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16 commits

Author SHA1 Message Date
Divy Srivastava
50f952fa24
perf(ops): inline &[u8] arguments and enable fast API (#15731) 2022-09-09 15:30:34 +09:00
Nayeem Rahman
bacfd5284f
fix(repl): don't terminate on unhandled error events (#15548) 2022-09-09 15:16:21 +09:00
Andreu Botella
307d84cfa5
refactor(core): Move optional callbacks from JsRuntimeState to ContextState (#15599)
The `JsRuntimeState` struct stores a number of JS callbacks that are
used either in the event loop or when interacting with V8. Some of
these callback fields are vectors of callbacks, and therefore could
plausibly store at least one callback per realm. However, some of
those fields are `Option<v8::Global<v8::Function>>`, which would make
the callbacks set by a realm override the one that might have been set
by a different realm.

As it turns out, all of the current such optional callbacks
(`js_promise_reject_cb`, `js_format_exception_cb` and
`js_wasm_streaming_cb`) are only used from inside a realm, and
therefore this change makes it so such callbacks can only be set from
inside a realm, and will only affect that realm.
2022-09-01 23:01:05 +02:00
Mathias Lafeldt
e96933bc16
chore: use Rust 1.63.0 (#15464) 2022-08-21 19:31:14 +02:00
Nayeem Rahman
25a1cc1b28
refactor(core): unwrap sync ops in rust (#15449) 2022-08-11 11:57:20 +02:00
Andreu Botella
f16fe44303
feat(core): Add support for async ops in realms (#14734)
Pull request #14019 enabled initial support for realms, but it did not
include support for async ops anywhere other than the main realm. The
main issue was that the `js_recv_cb` callback, which resolves promises
corresponding to async ops, was only set for the main realm, so async
ops in other realms would never resolve. Furthermore, promise ID's are
specific to each realm, which meant that async ops from other realms
would result in a wrong promise from the main realm being resolved.

This change creates a `ContextState` struct, similar to
`JsRuntimeState` but stored in a slot of each `v8::Context`, which
contains a `js_recv_cb` callback for each realm. Combined with a new
list of known realms, which stores them as `v8::Weak<v8::Context>`,
and a change in the `#[op]` macro to pass the current context to
`queue_async_op`, this makes it possible to send the results of
promises for different realms to their realm, and prevent the ID's
from getting mixed up.

Additionally, since promise ID's are no longer unique to the isolate,
having a single set of unrefed ops doesn't work. This change therefore
also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and
adds the lengths of the unrefed op sets for all known realms to get
the total number of unrefed ops to compare in the event loop.

Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
2022-08-10 20:04:20 +02:00
Bartek Iwańczuk
2e1d6d3508
refactor(core): remove unneeded ops for uncaughtException (#15296) 2022-07-25 01:10:56 +02:00
Bartek Iwańczuk
d53936eb7d
Reland "feat: add "unhandledrejection" event support" (#15211) 2022-07-20 20:28:19 +02:00
Bartek Iwańczuk
f9b692e68e
Revert "feat: add "unhandledrejection" event support (#12994) (#15080)" (#15210)
This reverts commit 1a7259b04b.
2022-07-15 01:06:20 +02:00
Bartek Iwańczuk
1a7259b04b
feat: add "unhandledrejection" event support (#12994) (#15080)
Relanding #12994 

This commit adds support for "unhandledrejection" event.

This event will trigger event listeners registered using:

"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.

This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.

Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
2022-07-14 22:39:20 +02:00
Andreu Botella
83c9714fb2
chore(core): Deduplicate code related to op_event_loop_has_more_work (#15147)
The `op_event_loop_has_more_work` op, introduced in #14830, duplicates
code from `JsRuntime::poll_event_loop`. That PR also added the unused
method `JsRuntime::event_loop_has_work`, which is another duplication
of that same code, and which isn't used anywhere.

This change deduplicates this by renaming
`JsRuntime::event_loop_has_work` to `event_loop_pending_state`, and
making it the single place to determine what in the event loop is
pending. This result is then returned in a struct which is used both
in the event loop and in the `op_event_loop_has_more_work` op.
2022-07-11 12:08:37 +02:00
Bartek Iwańczuk
06934db883
Revert "feat: add "unhandledrejection" event support (#12994)" (#15075)
This reverts commit f7af0b01a5.
2022-07-04 23:34:39 +02:00
Bartek Iwańczuk
f7af0b01a5
feat: add "unhandledrejection" event support (#12994)
This commit adds support for "unhandledrejection" event.

This event will trigger event listeners registered using:

"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.

This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.

Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
2022-07-04 21:14:58 +02:00
Colin Ihrig
0f6a5c5fc2
feat(web): add beforeunload event (#14830)
This commit adds the 'beforeunload' event.

Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2022-06-28 10:49:30 -04:00
Nayeem Rahman
79b42808a4
perf(core): Cache source lookups (#14816)
Keep a cache for source maps and source lines. 

We sort of already had a cache argument for source map lookup 
functions but we just passed an empty map instead of storing it. 

Extended it to cache source line lookups as well and plugged it 
into runtime state.
2022-06-20 14:42:20 +02:00
Nayeem Rahman
9385a91312
refactor(core): Move Deno.core bindings to ops (#14793) 2022-06-07 11:25:10 +02:00