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js: reschedule global timer if it fires earlier than expected (#2989)
When the global timer fires earlier than expected, which apparently happens sometimes on server editions of Windows, we didn't call any setTimeout callbacks, but we *also* didn't reschedule the global timer to fire again later. When this situation occurred it would make deno exit abruptly if there were no other asynchronous ops running on the event loop. It could also lead to application hangs if the upcoming setTimeout callback was critical for the application to make progress.
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2 changed files with 3 additions and 3 deletions
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@ -33,7 +33,7 @@ pub fn op_global_timer(
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let state = state;
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let mut t = state.global_timer.lock().unwrap();
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let deadline = Instant::now() + Duration::from_millis(val as u64);
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let deadline = Instant::now() + Duration::from_millis(val);
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let f = t
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.new_timeout(deadline)
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.then(move |_| futures::future::ok(json!({})));
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@ -138,8 +138,8 @@ function fire(timer: Timer): void {
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function fireTimers(): void {
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const now = getTime();
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// Bail out if we're not expecting the global timer to fire (yet).
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if (globalTimeoutDue === null || now < globalTimeoutDue) {
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// Bail out if we're not expecting the global timer to fire.
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if (globalTimeoutDue === null) {
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return;
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}
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// After firing the timers that are due now, this will hold the due time of
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