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fix(ext/webgpu): assign missing constants property of shader about GPUDevice.createRenderPipeline[Async] (#24803)

fixes https://github.com/denoland/deno/issues/24287
This commit is contained in:
Hajime-san 2024-08-02 03:19:25 +09:00 committed by GitHub
parent 6db5f1bb6e
commit ba93278281
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GPG key ID: B5690EEEBB952194
3 changed files with 21 additions and 0 deletions

View file

@ -1490,6 +1490,7 @@ class GPUDevice extends EventTarget {
fragment = {
module,
entryPoint: descriptor.fragment.entryPoint,
constants: descriptor.fragment.constants,
targets: descriptor.fragment.targets,
};
}
@ -1501,6 +1502,7 @@ class GPUDevice extends EventTarget {
vertex: {
module,
entryPoint: descriptor.vertex.entryPoint,
constants: descriptor.vertex.constants,
buffers: descriptor.vertex.buffers,
},
primitive: descriptor.primitive,
@ -1638,6 +1640,7 @@ class GPUDevice extends EventTarget {
fragment = {
module,
entryPoint: descriptor.fragment.entryPoint,
constants: descriptor.fragment.constants,
targets: descriptor.fragment.targets,
};
}
@ -1649,6 +1652,7 @@ class GPUDevice extends EventTarget {
vertex: {
module,
entryPoint: descriptor.vertex.entryPoint,
constants: descriptor.vertex.constants,
buffers: descriptor.vertex.buffers,
},
primitive: descriptor.primitive,

View file

@ -1,5 +1,11 @@
// only test purpose
override value: f32;
@vertex
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
// only test purpose
_ = value;
let x = f32(i32(in_vertex_index) - 1);
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
return vec4<f32>(x, y, 0.0, 1.0);
@ -7,5 +13,8 @@ fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) ve
@fragment
fn fs_main() -> @location(0) vec4<f32> {
// only test purpose
_ = value;
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}

View file

@ -129,10 +129,18 @@ Deno.test({
vertex: {
module: shaderModule,
entryPoint: "vs_main",
// only test purpose
constants: {
value: 0.5,
},
},
fragment: {
module: shaderModule,
entryPoint: "fs_main",
// only test purpose
constants: {
value: 0.5,
},
targets: [
{
format: "rgba8unorm-srgb",