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feat(ext/web): Request higher-resolution timer on Windows if user requests setTimeout w/short delay (#19149)

If a timer is requested with <=100ms resolution, request the high-res
timer. Since the default Windows timer period is 15ms, this means a
100ms timer could fire at 115ms (15% late). We assume that timers longer
than 100ms are a reasonable cutoff here.

The high-res timers on Windows are still limited. Unfortuntely this
means that our shortest duration 4ms timers can still be 25% late, but
without a more complex timer system or spinning on the clock itself,
we're somewhat bounded by the OS' scheduler itself.
This commit is contained in:
Matt Mastracci 2023-05-17 13:59:55 -06:00 committed by GitHub
parent 1541c2ac9b
commit ad22336245
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 88 additions and 1 deletions

1
Cargo.lock generated
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@ -1374,6 +1374,7 @@ dependencies = [
"serde",
"tokio",
"uuid",
"windows-sys 0.48.0",
]
[[package]]

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@ -163,6 +163,7 @@ nix = "=0.24.2"
fwdansi = "=1.1.0"
winres = "=0.1.12"
winapi = "=0.3.9"
windows-sys = { version = "0.48.0", features = ["Win32_Media"] }
# NB: the `bench` and `release` profiles must remain EXACTLY the same.
[profile.release]

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@ -22,6 +22,7 @@ flate2.workspace = true
serde = "1.0.149"
tokio.workspace = true
uuid = { workspace = true, features = ["serde"] }
windows-sys.workspace = true
[dev-dependencies]
deno_bench_util.workspace = true

67
ext/web/hr_timer_lock.rs Normal file
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@ -0,0 +1,67 @@
// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
#[cfg(target_os = "windows")]
mod windows {
use std::marker::PhantomData;
use std::sync::atomic::AtomicU32;
pub(crate) struct HrTimerLock {
pub(super) _unconstructable: PhantomData<()>,
}
/// Decrease the reference count of the HR timer on drop.
impl Drop for HrTimerLock {
fn drop(&mut self) {
dec_ref();
}
}
/// Maintains the HR timer refcount. This should be more than sufficient as 2^32 timers would be
/// an impossible situation, and if it does somehow happen, the worst case is that we'll disable
/// the high-res timer when we shouldn't (and things would eventually return to proper operation).
static TIMER_REFCOUNT: AtomicU32 = AtomicU32::new(0);
pub(super) fn inc_ref() {
let old = TIMER_REFCOUNT.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
// Overflow/underflow sanity check in debug mode
debug_assert!(old != u32::MAX);
if old == 0 {
lock_hr();
}
}
fn dec_ref() {
let old = TIMER_REFCOUNT.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
// Overflow/underflow sanity check in debug mode
debug_assert!(old != 0);
if old == 1 {
unlock_hr();
}
}
/// If the refcount is > 0, we ask Windows for a lower timer period once. While the underlying
/// Windows timeBeginPeriod/timeEndPeriod API can manage its own reference counts, we choose to
/// use it once per process and avoid nesting these calls.
fn lock_hr() {
// SAFETY: We just want to set the timer period here
unsafe { windows_sys::Win32::Media::timeBeginPeriod(1) };
}
fn unlock_hr() {
// SAFETY: We just want to set the timer period here
unsafe { windows_sys::Win32::Media::timeEndPeriod(1) };
}
}
#[cfg(target_os = "windows")]
pub(crate) fn hr_timer_lock() -> windows::HrTimerLock {
windows::inc_ref();
windows::HrTimerLock {
_unconstructable: Default::default(),
}
}
/// No-op on other platforms.
#[cfg(not(target_os = "windows"))]
pub(crate) fn hr_timer_lock() -> (std::marker::PhantomData<()>,) {
(std::marker::PhantomData::default(),)
}

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@ -2,6 +2,7 @@
mod blob;
mod compression;
mod hr_timer_lock;
mod message_port;
mod timers;

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@ -2,9 +2,9 @@
//! This module helps deno implement timers and performance APIs.
use crate::hr_timer_lock::hr_timer_lock;
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::CancelFuture;
use deno_core::CancelHandle;
use deno_core::OpState;
@ -86,8 +86,24 @@ pub async fn op_sleep(
rid: ResourceId,
) -> Result<bool, AnyError> {
let handle = state.borrow().resource_table.get::<TimerHandle>(rid)?;
// If a timer is requested with <=100ms resolution, request the high-res timer. Since the default
// Windows timer period is 15ms, this means a 100ms timer could fire at 115ms (15% late). We assume that
// timers longer than 100ms are a reasonable cutoff here.
// The high-res timers on Windows are still limited. Unfortuntely this means that our shortest duration 4ms timers
// can still be 25% late, but without a more complex timer system or spinning on the clock itself, we're somewhat
// bounded by the OS' scheduler itself.
let _hr_timer_lock = if millis <= 100 {
Some(hr_timer_lock())
} else {
None
};
let res = tokio::time::sleep(Duration::from_millis(millis))
.or_cancel(handle.0.clone())
.await;
// We release the high-res timer lock here, either by being cancelled or resolving.
Ok(res.is_ok())
}