op.as_str() {
"load" => wgpu_core::command::PassChannel {
depth: match attachment.depth_load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: serialize_store_op(attachment.depth_store_op),
store_op: attachment.depth_store_op.into(),
clear_value: 0.0,
read_only: attachment.depth_read_only.unwrap_or(false),
read_only: attachment.depth_read_only,
},
"clear" => wgpu_core::command::PassChannel {
GpuLoadOp::Clear(value) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: serialize_store_op(attachment.depth_store_op),
clear_value: attachment.depth_load_value.unwrap(),
read_only: attachment.depth_read_only.unwrap_or(false),
store_op: attachment.depth_store_op.into(),
clear_value: value,
read_only: attachment.depth_read_only,
},
_ => unreachable!(),
},
stencil: match attachment.stencil_load_op.as_str() {
"load" => wgpu_core::command::PassChannel {
stencil: match attachment.stencil_load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: serialize_store_op(attachment.stencil_store_op),
store_op: attachment.stencil_store_op.into(),
clear_value: 0,
read_only: attachment.stencil_read_only.unwrap_or(false),
read_only: attachment.stencil_read_only,
},
"clear" => wgpu_core::command::PassChannel {
GpuLoadOp::Clear(value) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: serialize_store_op(attachment.stencil_store_op),
clear_value: attachment.stencil_load_value.unwrap(),
read_only: attachment.stencil_read_only.unwrap_or(false),
store_op: attachment.stencil_store_op.into(),
clear_value: value,
read_only: attachment.stencil_read_only,
},
_ => unreachable!(),
},
});
}
@ -262,9 +268,9 @@ pub fn op_webgpu_command_encoder_begin_compute_pass(
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyBufferToBufferArgs {
command_encoder_rid: ResourceId,
source: u32,
source: ResourceId,
source_offset: u64,
destination: u32,
destination: ResourceId,
destination_offset: u64,
size: u64,
}
@ -303,8 +309,8 @@ pub fn op_webgpu_command_encoder_copy_buffer_to_buffer(
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuImageCopyBuffer {
buffer: u32,
offset: Option<u64>,
buffer: ResourceId,
offset: u64,
bytes_per_row: Option<u32>,
rows_per_image: Option<u32>,
}
@ -312,18 +318,28 @@ pub struct GpuImageCopyBuffer {
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuOrigin3D {
pub x: Option<u32>,
pub y: Option<u32>,
pub z: Option<u32>,
pub x: u32,
pub y: u32,
pub z: u32,
}
impl From<GpuOrigin3D> for wgpu_types::Origin3d {
fn from(origin: GpuOrigin3D) -> wgpu_types::Origin3d {
wgpu_types::Origin3d {
x: origin.x,
y: origin.y,
z: origin.z,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuImageCopyTexture {
pub texture: u32,
pub mip_level: Option<u32>,
pub origin: Option<GpuOrigin3D>,
pub aspect: String,
pub texture: ResourceId,
pub mip_level: u32,
pub origin: GpuOrigin3D,
pub aspect: GpuTextureAspect,
}
#[derive(Deserialize)]
@ -357,38 +373,22 @@ pub fn op_webgpu_command_encoder_copy_buffer_to_texture(
let source = wgpu_core::command::ImageCopyBuffer {
buffer: source_buffer_resource.0,
layout: wgpu_types::ImageDataLayout {
offset: args.source.offset.unwrap_or(0),
offset: args.source.offset,
bytes_per_row: NonZeroU32::new(args.source.bytes_per_row.unwrap_or(0)),
rows_per_image: NonZeroU32::new(args.source.rows_per_image.unwrap_or(0)),
},
};
let destination = wgpu_core::command::ImageCopyTexture {
texture: destination_texture_resource.0,
mip_level: args.destination.mip_level.unwrap_or(0),
origin: args
.destination
.origin
.map_or(Default::default(), |origin| wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}),
aspect: match args.destination.aspect.as_str() {
"all" => wgpu_types::TextureAspect::All,
"stencil-only" => wgpu_types::TextureAspect::StencilOnly,
"depth-only" => wgpu_types::TextureAspect::DepthOnly,
_ => unreachable!(),
},
mip_level: args.destination.mip_level,
origin: args.destination.origin.into(),
aspect: args.destination.aspect.into(),
};
gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_texture(
command_encoder,
&source,
&destination,
&wgpu_types::Extent3d {
width: args.copy_size.width.unwrap_or(1),
height: args.copy_size.height.unwrap_or(1),
depth_or_array_layers: args.copy_size.depth_or_array_layers.unwrap_or(1),
}
&args.copy_size.into()
))
}
@ -422,25 +422,14 @@ pub fn op_webgpu_command_encoder_copy_texture_to_buffer(
let source = wgpu_core::command::ImageCopyTexture {
texture: source_texture_resource.0,
mip_level: args.source.mip_level.unwrap_or(0),
origin: args.source.origin.map_or(Default::default(), |origin| {
wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}
}),
aspect: match args.source.aspect.as_str() {
"all" => wgpu_types::TextureAspect::All,
"stencil-only" => wgpu_types::TextureAspect::StencilOnly,
"depth-only" => wgpu_types::TextureAspect::DepthOnly,
_ => unreachable!(),
},
mip_level: args.source.mip_level,
origin: args.source.origin.into(),
aspect: args.source.aspect.into(),
};
let destination = wgpu_core::command::ImageCopyBuffer {
buffer: destination_buffer_resource.0,
layout: wgpu_types::ImageDataLayout {
offset: args.destination.offset.unwrap_or(0),
offset: args.destination.offset,
bytes_per_row: NonZeroU32::new(
args.destination.bytes_per_row.unwrap_or(0),
),
@ -453,11 +442,7 @@ pub fn op_webgpu_command_encoder_copy_texture_to_buffer(
command_encoder,
&source,
&destination,
&wgpu_types::Extent3d {
width: args.copy_size.width.unwrap_or(1),
height: args.copy_size.height.unwrap_or(1),
depth_or_array_layers: args.copy_size.depth_or_array_layers.unwrap_or(1),
}
&args.copy_size.into()
))
}
@ -491,48 +476,21 @@ pub fn op_webgpu_command_encoder_copy_texture_to_texture(
let source = wgpu_core::command::ImageCopyTexture {
texture: source_texture_resource.0,
mip_level: args.source.mip_level.unwrap_or(0),
origin: args.source.origin.map_or(Default::default(), |origin| {
wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}
}),
aspect: match args.source.aspect.as_str() {
"all" => wgpu_types::TextureAspect::All,
"stencil-only" => wgpu_types::TextureAspect::StencilOnly,
"depth-only" => wgpu_types::TextureAspect::DepthOnly,
_ => unreachable!(),
},
mip_level: args.source.mip_level,
origin: args.source.origin.into(),
aspect: args.source.aspect.into(),
};
let destination = wgpu_core::command::ImageCopyTexture {
texture: destination_texture_resource.0,
mip_level: args.destination.mip_level.unwrap_or(0),
origin: args
.destination
.origin
.map_or(Default::default(), |origin| wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}),
aspect: match args.destination.aspect.as_str() {
"all" => wgpu_types::TextureAspect::All,
"stencil-only" => wgpu_types::TextureAspect::StencilOnly,
"depth-only" => wgpu_types::TextureAspect::DepthOnly,
_ => unreachable!(),
},
mip_level: args.destination.mip_level,
origin: args.destination.origin.into(),
aspect: args.destination.aspect.into(),
};
gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_texture(
command_encoder,
&source,
&destination,
&wgpu_types::Extent3d {
width: args.copy_size.width.unwrap_or(1),
height: args.copy_size.height.unwrap_or(1),
depth_or_array_layers: args.copy_size.depth_or_array_layers.unwrap_or(1),
}
&args.copy_size.into()
))
}
@ -606,7 +564,7 @@ pub fn op_webgpu_command_encoder_insert_debug_marker(
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderWriteTimestampArgs {
command_encoder_rid: ResourceId,
query_set: u32,
query_set: ResourceId,
query_index: u32,
}
@ -635,10 +593,10 @@ pub fn op_webgpu_command_encoder_write_timestamp(
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderResolveQuerySetArgs {
command_encoder_rid: ResourceId,
query_set: u32,
query_set: ResourceId,
first_query: u32,
query_count: u32,
destination: u32,
destination: ResourceId,
destination_offset: u64,
}

View file

@ -1,6 +1,5 @@
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::null_opbuf;
use deno_core::error::AnyError;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
@ -24,7 +23,7 @@ impl Resource for WebGpuComputePass {
#[serde(rename_all = "camelCase")]
pub struct ComputePassSetPipelineArgs {
compute_pass_rid: ResourceId,
pipeline: u32,
pipeline: ResourceId,
}
pub fn op_webgpu_compute_pass_set_pipeline(
@ -80,7 +79,7 @@ pub fn op_webgpu_compute_pass_dispatch(
#[serde(rename_all = "camelCase")]
pub struct ComputePassDispatchIndirectArgs {
compute_pass_rid: ResourceId,
indirect_buffer: u32,
indirect_buffer: ResourceId,
indirect_offset: u64,
}
@ -109,7 +108,7 @@ pub fn op_webgpu_compute_pass_dispatch_indirect(
#[serde(rename_all = "camelCase")]
pub struct ComputePassBeginPipelineStatisticsQueryArgs {
compute_pass_rid: ResourceId,
query_set: u32,
query_set: ResourceId,
query_index: u32,
}
@ -160,7 +159,7 @@ pub fn op_webgpu_compute_pass_end_pipeline_statistics_query(
#[serde(rename_all = "camelCase")]
pub struct ComputePassWriteTimestampArgs {
compute_pass_rid: ResourceId,
query_set: u32,
query_set: ResourceId,
query_index: u32,
}
@ -220,8 +219,8 @@ pub fn op_webgpu_compute_pass_end_pass(
pub struct ComputePassSetBindGroupArgs {
compute_pass_rid: ResourceId,
index: u32,
bind_group: u32,
dynamic_offsets_data: Option<Vec<u32>>,
bind_group: ResourceId,
dynamic_offsets_data: ZeroCopyBuf,
dynamic_offsets_data_start: usize,
dynamic_offsets_data_length: usize,
}
@ -229,7 +228,7 @@ pub struct ComputePassSetBindGroupArgs {
pub fn op_webgpu_compute_pass_set_bind_group(
state: &mut OpState,
args: ComputePassSetBindGroupArgs,
zero_copy: Option<ZeroCopyBuf>,
_: (),
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource =
state
@ -239,22 +238,33 @@ pub fn op_webgpu_compute_pass_set_bind_group(
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
// Align the data
assert!(args.dynamic_offsets_data_start % std::mem::size_of::<u32>() == 0);
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
let (prefix, dynamic_offsets_data, suffix) =
unsafe { args.dynamic_offsets_data.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
let start = args.dynamic_offsets_data_start;
let len = args.dynamic_offsets_data_length;
// Assert that length and start are both in bounds
assert!(start <= dynamic_offsets_data.len());
assert!(len <= dynamic_offsets_data.len() - start);
let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len];
// SAFETY: the raw pointer and length are of the same slice, and that slice
// lives longer than the below function invocation.
unsafe {
wgpu_core::command::compute_ffi::wgpu_compute_pass_set_bind_group(
&mut compute_pass_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
match args.dynamic_offsets_data {
Some(data) => data.as_ptr(),
None => {
let zero_copy = zero_copy.ok_or_else(null_opbuf)?;
let (prefix, data, suffix) = zero_copy.align_to::<u32>();
assert!(prefix.is_empty());
assert!(suffix.is_empty());
data[args.dynamic_offsets_data_start..].as_ptr()
}
},
args.dynamic_offsets_data_length,
dynamic_offsets_data.as_ptr(),
dynamic_offsets_data.len(),
);
}
@ -277,8 +287,10 @@ pub fn op_webgpu_compute_pass_push_debug_group(
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
let label = std::ffi::CString::new(args.group_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
let label = std::ffi::CString::new(args.group_label).unwrap();
wgpu_core::command::compute_ffi::wgpu_compute_pass_push_debug_group(
&mut compute_pass_resource.0.borrow_mut(),
label.as_ptr(),
@ -327,8 +339,10 @@ pub fn op_webgpu_compute_pass_insert_debug_marker(
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
let label = std::ffi::CString::new(args.marker_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
let label = std::ffi::CString::new(args.marker_label).unwrap();
wgpu_core::command::compute_ffi::wgpu_compute_pass_insert_debug_marker(
&mut compute_pass_resource.0.borrow_mut(),
label.as_ptr(),

View file

@ -1,6 +1,5 @@
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::not_supported;
use deno_core::error::AnyError;
use deno_core::include_js_files;
use deno_core::op_async;
@ -14,10 +13,12 @@ use serde::Deserialize;
use serde::Serialize;
use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::HashSet;
use std::path::PathBuf;
use std::rc::Rc;
pub use wgpu_core;
pub use wgpu_types;
use wgpu_types::PowerPreference;
use error::DomExceptionOperationError;
use error::WebGpuResult;
@ -217,10 +218,28 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
return_features
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuPowerPreference {
LowPower,
HighPerformance,
}
impl From<GpuPowerPreference> for wgpu_types::PowerPreference {
fn from(value: GpuPowerPreference) -> wgpu_types::PowerPreference {
match value {
GpuPowerPreference::LowPower => wgpu_types::PowerPreference::LowPower,
GpuPowerPreference::HighPerformance => {
wgpu_types::PowerPreference::HighPerformance
}
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RequestAdapterArgs {
power_preference: Option<String>,
power_preference: Option<GpuPowerPreference>,
}
#[derive(Serialize)]
@ -260,12 +279,8 @@ pub async fn op_webgpu_request_adapter(
let descriptor = wgpu_core::instance::RequestAdapterOptions {
power_preference: match args.power_preference {
Some(power_preference) => match power_preference.as_str() {
"low-power" => wgpu_types::PowerPreference::LowPower,
"high-performance" => wgpu_types::PowerPreference::HighPerformance,
_ => unreachable!(),
},
None => Default::default(),
Some(power_preference) => power_preference.into(),
None => PowerPreference::default(),
},
// TODO(lucacasonato): respect forceFallbackAdapter
compatible_surface: None, // windowless
@ -412,10 +427,116 @@ impl From<GpuLimits> for wgpu_types::Limits {
pub struct RequestDeviceArgs {
adapter_rid: ResourceId,
label: Option<String>,
required_features: Option<Vec<String>>,
required_features: Option<GpuRequiredFeatures>,
required_limits: Option<GpuLimits>,
}
#[derive(Deserialize)]
pub struct GpuRequiredFeatures(HashSet<String>);
impl From<GpuRequiredFeatures> for wgpu_types::Features {
fn from(required_features: GpuRequiredFeatures) -> wgpu_types::Features {
let mut features: wgpu_types::Features = wgpu_types::Features::empty();
if required_features.0.contains("depth-clamping") {
features.set(wgpu_types::Features::DEPTH_CLAMPING, true);
}
if required_features.0.contains("pipeline-statistics-query") {
features.set(wgpu_types::Features::PIPELINE_STATISTICS_QUERY, true);
}
if required_features.0.contains("texture-compression-bc") {
features.set(wgpu_types::Features::TEXTURE_COMPRESSION_BC, true);
}
if required_features.0.contains("timestamp-query") {
features.set(wgpu_types::Features::TIMESTAMP_QUERY, true);
}
// extended from spec
if required_features.0.contains("mappable-primary-buffers") {
features.set(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS, true);
}
if required_features.0.contains("texture-binding-array") {
features.set(wgpu_types::Features::TEXTURE_BINDING_ARRAY, true);
}
if required_features.0.contains("buffer-binding-array") {
features.set(wgpu_types::Features::BUFFER_BINDING_ARRAY, true);
}
if required_features
.0
.contains("storage-resource-binding-array")
{
features.set(wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY, true);
}
if required_features
.0
.contains("sampled-texture-and-storage-buffer-array-non-uniform-indexing")
{
features.set(wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING, true);
}
if required_features.0.contains(
"uniform-buffer-and-storage-buffer-texture-non-uniform-indexing",
) {
features.set(wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, true);
}
if required_features.0.contains("unsized-binding-array") {
features.set(wgpu_types::Features::UNSIZED_BINDING_ARRAY, true);
}
if required_features.0.contains("multi-draw-indirect") {
features.set(wgpu_types::Features::MULTI_DRAW_INDIRECT, true);
}
if required_features.0.contains("multi-draw-indirect-count") {
features.set(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT, true);
}
if required_features.0.contains("push-constants") {
features.set(wgpu_types::Features::PUSH_CONSTANTS, true);
}
if required_features.0.contains("address-mode-clamp-to-border") {
features.set(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER, true);
}
if required_features.0.contains("non-fill-polygon-mode") {
features.set(wgpu_types::Features::NON_FILL_POLYGON_MODE, true);
}
if required_features.0.contains("texture-compression-etc2") {
features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2, true);
}
if required_features.0.contains("texture-compression-astc-ldr") {
features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR, true);
}
if required_features
.0
.contains("texture-adapter-specific-format-features")
{
features.set(
wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
true,
);
}
if required_features.0.contains("shader-float64") {
features.set(wgpu_types::Features::SHADER_FLOAT64, true);
}
if required_features.0.contains("vertex-attribute-64bit") {
features.set(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT, true);
}
if required_features.0.contains("conservative-rasterization") {
features.set(wgpu_types::Features::CONSERVATIVE_RASTERIZATION, true);
}
if required_features.0.contains("vertex-writable-storage") {
features.set(wgpu_types::Features::VERTEX_WRITABLE_STORAGE, true);
}
if required_features.0.contains("clear-commands") {
features.set(wgpu_types::Features::CLEAR_COMMANDS, true);
}
if required_features.0.contains("spirv-shader-passthrough") {
features.set(wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH, true);
}
if required_features.0.contains("shader-primitive-index") {
features.set(wgpu_types::Features::SHADER_PRIMITIVE_INDEX, true);
}
features
}
}
pub async fn op_webgpu_request_device(
state: Rc<RefCell<OpState>>,
args: RequestDeviceArgs,
@ -428,108 +549,10 @@ pub async fn op_webgpu_request_device(
let adapter = adapter_resource.0;
let instance = state.borrow::<Instance>();
let mut features: wgpu_types::Features = wgpu_types::Features::empty();
if let Some(passed_features) = args.required_features {
if passed_features.contains(&"depth-clamping".to_string()) {
features.set(wgpu_types::Features::DEPTH_CLAMPING, true);
}
if passed_features.contains(&"pipeline-statistics-query".to_string()) {
features.set(wgpu_types::Features::PIPELINE_STATISTICS_QUERY, true);
}
if passed_features.contains(&"texture-compression-bc".to_string()) {
features.set(wgpu_types::Features::TEXTURE_COMPRESSION_BC, true);
}
if passed_features.contains(&"timestamp-query".to_string()) {
features.set(wgpu_types::Features::TIMESTAMP_QUERY, true);
}
// extended from spec
if passed_features.contains(&"mappable-primary-buffers".to_string()) {
features.set(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS, true);
}
if passed_features.contains(&"texture-binding-array".to_string()) {
features.set(wgpu_types::Features::TEXTURE_BINDING_ARRAY, true);
}
if passed_features.contains(&"buffer-binding-array".to_string()) {
features.set(wgpu_types::Features::BUFFER_BINDING_ARRAY, true);
}
if passed_features.contains(&"storage-resource-binding-array".to_string()) {
features.set(wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY, true);
}
if passed_features.contains(
&"sampled-texture-and-storage-buffer-array-non-uniform-indexing"
.to_string(),
) {
features.set(wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING, true);
}
if passed_features.contains(
&"uniform-buffer-and-storage-buffer-texture-non-uniform-indexing"
.to_string(),
) {
features.set(wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, true);
}
if passed_features.contains(&"unsized-binding-array".to_string()) {
features.set(wgpu_types::Features::UNSIZED_BINDING_ARRAY, true);
}
if passed_features.contains(&"multi-draw-indirect".to_string()) {
features.set(wgpu_types::Features::MULTI_DRAW_INDIRECT, true);
}
if passed_features.contains(&"multi-draw-indirect-count".to_string()) {
features.set(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT, true);
}
if passed_features.contains(&"push-constants".to_string()) {
features.set(wgpu_types::Features::PUSH_CONSTANTS, true);
}
if passed_features.contains(&"address-mode-clamp-to-border".to_string()) {
features.set(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER, true);
}
if passed_features.contains(&"non-fill-polygon-mode".to_string()) {
features.set(wgpu_types::Features::NON_FILL_POLYGON_MODE, true);
}
if passed_features.contains(&"texture-compression-etc2".to_string()) {
features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2, true);
}
if passed_features.contains(&"texture-compression-astc-ldr".to_string()) {
features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR, true);
}
if passed_features
.contains(&"texture-adapter-specific-format-features".to_string())
{
features.set(
wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
true,
);
}
if passed_features.contains(&"shader-float64".to_string()) {
features.set(wgpu_types::Features::SHADER_FLOAT64, true);
}
if passed_features.contains(&"vertex-attribute-64bit".to_string()) {
features.set(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT, true);
}
if passed_features.contains(&"conservative-rasterization".to_string()) {
features.set(wgpu_types::Features::CONSERVATIVE_RASTERIZATION, true);
}
if passed_features.contains(&"vertex-writable-storage".to_string()) {
features.set(wgpu_types::Features::VERTEX_WRITABLE_STORAGE, true);
}
if passed_features.contains(&"clear-commands".to_string()) {
features.set(wgpu_types::Features::CLEAR_COMMANDS, true);
}
if passed_features.contains(&"spirv-shader-passthrough".to_string()) {
features.set(wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH, true);
}
if passed_features.contains(&"shader-primitive-index".to_string()) {
features.set(wgpu_types::Features::SHADER_PRIMITIVE_INDEX, true);
}
}
let descriptor = wgpu_types::DeviceDescriptor {
label: args.label.map(Cow::from),
features,
limits: args
.required_limits
.map_or(wgpu_types::Limits::default(), Into::into),
features: args.required_features.map(Into::into).unwrap_or_default(),
limits: args.required_limits.map(Into::into).unwrap_or_default(),
};
let (device, maybe_err) = gfx_select!(adapter => instance.adapter_request_device(
@ -564,10 +587,54 @@ pub async fn op_webgpu_request_device(
pub struct CreateQuerySetArgs {
device_rid: ResourceId,
label: Option<String>,
#[serde(rename = "type")]
kind: String,
#[serde(flatten)]
r#type: GpuQueryType,
count: u32,
pipeline_statistics: Option<Vec<String>>,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case", tag = "type")]
enum GpuQueryType {
Occlusion,
#[serde(rename_all = "camelCase")]
PipelineStatistics {
pipeline_statistics: HashSet<String>,
},
Timestamp,
}
impl From<GpuQueryType> for wgpu_types::QueryType {
fn from(query_type: GpuQueryType) -> Self {
match query_type {
GpuQueryType::Occlusion => wgpu_types::QueryType::Occlusion,
GpuQueryType::PipelineStatistics {
pipeline_statistics,
} => {
use wgpu_types::PipelineStatisticsTypes;
let mut types = PipelineStatisticsTypes::empty();
if pipeline_statistics.contains("vertex-shader-invocations") {
types.set(PipelineStatisticsTypes::VERTEX_SHADER_INVOCATIONS, true);
}
if pipeline_statistics.contains("clipper-invocations") {
types.set(PipelineStatisticsTypes::CLIPPER_INVOCATIONS, true);
}
if pipeline_statistics.contains("clipper-primitives-out") {
types.set(PipelineStatisticsTypes::CLIPPER_PRIMITIVES_OUT, true);
}
if pipeline_statistics.contains("fragment-shader-invocations") {
types.set(PipelineStatisticsTypes::FRAGMENT_SHADER_INVOCATIONS, true);
}
if pipeline_statistics.contains("compute-shader-invocations") {
types.set(PipelineStatisticsTypes::COMPUTE_SHADER_INVOCATIONS, true);
}
wgpu_types::QueryType::PipelineStatistics(types)
}
GpuQueryType::Timestamp => wgpu_types::QueryType::Timestamp,
}
}
}
pub fn op_webgpu_create_query_set(
@ -582,57 +649,7 @@ pub fn op_webgpu_create_query_set(
let descriptor = wgpu_types::QuerySetDescriptor {
label: args.label.map(Cow::from),
ty: match args.kind.as_str() {
"pipeline-statistics" => {
let mut pipeline_statistics_names =
wgpu_types::PipelineStatisticsTypes::empty();
if let Some(pipeline_statistics) = args.pipeline_statistics {
if pipeline_statistics
.contains(&"vertex-shader-invocations".to_string())
{
pipeline_statistics_names.set(
wgpu_types::PipelineStatisticsTypes::VERTEX_SHADER_INVOCATIONS,
true,
);
}
if pipeline_statistics.contains(&"clipper-invocations".to_string()) {
pipeline_statistics_names.set(
wgpu_types::PipelineStatisticsTypes::CLIPPER_INVOCATIONS,
true,
);
}
if pipeline_statistics.contains(&"clipper-primitives-out".to_string())
{
pipeline_statistics_names.set(
wgpu_types::PipelineStatisticsTypes::CLIPPER_PRIMITIVES_OUT,
true,
);
}
if pipeline_statistics
.contains(&"fragment-shader-invocations".to_string())
{
pipeline_statistics_names.set(
wgpu_types::PipelineStatisticsTypes::FRAGMENT_SHADER_INVOCATIONS,
true,
);
}
if pipeline_statistics
.contains(&"compute-shader-invocations".to_string())
{
pipeline_statistics_names.set(
wgpu_types::PipelineStatisticsTypes::COMPUTE_SHADER_INVOCATIONS,
true,
);
}
};
wgpu_types::QueryType::PipelineStatistics(pipeline_statistics_names)
}
"occlusion" => return Err(not_supported()),
"timestamp" => wgpu_types::QueryType::Timestamp,
_ => unreachable!(),
},
ty: args.r#type.into(),
count: args.count,
};

View file

@ -6,6 +6,10 @@ use deno_core::{OpState, Resource};
use serde::Deserialize;
use serde::Serialize;
use std::borrow::Cow;
use std::convert::{TryFrom, TryInto};
use crate::sampler::GpuCompareFunction;
use crate::texture::GpuTextureFormat;
use super::error::{WebGpuError, WebGpuResult};
@ -38,121 +42,196 @@ impl Resource for WebGpuRenderPipeline {
}
}
pub fn serialize_index_format(format: String) -> wgpu_types::IndexFormat {
match format.as_str() {
"uint16" => wgpu_types::IndexFormat::Uint16,
"uint32" => wgpu_types::IndexFormat::Uint32,
_ => unreachable!(),
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuIndexFormat {
Uint16,
Uint32,
}
impl From<GpuIndexFormat> for wgpu_types::IndexFormat {
fn from(value: GpuIndexFormat) -> wgpu_types::IndexFormat {
match value {
GpuIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16,
GpuIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32,
}
}
}
fn serialize_stencil_operation(
operation: &str,
) -> wgpu_types::StencilOperation {
match operation {
"keep" => wgpu_types::StencilOperation::Keep,
"zero" => wgpu_types::StencilOperation::Zero,
"replace" => wgpu_types::StencilOperation::Replace,
"invert" => wgpu_types::StencilOperation::Invert,
"increment-clamp" => wgpu_types::StencilOperation::IncrementClamp,
"decrement-clamp" => wgpu_types::StencilOperation::DecrementClamp,
"increment-wrap" => wgpu_types::StencilOperation::IncrementWrap,
"decrement-wrap" => wgpu_types::StencilOperation::DecrementWrap,
_ => unreachable!(),
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GPUStencilOperation {
Keep,
Zero,
Replace,
Invert,
IncrementClamp,
DecrementClamp,
IncrementWrap,
DecrementWrap,
}
impl From<GPUStencilOperation> for wgpu_types::StencilOperation {
fn from(value: GPUStencilOperation) -> wgpu_types::StencilOperation {
match value {
GPUStencilOperation::Keep => wgpu_types::StencilOperation::Keep,
GPUStencilOperation::Zero => wgpu_types::StencilOperation::Zero,
GPUStencilOperation::Replace => wgpu_types::StencilOperation::Replace,
GPUStencilOperation::Invert => wgpu_types::StencilOperation::Invert,
GPUStencilOperation::IncrementClamp => {
wgpu_types::StencilOperation::IncrementClamp
}
GPUStencilOperation::DecrementClamp => {
wgpu_types::StencilOperation::DecrementClamp
}
GPUStencilOperation::IncrementWrap => {
wgpu_types::StencilOperation::IncrementWrap
}
GPUStencilOperation::DecrementWrap => {
wgpu_types::StencilOperation::DecrementWrap
}
}
}
}
fn serialize_stencil_face_state(
state: GpuStencilFaceState,
) -> wgpu_types::StencilFaceState {
wgpu_types::StencilFaceState {
compare: state
.compare
.as_ref()
.map_or(wgpu_types::CompareFunction::Always, |op| {
super::sampler::serialize_compare_function(op)
}),
fail_op: state
.fail_op
.as_ref()
.map_or(wgpu_types::StencilOperation::Keep, |op| {
serialize_stencil_operation(op)
}),
depth_fail_op: state
.depth_fail_op
.as_ref()
.map_or(wgpu_types::StencilOperation::Keep, |op| {
serialize_stencil_operation(op)
}),
pass_op: state
.pass_op
.as_ref()
.map_or(wgpu_types::StencilOperation::Keep, |op| {
serialize_stencil_operation(op)
}),
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuBlendFactor {
Zero,
One,
Src,
OneMinusSrc,
SrcAlpha,
OneMinusSrcAlpha,
Dst,
OneMinusDst,
DstAlpha,
OneMinusDstAlpha,
SrcAlphaSaturated,
Constant,
OneMinusConstant,
}
impl From<GpuBlendFactor> for wgpu_types::BlendFactor {
fn from(value: GpuBlendFactor) -> wgpu_types::BlendFactor {
match value {
GpuBlendFactor::Zero => wgpu_types::BlendFactor::Zero,
GpuBlendFactor::One => wgpu_types::BlendFactor::One,
GpuBlendFactor::Src => wgpu_types::BlendFactor::Src,
GpuBlendFactor::OneMinusSrc => wgpu_types::BlendFactor::OneMinusSrc,
GpuBlendFactor::SrcAlpha => wgpu_types::BlendFactor::SrcAlpha,
GpuBlendFactor::OneMinusSrcAlpha => {
wgpu_types::BlendFactor::OneMinusSrcAlpha
}
GpuBlendFactor::Dst => wgpu_types::BlendFactor::Dst,
GpuBlendFactor::OneMinusDst => wgpu_types::BlendFactor::OneMinusDst,
GpuBlendFactor::DstAlpha => wgpu_types::BlendFactor::DstAlpha,
GpuBlendFactor::OneMinusDstAlpha => {
wgpu_types::BlendFactor::OneMinusDstAlpha
}
GpuBlendFactor::SrcAlphaSaturated => {
wgpu_types::BlendFactor::SrcAlphaSaturated
}
GpuBlendFactor::Constant => wgpu_types::BlendFactor::Constant,
GpuBlendFactor::OneMinusConstant => {
wgpu_types::BlendFactor::OneMinusConstant
}
}
}
}
fn serialize_blend_factor(blend_factor: &str) -> wgpu_types::BlendFactor {
match blend_factor {
"zero" => wgpu_types::BlendFactor::Zero,
"one" => wgpu_types::BlendFactor::One,
"src" => wgpu_types::BlendFactor::Src,
"one-minus-src" => wgpu_types::BlendFactor::OneMinusSrc,
"src-alpha" => wgpu_types::BlendFactor::SrcAlpha,
"one-minus-src-alpha" => wgpu_types::BlendFactor::OneMinusSrcAlpha,
"dst" => wgpu_types::BlendFactor::Dst,
"one-minus-dst" => wgpu_types::BlendFactor::OneMinusDst,
"dst-alpha" => wgpu_types::BlendFactor::DstAlpha,
"one-minus-dst-alpha" => wgpu_types::BlendFactor::OneMinusDstAlpha,
"src-alpha-saturated" => wgpu_types::BlendFactor::SrcAlphaSaturated,
"constant" => wgpu_types::BlendFactor::Constant,
"one-minus-constant" => wgpu_types::BlendFactor::OneMinusConstant,
_ => unreachable!(),
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuBlendOperation {
Add,
Subtract,
ReverseSubtract,
Min,
Max,
}
impl From<GpuBlendOperation> for wgpu_types::BlendOperation {
fn from(value: GpuBlendOperation) -> wgpu_types::BlendOperation {
match value {
GpuBlendOperation::Add => wgpu_types::BlendOperation::Add,
GpuBlendOperation::Subtract => wgpu_types::BlendOperation::Subtract,
GpuBlendOperation::ReverseSubtract => {
wgpu_types::BlendOperation::ReverseSubtract
}
GpuBlendOperation::Min => wgpu_types::BlendOperation::Min,
GpuBlendOperation::Max => wgpu_types::BlendOperation::Max,
}
}
}
fn serialize_blend_state(state: GpuBlendState) -> wgpu_types::BlendState {
wgpu_types::BlendState {
alpha: serialize_blend_component(state.alpha),
color: serialize_blend_component(state.color),
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuPrimitiveTopology {
PointList,
LineList,
LineStrip,
TriangleList,
TriangleStrip,
}
impl From<GpuPrimitiveTopology> for wgpu_types::PrimitiveTopology {
fn from(value: GpuPrimitiveTopology) -> wgpu_types::PrimitiveTopology {
match value {
GpuPrimitiveTopology::PointList => {
wgpu_types::PrimitiveTopology::PointList
}
GpuPrimitiveTopology::LineList => wgpu_types::PrimitiveTopology::LineList,
GpuPrimitiveTopology::LineStrip => {
wgpu_types::PrimitiveTopology::LineStrip
}
GpuPrimitiveTopology::TriangleList => {
wgpu_types::PrimitiveTopology::TriangleList
}
GpuPrimitiveTopology::TriangleStrip => {
wgpu_types::PrimitiveTopology::TriangleStrip
}
}
}
}
fn serialize_blend_component(
blend: GpuBlendComponent,
) -> wgpu_types::BlendComponent {
wgpu_types::BlendComponent {
src_factor: blend
.src_factor
.as_ref()
.map_or(wgpu_types::BlendFactor::One, |factor| {
serialize_blend_factor(factor)
}),
dst_factor: blend
.dst_factor
.as_ref()
.map_or(wgpu_types::BlendFactor::Zero, |factor| {
serialize_blend_factor(factor)
}),
operation: match &blend.operation {
Some(operation) => match operation.as_str() {
"add" => wgpu_types::BlendOperation::Add,
"subtract" => wgpu_types::BlendOperation::Subtract,
"reverse-subtract" => wgpu_types::BlendOperation::ReverseSubtract,
"min" => wgpu_types::BlendOperation::Min,
"max" => wgpu_types::BlendOperation::Max,
_ => unreachable!(),
},
None => wgpu_types::BlendOperation::Add,
},
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuFrontFace {
Ccw,
Cw,
}
impl From<GpuFrontFace> for wgpu_types::FrontFace {
fn from(value: GpuFrontFace) -> wgpu_types::FrontFace {
match value {
GpuFrontFace::Ccw => wgpu_types::FrontFace::Ccw,
GpuFrontFace::Cw => wgpu_types::FrontFace::Cw,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuCullMode {
None,
Front,
Back,
}
impl From<GpuCullMode> for Option<wgpu_types::Face> {
fn from(value: GpuCullMode) -> Option<wgpu_types::Face> {
match value {
GpuCullMode::None => None,
GpuCullMode::Front => Some(wgpu_types::Face::Front),
GpuCullMode::Back => Some(wgpu_types::Face::Back),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuProgrammableStage {
module: u32,
module: ResourceId,
entry_point: String,
// constants: HashMap<String, GPUPipelineConstantValue>
}
@ -162,7 +241,7 @@ struct GpuProgrammableStage {
pub struct CreateComputePipelineArgs {
device_rid: ResourceId,
label: Option<String>,
layout: Option<u32>,
layout: Option<ResourceId>,
compute: GpuProgrammableStage,
}
@ -264,58 +343,138 @@ pub fn op_webgpu_compute_pipeline_get_bind_group_layout(
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuPrimitiveState {
topology: Option<String>,
strip_index_format: Option<String>,
front_face: Option<String>,
cull_mode: Option<String>,
topology: GpuPrimitiveTopology,
strip_index_format: Option<GpuIndexFormat>,
front_face: GpuFrontFace,
cull_mode: GpuCullMode,
clamp_depth: bool,
}
#[derive(Deserialize, Clone)]
impl From<GpuPrimitiveState> for wgpu_types::PrimitiveState {
fn from(value: GpuPrimitiveState) -> wgpu_types::PrimitiveState {
wgpu_types::PrimitiveState {
topology: value.topology.into(),
strip_index_format: value.strip_index_format.map(Into::into),
front_face: value.front_face.into(),
cull_mode: value.cull_mode.into(),
clamp_depth: value.clamp_depth,
polygon_mode: Default::default(), // native-only
conservative: false, // native-only
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuBlendComponent {
src_factor: Option<String>,
dst_factor: Option<String>,
operation: Option<String>,
src_factor: GpuBlendFactor,
dst_factor: GpuBlendFactor,
operation: GpuBlendOperation,
}
#[derive(Deserialize, Clone)]
impl From<GpuBlendComponent> for wgpu_types::BlendComponent {
fn from(component: GpuBlendComponent) -> Self {
wgpu_types::BlendComponent {
src_factor: component.src_factor.into(),
dst_factor: component.dst_factor.into(),
operation: component.operation.into(),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuBlendState {
color: GpuBlendComponent,
alpha: GpuBlendComponent,
}
impl From<GpuBlendState> for wgpu_types::BlendState {
fn from(state: GpuBlendState) -> wgpu_types::BlendState {
wgpu_types::BlendState {
color: state.color.into(),
alpha: state.alpha.into(),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuColorTargetState {
format: String,
format: GpuTextureFormat,
blend: Option<GpuBlendState>,
write_mask: Option<u32>,
write_mask: u32,
}
impl TryFrom<GpuColorTargetState> for wgpu_types::ColorTargetState {
type Error = AnyError;
fn try_from(
state: GpuColorTargetState,
) -> Result<wgpu_types::ColorTargetState, AnyError> {
Ok(wgpu_types::ColorTargetState {
format: state.format.try_into()?,
blend: state.blend.map(Into::into),
write_mask: wgpu_types::ColorWrites::from_bits_truncate(state.write_mask),
})
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuStencilFaceState {
compare: Option<String>,
fail_op: Option<String>,
depth_fail_op: Option<String>,
pass_op: Option<String>,
compare: GpuCompareFunction,
fail_op: GPUStencilOperation,
depth_fail_op: GPUStencilOperation,
pass_op: GPUStencilOperation,
}
impl From<GpuStencilFaceState> for wgpu_types::StencilFaceState {
fn from(state: GpuStencilFaceState) -> Self {
wgpu_types::StencilFaceState {
compare: state.compare.into(),
fail_op: state.fail_op.into(),
depth_fail_op: state.depth_fail_op.into(),
pass_op: state.pass_op.into(),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuDepthStencilState {
format: String,
depth_write_enabled: Option<bool>,
depth_compare: Option<String>,
stencil_front: Option<GpuStencilFaceState>,
stencil_back: Option<GpuStencilFaceState>,
stencil_read_mask: Option<u32>,
stencil_write_mask: Option<u32>,
depth_bias: Option<i32>,
depth_bias_slope_scale: Option<f32>,
depth_bias_clamp: Option<f32>,
format: GpuTextureFormat,
depth_write_enabled: bool,
depth_compare: GpuCompareFunction,
stencil_front: GpuStencilFaceState,
stencil_back: GpuStencilFaceState,
stencil_read_mask: u32,
stencil_write_mask: u32,
depth_bias: i32,
depth_bias_slope_scale: f32,
depth_bias_clamp: f32,
}
impl TryFrom<GpuDepthStencilState> for wgpu_types::DepthStencilState {
type Error = AnyError;
fn try_from(
state: GpuDepthStencilState,
) -> Result<wgpu_types::DepthStencilState, AnyError> {
Ok(wgpu_types::DepthStencilState {
format: state.format.try_into()?,
depth_write_enabled: state.depth_write_enabled,
depth_compare: state.depth_compare.into(),
stencil: wgpu_types::StencilState {
front: state.stencil_front.into(),
back: state.stencil_back.into(),
read_mask: state.stencil_read_mask,
write_mask: state.stencil_write_mask,
},
bias: wgpu_types::DepthBiasState {
constant: state.depth_bias,
slope_scale: state.depth_bias_slope_scale,
clamp: state.depth_bias_clamp,
},
})
}
}
#[derive(Deserialize)]
@ -326,6 +485,16 @@ struct GpuVertexAttribute {
shader_location: u32,
}
impl From<GpuVertexAttribute> for wgpu_types::VertexAttribute {
fn from(attribute: GpuVertexAttribute) -> Self {
wgpu_types::VertexAttribute {
format: attribute.format.into(),
offset: attribute.offset,
shader_location: attribute.shader_location,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "lowercase")]
enum GpuVertexFormat {
@ -407,28 +576,71 @@ impl From<GpuVertexFormat> for wgpu_types::VertexFormat {
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
enum GpuVertexStepMode {
Vertex,
Instance,
}
impl From<GpuVertexStepMode> for wgpu_types::VertexStepMode {
fn from(vsm: GpuVertexStepMode) -> wgpu_types::VertexStepMode {
use wgpu_types::VertexStepMode;
match vsm {
GpuVertexStepMode::Vertex => VertexStepMode::Vertex,
GpuVertexStepMode::Instance => VertexStepMode::Instance,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuVertexBufferLayout {
array_stride: u64,
step_mode: Option<String>,
step_mode: GpuVertexStepMode,
attributes: Vec<GpuVertexAttribute>,
}
impl<'a> From<GpuVertexBufferLayout>
for wgpu_core::pipeline::VertexBufferLayout<'a>
{
fn from(
layout: GpuVertexBufferLayout,
) -> wgpu_core::pipeline::VertexBufferLayout<'a> {
wgpu_core::pipeline::VertexBufferLayout {
array_stride: layout.array_stride,
step_mode: layout.step_mode.into(),
attributes: Cow::Owned(
layout.attributes.into_iter().map(Into::into).collect(),
),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuVertexState {
module: u32,
module: ResourceId,
entry_point: String,
buffers: Option<Vec<Option<GpuVertexBufferLayout>>>,
buffers: Vec<Option<GpuVertexBufferLayout>>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuMultisampleState {
count: Option<u32>,
mask: Option<u64>, // against spec, but future proof
alpha_to_coverage_enabled: Option<bool>,
count: u32,
mask: u64,
alpha_to_coverage_enabled: bool,
}
impl From<GpuMultisampleState> for wgpu_types::MultisampleState {
fn from(gms: GpuMultisampleState) -> wgpu_types::MultisampleState {
wgpu_types::MultisampleState {
count: gms.count,
mask: gms.mask,
alpha_to_coverage_enabled: gms.alpha_to_coverage_enabled,
}
}
}
#[derive(Deserialize)]
@ -437,6 +649,7 @@ struct GpuFragmentState {
targets: Vec<GpuColorTargetState>,
module: u32,
entry_point: String,
// TODO(lucacasonato): constants
}
#[derive(Deserialize)]
@ -444,11 +657,11 @@ struct GpuFragmentState {
pub struct CreateRenderPipelineArgs {
device_rid: ResourceId,
label: Option<String>,
layout: Option<u32>,
layout: Option<ResourceId>,
vertex: GpuVertexState,
primitive: Option<GpuPrimitiveState>,
primitive: GpuPrimitiveState,
depth_stencil: Option<GpuDepthStencilState>,
multisample: Option<GpuMultisampleState>,
multisample: GpuMultisampleState,
fragment: Option<GpuFragmentState>,
}
@ -476,149 +689,51 @@ pub fn op_webgpu_create_render_pipeline(
.resource_table
.get::<super::shader::WebGpuShaderModule>(args.vertex.module)?;
let fragment = if let Some(fragment) = args.fragment {
let fragment_shader_module_resource =
state
.resource_table
.get::<super::shader::WebGpuShaderModule>(fragment.module)?;
let mut targets = Vec::with_capacity(fragment.targets.len());
for target in fragment.targets {
targets.push(target.try_into()?);
}
Some(wgpu_core::pipeline::FragmentState {
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: fragment_shader_module_resource.0,
entry_point: Cow::from(fragment.entry_point),
},
targets: Cow::from(targets),
})
} else {
None
};
let vertex_buffers = args
.vertex
.buffers
.into_iter()
.flatten()
.map(Into::into)
.collect();
let descriptor = wgpu_core::pipeline::RenderPipelineDescriptor {
label: args.label.map(Cow::from),
label: args.label.map(Cow::Owned),
layout,
vertex: wgpu_core::pipeline::VertexState {
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: vertex_shader_module_resource.0,
entry_point: Cow::from(args.vertex.entry_point),
entry_point: Cow::Owned(args.vertex.entry_point),
},
buffers: Cow::from(if let Some(buffers) = args.vertex.buffers {
let mut return_buffers = vec![];
for buffer in buffers.into_iter().flatten() {
return_buffers.push(wgpu_core::pipeline::VertexBufferLayout {
array_stride: buffer.array_stride,
step_mode: match buffer.step_mode {
Some(step_mode) => match step_mode.as_str() {
"vertex" => wgpu_types::VertexStepMode::Vertex,
"instance" => wgpu_types::VertexStepMode::Instance,
_ => unreachable!(),
},
None => wgpu_types::VertexStepMode::Vertex,
},
attributes: Cow::from(
buffer
.attributes
.into_iter()
.map(|attribute| wgpu_types::VertexAttribute {
format: attribute.format.into(),
offset: attribute.offset,
shader_location: attribute.shader_location,
})
.collect::<Vec<wgpu_types::VertexAttribute>>(),
),
});
}
return_buffers
} else {
vec![]
}),
buffers: Cow::Owned(vertex_buffers),
},
primitive: args.primitive.map_or(Default::default(), |primitive| {
wgpu_types::PrimitiveState {
topology: match primitive.topology {
Some(topology) => match topology.as_str() {
"point-list" => wgpu_types::PrimitiveTopology::PointList,
"line-list" => wgpu_types::PrimitiveTopology::LineList,
"line-strip" => wgpu_types::PrimitiveTopology::LineStrip,
"triangle-list" => wgpu_types::PrimitiveTopology::TriangleList,
"triangle-strip" => wgpu_types::PrimitiveTopology::TriangleStrip,
_ => unreachable!(),
},
None => wgpu_types::PrimitiveTopology::TriangleList,
},
strip_index_format: primitive
.strip_index_format
.map(serialize_index_format),
front_face: match primitive.front_face {
Some(front_face) => match front_face.as_str() {
"ccw" => wgpu_types::FrontFace::Ccw,
"cw" => wgpu_types::FrontFace::Cw,
_ => unreachable!(),
},
None => wgpu_types::FrontFace::Ccw,
},
cull_mode: match primitive.cull_mode {
Some(cull_mode) => match cull_mode.as_str() {
"none" => None,
"front" => Some(wgpu_types::Face::Front),
"back" => Some(wgpu_types::Face::Back),
_ => unreachable!(),
},
None => None,
},
polygon_mode: Default::default(), // native-only
conservative: false, // native-only
clamp_depth: primitive.clamp_depth,
}
}),
depth_stencil: args.depth_stencil.map(|depth_stencil| {
wgpu_types::DepthStencilState {
format: super::texture::serialize_texture_format(&depth_stencil.format)
.unwrap(),
depth_write_enabled: depth_stencil.depth_write_enabled.unwrap_or(false),
depth_compare: match depth_stencil.depth_compare {
Some(depth_compare) => {
super::sampler::serialize_compare_function(&depth_compare)
}
None => wgpu_types::CompareFunction::Always,
},
stencil: wgpu_types::StencilState {
front: depth_stencil
.stencil_front
.map_or(Default::default(), serialize_stencil_face_state),
back: depth_stencil
.stencil_back
.map_or(Default::default(), serialize_stencil_face_state),
read_mask: depth_stencil.stencil_read_mask.unwrap_or(0xFFFFFFFF),
write_mask: depth_stencil.stencil_write_mask.unwrap_or(0xFFFFFFFF),
},
bias: wgpu_types::DepthBiasState {
constant: depth_stencil.depth_bias.unwrap_or(0),
slope_scale: depth_stencil.depth_bias_slope_scale.unwrap_or(0.0),
clamp: depth_stencil.depth_bias_clamp.unwrap_or(0.0),
},
}
}),
multisample: args.multisample.map_or(Default::default(), |multisample| {
wgpu_types::MultisampleState {
count: multisample.count.unwrap_or(1),
mask: multisample.mask.unwrap_or(0xFFFFFFFF),
alpha_to_coverage_enabled: multisample
.alpha_to_coverage_enabled
.unwrap_or(false),
}
}),
fragment: args.fragment.map(|fragment| {
let fragment_shader_module_resource = state
.resource_table
.get::<super::shader::WebGpuShaderModule>(fragment.module)
.unwrap();
wgpu_core::pipeline::FragmentState {
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: fragment_shader_module_resource.0,
entry_point: Cow::from(fragment.entry_point),
},
targets: Cow::from(
fragment
.targets
.into_iter()
.map(|target| wgpu_types::ColorTargetState {
format: super::texture::serialize_texture_format(&target.format)
.unwrap(),
blend: target.blend.map(serialize_blend_state),
write_mask: target
.write_mask
.map_or(Default::default(), |mask| {
wgpu_types::ColorWrites::from_bits(mask).unwrap()
}),
})
.collect::<Vec<wgpu_types::ColorTargetState>>(),
),
}
}),
primitive: args.primitive.into(),
depth_stencil: args.depth_stencil.map(TryInto::try_into).transpose()?,
multisample: args.multisample.into(),
fragment,
};
let implicit_pipelines = match args.layout {

View file

@ -17,7 +17,7 @@ type WebGpuQueue = super::WebGpuDevice;
#[serde(rename_all = "camelCase")]
pub struct QueueSubmitArgs {
queue_rid: ResourceId,
command_buffers: Vec<u32>,
command_buffers: Vec<ResourceId>,
}
pub fn op_webgpu_queue_submit(
@ -49,16 +49,26 @@ pub fn op_webgpu_queue_submit(
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuImageDataLayout {
offset: Option<u64>,
offset: u64,
bytes_per_row: Option<u32>,
rows_per_image: Option<u32>,
}
impl From<GpuImageDataLayout> for wgpu_types::ImageDataLayout {
fn from(layout: GpuImageDataLayout) -> Self {
wgpu_types::ImageDataLayout {
offset: layout.offset,
bytes_per_row: NonZeroU32::new(layout.bytes_per_row.unwrap_or(0)),
rows_per_image: NonZeroU32::new(layout.rows_per_image.unwrap_or(0)),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct QueueWriteBufferArgs {
queue_rid: ResourceId,
buffer: u32,
buffer: ResourceId,
buffer_offset: u64,
data_offset: usize,
size: Option<usize>,
@ -119,39 +129,17 @@ pub fn op_webgpu_write_texture(
let destination = wgpu_core::command::ImageCopyTexture {
texture: texture_resource.0,
mip_level: args.destination.mip_level.unwrap_or(0),
origin: args
.destination
.origin
.map_or(Default::default(), |origin| wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}),
aspect: match args.destination.aspect.as_str() {
"all" => wgpu_types::TextureAspect::All,
"stencil-only" => wgpu_types::TextureAspect::StencilOnly,
"depth-only" => wgpu_types::TextureAspect::DepthOnly,
_ => unreachable!(),
},
};
let data_layout = wgpu_types::ImageDataLayout {
offset: args.data_layout.offset.unwrap_or(0),
bytes_per_row: NonZeroU32::new(args.data_layout.bytes_per_row.unwrap_or(0)),
rows_per_image: NonZeroU32::new(
args.data_layout.rows_per_image.unwrap_or(0),
),
mip_level: args.destination.mip_level,
origin: args.destination.origin.into(),
aspect: args.destination.aspect.into(),
};
let data_layout = args.data_layout.into();
gfx_ok!(queue => instance.queue_write_texture(
queue,
&destination,
&*zero_copy,
&data_layout,
&wgpu_types::Extent3d {
width: args.size.width.unwrap_or(1),
height: args.size.height.unwrap_or(1),
depth_or_array_layers: args.size.depth_or_array_layers.unwrap_or(1),
}
&args.size.into()
))
}

View file

@ -1,6 +1,5 @@
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::null_opbuf;
use deno_core::error::type_error;
use deno_core::error::AnyError;
use deno_core::ResourceId;
@ -10,6 +9,8 @@ use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
use crate::pipeline::GpuIndexFormat;
use super::error::WebGpuResult;
pub(crate) struct WebGpuRenderPass(
@ -253,11 +254,13 @@ pub fn op_webgpu_render_pass_execute_bundles(
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
// SAFETY: the raw pointer and length are of the same slice, and that slice
// lives longer than the below function invocation.
unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_execute_bundles(
&mut render_pass_resource.0.borrow_mut(),
render_bundle_ids.as_ptr(),
args.bundles.len(),
render_bundle_ids.len(),
);
}
@ -297,7 +300,7 @@ pub struct RenderPassSetBindGroupArgs {
render_pass_rid: ResourceId,
index: u32,
bind_group: u32,
dynamic_offsets_data: Option<Vec<u32>>,
dynamic_offsets_data: ZeroCopyBuf,
dynamic_offsets_data_start: usize,
dynamic_offsets_data_length: usize,
}
@ -305,7 +308,7 @@ pub struct RenderPassSetBindGroupArgs {
pub fn op_webgpu_render_pass_set_bind_group(
state: &mut OpState,
args: RenderPassSetBindGroupArgs,
zero_copy: Option<ZeroCopyBuf>,
_: (),
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource =
state
@ -315,37 +318,35 @@ pub fn op_webgpu_render_pass_set_bind_group(
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
// I know this might look like it can be easily deduplicated, but it can not
// be due to the lifetime of the args.dynamic_offsets_data slice. Because we
// need to use a raw pointer here the slice can be freed before the pointer
// is used in wgpu_render_pass_set_bind_group. See
// https://matrix.to/#/!XFRnMvAfptAHthwBCx:matrix.org/$HgrlhD-Me1DwsGb8UdMu2Hqubgks8s7ILwWRwigOUAg
match args.dynamic_offsets_data {
Some(data) => unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_set_bind_group(
&mut render_pass_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
data.as_slice().as_ptr(),
args.dynamic_offsets_data_length,
);
},
None => {
let zero_copy = zero_copy.ok_or_else(null_opbuf)?;
let (prefix, data, suffix) = unsafe { zero_copy.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_set_bind_group(
&mut render_pass_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
data[args.dynamic_offsets_data_start..].as_ptr(),
args.dynamic_offsets_data_length,
);
}
}
};
// Align the data
assert!(args.dynamic_offsets_data_start % std::mem::size_of::<u32>() == 0);
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
let (prefix, dynamic_offsets_data, suffix) =
unsafe { args.dynamic_offsets_data.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
let start = args.dynamic_offsets_data_start;
let len = args.dynamic_offsets_data_length;
// Assert that length and start are both in bounds
assert!(start <= dynamic_offsets_data.len());
assert!(len <= dynamic_offsets_data.len() - start);
let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len];
// SAFETY: the raw pointer and length are of the same slice, and that slice
// lives longer than the below function invocation.
unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_set_bind_group(
&mut render_pass_resource.0.borrow_mut(),
args.index,
bind_group_resource.0,
dynamic_offsets_data.as_ptr(),
dynamic_offsets_data.len(),
);
}
Ok(WebGpuResult::empty())
}
@ -366,8 +367,10 @@ pub fn op_webgpu_render_pass_push_debug_group(
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
let label = std::ffi::CString::new(args.group_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
let label = std::ffi::CString::new(args.group_label).unwrap();
wgpu_core::command::render_ffi::wgpu_render_pass_push_debug_group(
&mut render_pass_resource.0.borrow_mut(),
label.as_ptr(),
@ -416,8 +419,10 @@ pub fn op_webgpu_render_pass_insert_debug_marker(
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
let label = std::ffi::CString::new(args.marker_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
let label = std::ffi::CString::new(args.marker_label).unwrap();
wgpu_core::command::render_ffi::wgpu_render_pass_insert_debug_marker(
&mut render_pass_resource.0.borrow_mut(),
label.as_ptr(),
@ -461,7 +466,7 @@ pub fn op_webgpu_render_pass_set_pipeline(
pub struct RenderPassSetIndexBufferArgs {
render_pass_rid: ResourceId,
buffer: u32,
index_format: String,
index_format: GpuIndexFormat,
offset: u64,
size: Option<u64>,
}
@ -489,7 +494,7 @@ pub fn op_webgpu_render_pass_set_index_buffer(
render_pass_resource.0.borrow_mut().set_index_buffer(
buffer_resource.0,
super::pipeline::serialize_index_format(args.index_format),
args.index_format.into(),
args.offset,
size,
);

View file

@ -15,46 +15,67 @@ impl Resource for WebGpuSampler {
}
}
fn serialize_address_mode(
address_mode: Option<String>,
) -> wgpu_types::AddressMode {
match address_mode {
Some(address_mode) => match address_mode.as_str() {
"clamp-to-edge" => wgpu_types::AddressMode::ClampToEdge,
"repeat" => wgpu_types::AddressMode::Repeat,
"mirror-repeat" => wgpu_types::AddressMode::MirrorRepeat,
_ => unreachable!(),
},
None => wgpu_types::AddressMode::ClampToEdge,
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuAddressMode {
ClampToEdge,
Repeat,
MirrorRepeat,
}
impl From<GpuAddressMode> for wgpu_types::AddressMode {
fn from(value: GpuAddressMode) -> wgpu_types::AddressMode {
match value {
GpuAddressMode::ClampToEdge => wgpu_types::AddressMode::ClampToEdge,
GpuAddressMode::Repeat => wgpu_types::AddressMode::Repeat,
GpuAddressMode::MirrorRepeat => wgpu_types::AddressMode::MirrorRepeat,
}
}
}
fn serialize_filter_mode(
filter_mode: Option<String>,
) -> wgpu_types::FilterMode {
match filter_mode {
Some(filter_mode) => match filter_mode.as_str() {
"nearest" => wgpu_types::FilterMode::Nearest,
"linear" => wgpu_types::FilterMode::Linear,
_ => unreachable!(),
},
None => wgpu_types::FilterMode::Nearest,
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuFilterMode {
Nearest,
Linear,
}
impl From<GpuFilterMode> for wgpu_types::FilterMode {
fn from(value: GpuFilterMode) -> wgpu_types::FilterMode {
match value {
GpuFilterMode::Nearest => wgpu_types::FilterMode::Nearest,
GpuFilterMode::Linear => wgpu_types::FilterMode::Linear,
}
}
}
pub fn serialize_compare_function(
compare: &str,
) -> wgpu_types::CompareFunction {
match compare {
"never" => wgpu_types::CompareFunction::Never,
"less" => wgpu_types::CompareFunction::Less,
"equal" => wgpu_types::CompareFunction::Equal,
"less-equal" => wgpu_types::CompareFunction::LessEqual,
"greater" => wgpu_types::CompareFunction::Greater,
"not-equal" => wgpu_types::CompareFunction::NotEqual,
"greater-equal" => wgpu_types::CompareFunction::GreaterEqual,
"always" => wgpu_types::CompareFunction::Always,
_ => unreachable!(),
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuCompareFunction {
Never,
Less,
Equal,
LessEqual,
Greater,
NotEqual,
GreaterEqual,
Always,
}
impl From<GpuCompareFunction> for wgpu_types::CompareFunction {
fn from(value: GpuCompareFunction) -> wgpu_types::CompareFunction {
match value {
GpuCompareFunction::Never => wgpu_types::CompareFunction::Never,
GpuCompareFunction::Less => wgpu_types::CompareFunction::Less,
GpuCompareFunction::Equal => wgpu_types::CompareFunction::Equal,
GpuCompareFunction::LessEqual => wgpu_types::CompareFunction::LessEqual,
GpuCompareFunction::Greater => wgpu_types::CompareFunction::Greater,
GpuCompareFunction::NotEqual => wgpu_types::CompareFunction::NotEqual,
GpuCompareFunction::GreaterEqual => {
wgpu_types::CompareFunction::GreaterEqual
}
GpuCompareFunction::Always => wgpu_types::CompareFunction::Always,
}
}
}
@ -63,16 +84,16 @@ pub fn serialize_compare_function(
pub struct CreateSamplerArgs {
device_rid: ResourceId,
label: Option<String>,
address_mode_u: Option<String>,
address_mode_v: Option<String>,
address_mode_w: Option<String>,
mag_filter: Option<String>,
min_filter: Option<String>,
mipmap_filter: Option<String>,
lod_min_clamp: Option<f32>,
lod_max_clamp: Option<f32>,
compare: Option<String>,
max_anisotropy: Option<u8>,
address_mode_u: GpuAddressMode,
address_mode_v: GpuAddressMode,
address_mode_w: GpuAddressMode,
mag_filter: GpuFilterMode,
min_filter: GpuFilterMode,
mipmap_filter: GpuFilterMode,
lod_min_clamp: f32,
lod_max_clamp: f32,
compare: Option<GpuCompareFunction>,
max_anisotropy: u8,
}
pub fn op_webgpu_create_sampler(
@ -89,22 +110,17 @@ pub fn op_webgpu_create_sampler(
let descriptor = wgpu_core::resource::SamplerDescriptor {
label: args.label.map(Cow::from),
address_modes: [
serialize_address_mode(args.address_mode_u),
serialize_address_mode(args.address_mode_v),
serialize_address_mode(args.address_mode_w),
args.address_mode_u.into(),
args.address_mode_v.into(),
args.address_mode_w.into(),
],
mag_filter: serialize_filter_mode(args.mag_filter),
min_filter: serialize_filter_mode(args.min_filter),
mipmap_filter: serialize_filter_mode(args.mipmap_filter),
lod_min_clamp: args.lod_min_clamp.unwrap_or(0.0),
lod_max_clamp: args.lod_max_clamp.unwrap_or(32.0),
compare: args
.compare
.as_ref()
.map(|compare| serialize_compare_function(compare)),
anisotropy_clamp: std::num::NonZeroU8::new(
args.max_anisotropy.unwrap_or(0),
),
mag_filter: args.mag_filter.into(),
min_filter: args.min_filter.into(),
mipmap_filter: args.mipmap_filter.into(),
lod_min_clamp: args.lod_min_clamp,
lod_max_clamp: args.lod_max_clamp,
compare: args.compare.map(Into::into),
anisotropy_clamp: std::num::NonZeroU8::new(args.max_anisotropy),
border_color: None, // native-only
};

View file

@ -6,6 +6,8 @@ use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::convert::TryFrom;
use std::convert::TryInto;
use super::error::WebGpuResult;
pub(crate) struct WebGpuTexture(pub(crate) wgpu_core::id::TextureId);
@ -22,110 +24,310 @@ impl Resource for WebGpuTextureView {
}
}
pub fn serialize_texture_format(
format: &str,
) -> Result<wgpu_types::TextureFormat, AnyError> {
Ok(match format {
// 8-bit formats
"r8unorm" => wgpu_types::TextureFormat::R8Unorm,
"r8snorm" => wgpu_types::TextureFormat::R8Snorm,
"r8uint" => wgpu_types::TextureFormat::R8Uint,
"r8sint" => wgpu_types::TextureFormat::R8Sint,
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuTextureFormat {
// 8-bit formats
#[serde(rename = "r8unorm")]
R8Unorm,
#[serde(rename = "r8snorm")]
R8Snorm,
#[serde(rename = "r8uint")]
R8Uint,
#[serde(rename = "r8sint")]
R8Sint,
// 16-bit formats
"r16uint" => wgpu_types::TextureFormat::R16Uint,
"r16sint" => wgpu_types::TextureFormat::R16Sint,
"r16float" => wgpu_types::TextureFormat::R16Float,
"rg8unorm" => wgpu_types::TextureFormat::Rg8Unorm,
"rg8snorm" => wgpu_types::TextureFormat::Rg8Snorm,
"rg8uint" => wgpu_types::TextureFormat::Rg8Uint,
"rg8sint" => wgpu_types::TextureFormat::Rg8Sint,
// 16-bit formats
#[serde(rename = "r16uint")]
R16Uint,
#[serde(rename = "r16sint")]
R16Sint,
#[serde(rename = "r16float")]
R16Float,
#[serde(rename = "rg8unorm")]
Rg8Unorm,
#[serde(rename = "rg8snorm")]
Rg8Snorm,
#[serde(rename = "rg8uint")]
Rg8Uint,
#[serde(rename = "rg8sint")]
Rg8Sint,
// 32-bit formats
"r32uint" => wgpu_types::TextureFormat::R32Uint,
"r32sint" => wgpu_types::TextureFormat::R32Sint,
"r32float" => wgpu_types::TextureFormat::R32Float,
"rg16uint" => wgpu_types::TextureFormat::Rg16Uint,
"rg16sint" => wgpu_types::TextureFormat::Rg16Sint,
"rg16float" => wgpu_types::TextureFormat::Rg16Float,
"rgba8unorm" => wgpu_types::TextureFormat::Rgba8Unorm,
"rgba8unorm-srgb" => wgpu_types::TextureFormat::Rgba8UnormSrgb,
"rgba8snorm" => wgpu_types::TextureFormat::Rgba8Snorm,
"rgba8uint" => wgpu_types::TextureFormat::Rgba8Uint,
"rgba8sint" => wgpu_types::TextureFormat::Rgba8Sint,
"bgra8unorm" => wgpu_types::TextureFormat::Bgra8Unorm,
"bgra8unorm-srgb" => wgpu_types::TextureFormat::Bgra8UnormSrgb,
// Packed 32-bit formats
"rgb9e5ufloat" => return Err(not_supported()), // wgpu#967
"rgb10a2unorm" => wgpu_types::TextureFormat::Rgb10a2Unorm,
"rg11b10ufloat" => wgpu_types::TextureFormat::Rg11b10Float,
// 32-bit formats
#[serde(rename = "r32uint")]
R32Uint,
#[serde(rename = "r32sint")]
R32Sint,
#[serde(rename = "r32float")]
R32Float,
#[serde(rename = "rg16uint")]
Rg16Uint,
#[serde(rename = "rg16sint")]
Rg16Sint,
#[serde(rename = "rg16float")]
Rg16Float,
#[serde(rename = "rgba8unorm")]
Rgba8Unorm,
#[serde(rename = "rgba8unorm-srgb")]
Rgba8UnormSrgb,
#[serde(rename = "rgba8snorm")]
Rgba8Snorm,
#[serde(rename = "rgba8uint")]
Rgba8Uint,
#[serde(rename = "rgba8sint")]
Rgba8Sint,
#[serde(rename = "bgra8unorm")]
Bgra8Unorm,
#[serde(rename = "bgra8unorm-srgb")]
Bgra8UnormSrgb,
// Packed 32-bit formats
#[serde(rename = "rgb9e5ufloat")]
RgB9E5UFloat,
#[serde(rename = "rgb10a2unorm")]
Rgb10a2Unorm,
#[serde(rename = "rg11b10ufloat")]
Rg11b10Float,
// 64-bit formats
"rg32uint" => wgpu_types::TextureFormat::Rg32Uint,
"rg32sint" => wgpu_types::TextureFormat::Rg32Sint,
"rg32float" => wgpu_types::TextureFormat::Rg32Float,
"rgba16uint" => wgpu_types::TextureFormat::Rgba16Uint,
"rgba16sint" => wgpu_types::TextureFormat::Rgba16Sint,
"rgba16float" => wgpu_types::TextureFormat::Rgba16Float,
// 64-bit formats
#[serde(rename = "rg32uint")]
Rg32Uint,
#[serde(rename = "rg32sint")]
Rg32Sint,
#[serde(rename = "rg32float")]
Rg32Float,
#[serde(rename = "rgba16uint")]
Rgba16Uint,
#[serde(rename = "rgba16sint")]
Rgba16Sint,
#[serde(rename = "rgba16float")]
Rgba16Float,
// 128-bit formats
"rgba32uint" => wgpu_types::TextureFormat::Rgba32Uint,
"rgba32sint" => wgpu_types::TextureFormat::Rgba32Sint,
"rgba32float" => wgpu_types::TextureFormat::Rgba32Float,
// 128-bit formats
#[serde(rename = "rgba32uint")]
Rgba32Uint,
#[serde(rename = "rgba32sint")]
Rgba32Sint,
#[serde(rename = "rgba32float")]
Rgba32Float,
// Depth and stencil formats
"stencil8" => return Err(not_supported()), // wgpu#967
"depth16unorm" => return Err(not_supported()), // wgpu#967
"depth24plus" => wgpu_types::TextureFormat::Depth24Plus,
"depth24plus-stencil8" => wgpu_types::TextureFormat::Depth24PlusStencil8,
"depth32float" => wgpu_types::TextureFormat::Depth32Float,
// Depth and stencil formats
#[serde(rename = "stencil8")]
Stencil8,
#[serde(rename = "depth16unorm")]
Depth16Unorm,
#[serde(rename = "depth24plus")]
Depth24Plus,
#[serde(rename = "depth24plus-stencil8")]
Depth24PlusStencil8,
#[serde(rename = "depth32float")]
Depth32Float,
// BC compressed formats usable if "texture-compression-bc" is both
// supported by the device/user agent and enabled in requestDevice.
"bc1-rgba-unorm" => wgpu_types::TextureFormat::Bc1RgbaUnorm,
"bc1-rgba-unorm-srgb" => wgpu_types::TextureFormat::Bc1RgbaUnormSrgb,
"bc2-rgba-unorm" => wgpu_types::TextureFormat::Bc2RgbaUnorm,
"bc2-rgba-unorm-srgb" => wgpu_types::TextureFormat::Bc2RgbaUnormSrgb,
"bc3-rgba-unorm" => wgpu_types::TextureFormat::Bc3RgbaUnorm,
"bc3-rgba-unorm-srgb" => wgpu_types::TextureFormat::Bc3RgbaUnormSrgb,
"bc4-r-unorm" => wgpu_types::TextureFormat::Bc4RUnorm,
"bc4-r-snorm" => wgpu_types::TextureFormat::Bc4RSnorm,
"bc5-rg-unorm" => wgpu_types::TextureFormat::Bc5RgUnorm,
"bc5-rg-snorm" => wgpu_types::TextureFormat::Bc5RgSnorm,
"bc6h-rgb-ufloat" => wgpu_types::TextureFormat::Bc6hRgbUfloat,
"bc6h-rgb-float" => wgpu_types::TextureFormat::Bc6hRgbSfloat, // wgpu#967
"bc7-rgba-unorm" => wgpu_types::TextureFormat::Bc7RgbaUnorm,
"bc7-rgba-unorm-srgb" => wgpu_types::TextureFormat::Bc7RgbaUnormSrgb,
// BC compressed formats usable if "texture-compression-bc" is both
// supported by the device/user agent and enabled in requestDevice.
#[serde(rename = "bc1-rgba-unorm")]
Bc1RgbaUnorm,
#[serde(rename = "bc1-rgba-unorm-srgb")]
Bc1RgbaUnormSrgb,
#[serde(rename = "bc2-rgba-unorm")]
Bc2RgbaUnorm,
#[serde(rename = "bc2-rgba-unorm-srgb")]
Bc2RgbaUnormSrgb,
#[serde(rename = "bc3-rgba-unorm")]
Bc3RgbaUnorm,
#[serde(rename = "bc3-rgba-unorm-srgb")]
Bc3RgbaUnormSrgb,
#[serde(rename = "bc4-r-unorm")]
Bc4RUnorm,
#[serde(rename = "bc4-r-snorm")]
Bc4RSnorm,
#[serde(rename = "bc5-rg-unorm")]
Bc5RgUnorm,
#[serde(rename = "bc5-rg-snorm")]
Bc5RgSnorm,
#[serde(rename = "bc6h-rgb-ufloat")]
Bc6hRgbUfloat,
#[serde(rename = "bc6h-rgb-float")]
Bc6HRgbFloat,
#[serde(rename = "bc7-rgba-unorm")]
Bc7RgbaUnorm,
#[serde(rename = "bc7-rgba-unorm-srgb")]
Bc7RgbaUnormSrgb,
// "depth24unorm-stencil8" extension
"depth24unorm-stencil8" => return Err(not_supported()), // wgpu#967
// "depth24unorm-stencil8" feature
#[serde(rename = "depth24unorm-stencil8")]
Depth24UnormStencil8,
// "depth32float-stencil8" extension
"depth32float-stencil8" => return Err(not_supported()), // wgpu#967
_ => unreachable!(),
})
// "depth32float-stencil8" feature
#[serde(rename = "depth32float-stencil8")]
Depth32FloatStencil8,
}
pub fn serialize_dimension(
dimension: &str,
) -> wgpu_types::TextureViewDimension {
match dimension {
"1d" => wgpu_types::TextureViewDimension::D1,
"2d" => wgpu_types::TextureViewDimension::D2,
"2d-array" => wgpu_types::TextureViewDimension::D2Array,
"cube" => wgpu_types::TextureViewDimension::Cube,
"cube-array" => wgpu_types::TextureViewDimension::CubeArray,
"3d" => wgpu_types::TextureViewDimension::D3,
_ => unreachable!(),
impl TryFrom<GpuTextureFormat> for wgpu_types::TextureFormat {
type Error = AnyError;
fn try_from(value: GpuTextureFormat) -> Result<Self, Self::Error> {
use wgpu_types::TextureFormat;
match value {
GpuTextureFormat::R8Unorm => Ok(TextureFormat::R8Unorm),
GpuTextureFormat::R8Snorm => Ok(TextureFormat::R8Snorm),
GpuTextureFormat::R8Uint => Ok(TextureFormat::R8Uint),
GpuTextureFormat::R8Sint => Ok(TextureFormat::R8Sint),
GpuTextureFormat::R16Uint => Ok(TextureFormat::R16Uint),
GpuTextureFormat::R16Sint => Ok(TextureFormat::R16Sint),
GpuTextureFormat::R16Float => Ok(TextureFormat::R16Float),
GpuTextureFormat::Rg8Unorm => Ok(TextureFormat::Rg8Unorm),
GpuTextureFormat::Rg8Snorm => Ok(TextureFormat::Rg8Snorm),
GpuTextureFormat::Rg8Uint => Ok(TextureFormat::Rg8Uint),
GpuTextureFormat::Rg8Sint => Ok(TextureFormat::Rg8Sint),
GpuTextureFormat::R32Uint => Ok(TextureFormat::R32Uint),
GpuTextureFormat::R32Sint => Ok(TextureFormat::R32Sint),
GpuTextureFormat::R32Float => Ok(TextureFormat::R32Float),
GpuTextureFormat::Rg16Uint => Ok(TextureFormat::Rg16Uint),
GpuTextureFormat::Rg16Sint => Ok(TextureFormat::Rg16Sint),
GpuTextureFormat::Rg16Float => Ok(TextureFormat::Rg16Float),
GpuTextureFormat::Rgba8Unorm => Ok(TextureFormat::Rgba8Unorm),
GpuTextureFormat::Rgba8UnormSrgb => Ok(TextureFormat::Rgba8UnormSrgb),
GpuTextureFormat::Rgba8Snorm => Ok(TextureFormat::Rgba8Snorm),
GpuTextureFormat::Rgba8Uint => Ok(TextureFormat::Rgba8Uint),
GpuTextureFormat::Rgba8Sint => Ok(TextureFormat::Rgba8Sint),
GpuTextureFormat::Bgra8Unorm => Ok(TextureFormat::Bgra8Unorm),
GpuTextureFormat::Bgra8UnormSrgb => Ok(TextureFormat::Bgra8UnormSrgb),
GpuTextureFormat::RgB9E5UFloat => Err(not_supported()), // wgpu#967
GpuTextureFormat::Rgb10a2Unorm => Ok(TextureFormat::Rgb10a2Unorm),
GpuTextureFormat::Rg11b10Float => Ok(TextureFormat::Rg11b10Float),
GpuTextureFormat::Rg32Uint => Ok(TextureFormat::Rg32Uint),
GpuTextureFormat::Rg32Sint => Ok(TextureFormat::Rg32Sint),
GpuTextureFormat::Rg32Float => Ok(TextureFormat::Rg32Float),
GpuTextureFormat::Rgba16Uint => Ok(TextureFormat::Rgba16Uint),
GpuTextureFormat::Rgba16Sint => Ok(TextureFormat::Rgba16Sint),
GpuTextureFormat::Rgba16Float => Ok(TextureFormat::Rgba16Float),
GpuTextureFormat::Rgba32Uint => Ok(TextureFormat::Rgba32Uint),
GpuTextureFormat::Rgba32Sint => Ok(TextureFormat::Rgba32Sint),
GpuTextureFormat::Rgba32Float => Ok(TextureFormat::Rgba32Float),
GpuTextureFormat::Stencil8 => Err(not_supported()), // wgpu#967
GpuTextureFormat::Depth16Unorm => Err(not_supported()), // wgpu#967
GpuTextureFormat::Depth24Plus => Ok(TextureFormat::Depth24Plus),
GpuTextureFormat::Depth24PlusStencil8 => {
Ok(TextureFormat::Depth24PlusStencil8)
}
GpuTextureFormat::Depth32Float => Ok(TextureFormat::Depth32Float),
GpuTextureFormat::Bc1RgbaUnorm => Ok(TextureFormat::Bc1RgbaUnorm),
GpuTextureFormat::Bc1RgbaUnormSrgb => Ok(TextureFormat::Bc1RgbaUnormSrgb),
GpuTextureFormat::Bc2RgbaUnorm => Ok(TextureFormat::Bc2RgbaUnorm),
GpuTextureFormat::Bc2RgbaUnormSrgb => Ok(TextureFormat::Bc2RgbaUnormSrgb),
GpuTextureFormat::Bc3RgbaUnorm => Ok(TextureFormat::Bc3RgbaUnorm),
GpuTextureFormat::Bc3RgbaUnormSrgb => Ok(TextureFormat::Bc3RgbaUnormSrgb),
GpuTextureFormat::Bc4RUnorm => Ok(TextureFormat::Bc4RUnorm),
GpuTextureFormat::Bc4RSnorm => Ok(TextureFormat::Bc4RSnorm),
GpuTextureFormat::Bc5RgUnorm => Ok(TextureFormat::Bc5RgUnorm),
GpuTextureFormat::Bc5RgSnorm => Ok(TextureFormat::Bc5RgSnorm),
GpuTextureFormat::Bc6hRgbUfloat => Ok(TextureFormat::Bc6hRgbUfloat),
GpuTextureFormat::Bc6HRgbFloat => Ok(TextureFormat::Bc6hRgbSfloat), // wgpu#967
GpuTextureFormat::Bc7RgbaUnorm => Ok(TextureFormat::Bc7RgbaUnorm),
GpuTextureFormat::Bc7RgbaUnormSrgb => Ok(TextureFormat::Bc7RgbaUnormSrgb),
GpuTextureFormat::Depth24UnormStencil8 => Err(not_supported()), // wgpu#967,
GpuTextureFormat::Depth32FloatStencil8 => Err(not_supported()), // wgpu#967
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuTextureViewDimension {
#[serde(rename = "1d")]
D1,
#[serde(rename = "2d")]
D2,
#[serde(rename = "2d-array")]
D2Array,
#[serde(rename = "cube")]
Cube,
#[serde(rename = "cube-array")]
CubeArray,
#[serde(rename = "3d")]
D3,
}
impl From<GpuTextureViewDimension> for wgpu_types::TextureViewDimension {
fn from(view_dimension: GpuTextureViewDimension) -> Self {
match view_dimension {
GpuTextureViewDimension::D1 => wgpu_types::TextureViewDimension::D1,
GpuTextureViewDimension::D2 => wgpu_types::TextureViewDimension::D2,
GpuTextureViewDimension::D2Array => {
wgpu_types::TextureViewDimension::D2Array
}
GpuTextureViewDimension::Cube => wgpu_types::TextureViewDimension::Cube,
GpuTextureViewDimension::CubeArray => {
wgpu_types::TextureViewDimension::CubeArray
}
GpuTextureViewDimension::D3 => wgpu_types::TextureViewDimension::D3,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuTextureDimension {
#[serde(rename = "1d")]
D1,
#[serde(rename = "2d")]
D2,
#[serde(rename = "3d")]
D3,
}
impl From<GpuTextureDimension> for wgpu_types::TextureDimension {
fn from(texture_dimension: GpuTextureDimension) -> Self {
match texture_dimension {
GpuTextureDimension::D1 => wgpu_types::TextureDimension::D1,
GpuTextureDimension::D2 => wgpu_types::TextureDimension::D2,
GpuTextureDimension::D3 => wgpu_types::TextureDimension::D3,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuTextureAspect {
All,
StencilOnly,
DepthOnly,
}
impl From<GpuTextureAspect> for wgpu_types::TextureAspect {
fn from(aspect: GpuTextureAspect) -> wgpu_types::TextureAspect {
match aspect {
GpuTextureAspect::All => wgpu_types::TextureAspect::All,
GpuTextureAspect::StencilOnly => wgpu_types::TextureAspect::StencilOnly,
GpuTextureAspect::DepthOnly => wgpu_types::TextureAspect::DepthOnly,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuExtent3D {
pub width: Option<u32>,
pub height: Option<u32>,
pub depth_or_array_layers: Option<u32>,
pub width: u32,
pub height: u32,
pub depth_or_array_layers: u32,
}
impl From<GpuExtent3D> for wgpu_types::Extent3d {
fn from(extent: GpuExtent3D) -> Self {
wgpu_types::Extent3d {
width: extent.width,
height: extent.height,
depth_or_array_layers: extent.depth_or_array_layers,
}
}
}
#[derive(Deserialize)]
@ -134,10 +336,10 @@ pub struct CreateTextureArgs {
device_rid: ResourceId,
label: Option<String>,
size: GpuExtent3D,
mip_level_count: Option<u32>,
sample_count: Option<u32>,
dimension: Option<String>,
format: String,
mip_level_count: u32,
sample_count: u32,
dimension: GpuTextureDimension,
format: GpuTextureFormat,
usage: u32,
}
@ -154,24 +356,12 @@ pub fn op_webgpu_create_texture(
let descriptor = wgpu_core::resource::TextureDescriptor {
label: args.label.map(Cow::from),
size: wgpu_types::Extent3d {
width: args.size.width.unwrap_or(1),
height: args.size.height.unwrap_or(1),
depth_or_array_layers: args.size.depth_or_array_layers.unwrap_or(1),
},
mip_level_count: args.mip_level_count.unwrap_or(1),
sample_count: args.sample_count.unwrap_or(1),
dimension: match args.dimension {
Some(dimension) => match dimension.as_str() {
"1d" => wgpu_types::TextureDimension::D1,
"2d" => wgpu_types::TextureDimension::D2,
"3d" => wgpu_types::TextureDimension::D3,
_ => unreachable!(),
},
None => wgpu_types::TextureDimension::D2,
},
format: serialize_texture_format(&args.format)?,
usage: wgpu_types::TextureUsages::from_bits(args.usage).unwrap(),
size: args.size.into(),
mip_level_count: args.mip_level_count,
sample_count: args.sample_count,
dimension: args.dimension.into(),
format: args.format.try_into()?,
usage: wgpu_types::TextureUsages::from_bits_truncate(args.usage),
};
gfx_put!(device => instance.device_create_texture(
@ -186,12 +376,12 @@ pub fn op_webgpu_create_texture(
pub struct CreateTextureViewArgs {
texture_rid: ResourceId,
label: Option<String>,
format: Option<String>,
dimension: Option<String>,
aspect: Option<String>,
base_mip_level: Option<u32>,
format: Option<GpuTextureFormat>,
dimension: Option<GpuTextureViewDimension>,
aspect: GpuTextureAspect,
base_mip_level: u32,
mip_level_count: Option<u32>,
base_array_layer: Option<u32>,
base_array_layer: u32,
array_layer_count: Option<u32>,
}
@ -208,26 +398,15 @@ pub fn op_webgpu_create_texture_view(
let descriptor = wgpu_core::resource::TextureViewDescriptor {
label: args.label.map(Cow::from),
format: args
.format
.map(|s| serialize_texture_format(&s))
.transpose()?,
dimension: args.dimension.map(|s| serialize_dimension(&s)),
format: args.format.map(|s| s.try_into()).transpose()?,
dimension: args.dimension.map(|s| s.into()),
range: wgpu_types::ImageSubresourceRange {
aspect: match args.aspect {
Some(aspect) => match aspect.as_str() {
"all" => wgpu_types::TextureAspect::All,
"stencil-only" => wgpu_types::TextureAspect::StencilOnly,
"depth-only" => wgpu_types::TextureAspect::DepthOnly,
_ => unreachable!(),
},
None => wgpu_types::TextureAspect::All,
},
base_mip_level: args.base_mip_level.unwrap_or(0),
aspect: args.aspect.into(),
base_mip_level: args.base_mip_level,
mip_level_count: std::num::NonZeroU32::new(
args.mip_level_count.unwrap_or(0),
),
base_array_layer: args.base_array_layer.unwrap_or(0),
base_array_layer: args.base_array_layer,
array_layer_count: std::num::NonZeroU32::new(
args.array_layer_count.unwrap_or(0),
),

View file

@ -701,11 +701,11 @@
imvType === "string" || imvType === "bigint" ||
imvType === "undefined"
) {
defaultValues[member.key] = idlMemberValue;
defaultValues[member.key] = member.converter(idlMemberValue, {});
} else {
ObjectDefineProperty(defaultValues, member.key, {
get() {
return member.defaultValue;
return member.converter(idlMemberValue, member.defaultValue);
},
enumerable: true,
});