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fix(ext/webgpu): assign missing constants
property of shader about GPUDevice.createRenderPipeline[Async]
(#24803)
fixes https://github.com/denoland/deno/issues/24287
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3 changed files with 21 additions and 0 deletions
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@ -1490,6 +1490,7 @@ class GPUDevice extends EventTarget {
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fragment = {
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module,
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entryPoint: descriptor.fragment.entryPoint,
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constants: descriptor.fragment.constants,
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targets: descriptor.fragment.targets,
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};
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}
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@ -1501,6 +1502,7 @@ class GPUDevice extends EventTarget {
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vertex: {
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module,
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entryPoint: descriptor.vertex.entryPoint,
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constants: descriptor.vertex.constants,
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buffers: descriptor.vertex.buffers,
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},
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primitive: descriptor.primitive,
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@ -1638,6 +1640,7 @@ class GPUDevice extends EventTarget {
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fragment = {
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module,
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entryPoint: descriptor.fragment.entryPoint,
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constants: descriptor.fragment.constants,
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targets: descriptor.fragment.targets,
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};
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}
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@ -1649,6 +1652,7 @@ class GPUDevice extends EventTarget {
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vertex: {
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module,
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entryPoint: descriptor.vertex.entryPoint,
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constants: descriptor.vertex.constants,
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buffers: descriptor.vertex.buffers,
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},
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primitive: descriptor.primitive,
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@ -1,5 +1,11 @@
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// only test purpose
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override value: f32;
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@vertex
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fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
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// only test purpose
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_ = value;
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let x = f32(i32(in_vertex_index) - 1);
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let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
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return vec4<f32>(x, y, 0.0, 1.0);
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@ -7,5 +13,8 @@ fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) ve
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@fragment
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fn fs_main() -> @location(0) vec4<f32> {
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// only test purpose
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_ = value;
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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@ -129,10 +129,18 @@ Deno.test({
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vertex: {
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module: shaderModule,
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entryPoint: "vs_main",
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// only test purpose
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constants: {
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value: 0.5,
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},
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fs_main",
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// only test purpose
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constants: {
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value: 0.5,
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},
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targets: [
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{
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format: "rgba8unorm-srgb",
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