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chore(build): deno_kv - remove dep on deno_node (#25158)
This will help with build perf a bit.
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3 changed files with 2 additions and 4 deletions
1
Cargo.lock
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1
Cargo.lock
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@ -1684,7 +1684,6 @@ dependencies = [
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"chrono",
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"deno_core",
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"deno_fetch",
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"deno_node",
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"deno_permissions",
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"deno_tls",
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"denokv_proto",
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@ -21,7 +21,6 @@ bytes.workspace = true
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chrono = { workspace = true, features = ["now"] }
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deno_core.workspace = true
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deno_fetch.workspace = true
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deno_node.workspace = true
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deno_permissions.workspace = true
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deno_tls.workspace = true
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denokv_proto.workspace = true
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@ -15,9 +15,9 @@ use std::sync::OnceLock;
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use async_trait::async_trait;
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use deno_core::error::type_error;
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use deno_core::error::AnyError;
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use deno_core::normalize_path;
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use deno_core::unsync::spawn_blocking;
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use deno_core::OpState;
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use deno_node::PathClean;
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pub use denokv_sqlite::SqliteBackendError;
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use denokv_sqlite::SqliteConfig;
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use denokv_sqlite::SqliteNotifier;
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@ -176,7 +176,7 @@ impl<P: SqliteDbHandlerPermissions> DatabaseHandler for SqliteDbHandler<P> {
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/// Same as Path::canonicalize, but also handles non-existing paths.
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fn canonicalize_path(path: &Path) -> Result<PathBuf, AnyError> {
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let path = path.to_path_buf().clean();
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let path = normalize_path(path);
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let mut path = path;
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let mut names_stack = Vec::new();
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loop {
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