Provide a programmatic means of intercepting rejected promises without a
.catch() handler. Needed for Node compat mode.
Also do a first pass at uncaughtException support because they're
closely intertwined in Node. It's like that Frank Sinatra song:
you can't have one without the other.
Stepping stone for #7013.
This commit adds an ability to "ref" or "unref" pending ops.
Up to this point Deno had a notion of "async ops" and "unref async ops";
the former keep event loop alive, while the latter do not block event loop
from finishing. It was not possible to change between op types after
dispatching, one had to decide which type to use before dispatch.
Instead of storing ops in two separate "FuturesUnordered" collections,
now ops are stored in a single collection, with supplemental "HashSet"
storing ids of promises that were "unrefed".
Two APIs were added to "Deno.core":
"Deno.core.refOp(promiseId)" which allows to mark promise id
to be "refed" and keep event loop alive (the default behavior)
"Deno.core.unrefOp(promiseId)" which allows to mark promise
id as "unrefed" which won't block event loop from exiting
This commit adds several new "Deno.core" bindings:
* "setNextTickCallback"
* "hasScheduledTick"
* "setHasScheduledTick"
* "runMicrotasks"
Additionally it changes "Deno.core.setMacrotaskCallback" to
allow registering multiple callbacks. All these changes were necessary
to polyfill "process.nextTick" in Node compat layer.
Co-authored-by: Ben Noordhuis <info@bnoordhuis.nl>
Async WebAssembly compilation was implemented by adding two
bindings: `set_wasm_streaming_callback`, which registered a callback to
be called whenever a streaming wasm compilation was started, and
`wasm_streaming_feed`, which let the JS callback modify the state of the
v8 wasm compiler.
`set_wasm_streaming_callback` cannot currently be implemented as
anything other than a binding, but `wasm_streaming_feed` does not really
need to use anything specific to bindings, and could indeed be
implemented as one or more ops. This PR does that, resulting in a
simplification of the relevant code.
There are three operations on the state of the v8 wasm compiler that
`wasm_streaming_feed` allowed: feeding new bytes into the compiler,
letting it know that there are no more bytes coming from the network,
and aborting the compilation. This PR provides `op_wasm_streaming_feed`
to feed new bytes into the compiler, and `op_wasm_streaming_abort` to
abort the compilation. It doesn't provide an op to let v8 know that the
response is finished, but closing the resource with `Deno.core.close()`
will achieve that.
* refactor(ops): return BadResource errors in ResourceTable calls
Instead of relying on callers to map Options to Results via `.ok_or_else(bad_resource_id)` at over 176 different call sites ...
The WebAssembly streaming APIs used to be enabled, but used to take
buffer sources as their first argument (see #6154 and #7259). This
change re-enables them, requiring a Promise<Response> instead, as well as
enabling asynchronous compilation of WebAssembly modules.
This commit changes implementation of module loading in "deno_core"
to track all currently fetched modules across all existing module loads.
In effect a bug that caused concurrent dynamic imports referencing the
same module to fail is fixed.
This commit adds support for piping console messages to inspector.
This is done by "wrapping" Deno's console implementation with default
console provided by V8 by the means of "Deno.core.callConsole" binding.
Effectively each call to "console.*" methods calls a method on Deno's
console and V8's console.
This commit moves bulk of the logic related to module loading
from "JsRuntime" to "ModuleMap".
Next steps are to rewrite the actual loading logic (represented by
"RecursiveModuleLoad") to be a part of "ModuleMap" as well --
that way we will be able to track multiple module loads from within
the map which should help me solve the problem of concurrent
loads (since all info about currently loading/loaded modules will
be contained in the ModuleMap, so we'll be able to know if actually
all required modules have been loaded).
`init()` was previously needed to init the shared queue, but now that it's
gone `init()` only registers the async msg handler which is snapshot
safe and constant since the op layer refactor.
Also cleanup `bindings::deserialize()/decode()` so they
use the `ZeroCopyBuf` abstraction rather than reimplementing it.
This cleanup will facilitate moving `ZeroCopyBuf` to `serde_v8`
since it's now self contained and there are no other
`get_backing_store_slice()` callers.
- Improves op performance.
- Handle op-metadata (errors, promise IDs) explicitly in the op-layer vs
per op-encoding (aka: out-of-payload).
- Remove shared queue & custom "asyncHandlers", all async values are
returned in batches via js_recv_cb.
- The op-layer should be thought of as simple function calls with little
indirection or translation besides the conceptually straightforward
serde_v8 bijections.
- Preserve concepts of json/bin/min as semantic groups of their
inputs/outputs instead of their op-encoding strategy, preserving these
groups will also facilitate partial transitions over to v8 Fast API for the
"min" and "bin" groups
This commit rewrites "JsRuntime::poll" function to fix a corner case that
might caused "overflown_response" to be overwritten by other overflown response.
The logic has been changed to allow returning multiple overflown response
alongside responses from shared queue.