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feat(ext/web): Request higher-resolution timer on Windows if user requests setTimeout w/short delay (#19149)
If a timer is requested with <=100ms resolution, request the high-res timer. Since the default Windows timer period is 15ms, this means a 100ms timer could fire at 115ms (15% late). We assume that timers longer than 100ms are a reasonable cutoff here. The high-res timers on Windows are still limited. Unfortuntely this means that our shortest duration 4ms timers can still be 25% late, but without a more complex timer system or spinning on the clock itself, we're somewhat bounded by the OS' scheduler itself.
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1541c2ac9b
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6 changed files with 88 additions and 1 deletions
1
Cargo.lock
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1
Cargo.lock
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@ -1374,6 +1374,7 @@ dependencies = [
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"serde",
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"tokio",
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"uuid",
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"windows-sys 0.48.0",
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]
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[[package]]
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@ -163,6 +163,7 @@ nix = "=0.24.2"
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fwdansi = "=1.1.0"
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winres = "=0.1.12"
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winapi = "=0.3.9"
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windows-sys = { version = "0.48.0", features = ["Win32_Media"] }
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# NB: the `bench` and `release` profiles must remain EXACTLY the same.
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[profile.release]
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@ -22,6 +22,7 @@ flate2.workspace = true
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serde = "1.0.149"
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tokio.workspace = true
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uuid = { workspace = true, features = ["serde"] }
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windows-sys.workspace = true
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[dev-dependencies]
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deno_bench_util.workspace = true
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67
ext/web/hr_timer_lock.rs
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67
ext/web/hr_timer_lock.rs
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@ -0,0 +1,67 @@
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// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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#[cfg(target_os = "windows")]
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mod windows {
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use std::marker::PhantomData;
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use std::sync::atomic::AtomicU32;
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pub(crate) struct HrTimerLock {
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pub(super) _unconstructable: PhantomData<()>,
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}
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/// Decrease the reference count of the HR timer on drop.
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impl Drop for HrTimerLock {
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fn drop(&mut self) {
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dec_ref();
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}
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}
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/// Maintains the HR timer refcount. This should be more than sufficient as 2^32 timers would be
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/// an impossible situation, and if it does somehow happen, the worst case is that we'll disable
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/// the high-res timer when we shouldn't (and things would eventually return to proper operation).
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static TIMER_REFCOUNT: AtomicU32 = AtomicU32::new(0);
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pub(super) fn inc_ref() {
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let old = TIMER_REFCOUNT.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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// Overflow/underflow sanity check in debug mode
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debug_assert!(old != u32::MAX);
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if old == 0 {
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lock_hr();
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}
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}
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fn dec_ref() {
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let old = TIMER_REFCOUNT.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
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// Overflow/underflow sanity check in debug mode
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debug_assert!(old != 0);
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if old == 1 {
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unlock_hr();
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}
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}
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/// If the refcount is > 0, we ask Windows for a lower timer period once. While the underlying
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/// Windows timeBeginPeriod/timeEndPeriod API can manage its own reference counts, we choose to
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/// use it once per process and avoid nesting these calls.
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fn lock_hr() {
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// SAFETY: We just want to set the timer period here
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unsafe { windows_sys::Win32::Media::timeBeginPeriod(1) };
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}
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fn unlock_hr() {
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// SAFETY: We just want to set the timer period here
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unsafe { windows_sys::Win32::Media::timeEndPeriod(1) };
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}
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}
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#[cfg(target_os = "windows")]
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pub(crate) fn hr_timer_lock() -> windows::HrTimerLock {
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windows::inc_ref();
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windows::HrTimerLock {
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_unconstructable: Default::default(),
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}
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}
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/// No-op on other platforms.
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#[cfg(not(target_os = "windows"))]
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pub(crate) fn hr_timer_lock() -> (std::marker::PhantomData<()>,) {
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(std::marker::PhantomData::default(),)
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}
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@ -2,6 +2,7 @@
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mod blob;
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mod compression;
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mod hr_timer_lock;
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mod message_port;
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mod timers;
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@ -2,9 +2,9 @@
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//! This module helps deno implement timers and performance APIs.
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use crate::hr_timer_lock::hr_timer_lock;
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use deno_core::error::AnyError;
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use deno_core::op;
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use deno_core::CancelFuture;
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use deno_core::CancelHandle;
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use deno_core::OpState;
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@ -86,8 +86,24 @@ pub async fn op_sleep(
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rid: ResourceId,
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) -> Result<bool, AnyError> {
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let handle = state.borrow().resource_table.get::<TimerHandle>(rid)?;
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// If a timer is requested with <=100ms resolution, request the high-res timer. Since the default
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// Windows timer period is 15ms, this means a 100ms timer could fire at 115ms (15% late). We assume that
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// timers longer than 100ms are a reasonable cutoff here.
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// The high-res timers on Windows are still limited. Unfortuntely this means that our shortest duration 4ms timers
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// can still be 25% late, but without a more complex timer system or spinning on the clock itself, we're somewhat
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// bounded by the OS' scheduler itself.
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let _hr_timer_lock = if millis <= 100 {
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Some(hr_timer_lock())
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} else {
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None
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};
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let res = tokio::time::sleep(Duration::from_millis(millis))
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.or_cancel(handle.0.clone())
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.await;
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// We release the high-res timer lock here, either by being cancelled or resolving.
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Ok(res.is_ok())
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}
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