This panic could happen in the following cases:
- A non-fatal error being thrown from a worker, that doesn't terminate
the worker's execution, but propagates to the main thread without
being handled, and makes the main thread terminate.
- A nested worker being alive while its parent worker gets terminated.
- A race condition if the main event loop terminates the worker as part
of its last task, but the worker doesn't fully terminate before the
main event loop stops running.
This panic happens because a worker's event loop should have pending ops
as long as the worker isn't closed or terminated – but if an event loop
finishes running while it has living workers, its associated
`WorkerThread` structs will be dropped, closing the channels that keep
those ops pending.
This change adds a `Drop` implementation to `WorkerThread`, which
terminates the worker without waiting for a response. This fixes the
panic, and makes it so nested workers are automatically terminated once
any of their ancestors is closed or terminated.
This change also refactors a worker's termination code into a
`WorkerThread::terminate()` method.
Closes #11342.
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
When `worker.terminate()` is called, the spec requires that the
corresponding port message queue is emptied, so no messages can be
received after the call, even if they were sent from the worker before
it was terminated.
The spec doesn't require this of `self.close()`, and since Deno uses
different channels to send messages and to notify that the worker was
closed, messages might still arrive after the worker is known to be
closed, which are currently being dropped. This change fixes that.
The fix involves two parts: one on the JS side and one on the Rust side.
The JS side was using the `#terminated` flag to keep track of whether
the worker is known to be closed, without distinguishing whether further
messages should be dropped or not. This PR changes that flag to an
enum `#state`, which can be one of `"RUNNING"`, `"CLOSED"` or
`"TERMINATED"`.
The Rust side was removing the `WorkerThread` struct from the workers
table when a close control was received, regardless of whether there
were any messages left to read, which made any subsequent calls to
`op_host_recv_message` to return `Ok(None)`, as if there were no more
mesasges. This change instead waits for both a close control and for
the message channel's sender to be closed before the worker thread is
removed from the table.
This commit implements classic workers, but only when the `--enable-testing-features-do-not-use` flag is provided. This change is not user facing. Classic workers are used extensively in WPT tests. The classic workers do not support loading from disk, and do not support TypeScript.
Co-authored-by: Luca Casonato <hello@lcas.dev>
This commit removes implementation of "native plugins" and replaces
it with FFI API.
Effectively "Deno.openPlugin" API was replaced with "Deno.dlopen" API.
This commits adds adds "permissions" option to the test definitions
which allows tests to run with different permission sets than
the process's permission.
The change will only be in effect within the test function, once the
test has completed the original process permission set is restored.
Test permissions cannot exceed the process's permission.
You can only narrow or drop permissions, failure to acquire a
permission results in an error being thrown and the test case will fail.
This commit adds allowlist support to `--allow-run` flag.
Additionally `Deno.permissions.query()` allows to query for specific
programs within allowlist.
- Improves op performance.
- Handle op-metadata (errors, promise IDs) explicitly in the op-layer vs
per op-encoding (aka: out-of-payload).
- Remove shared queue & custom "asyncHandlers", all async values are
returned in batches via js_recv_cb.
- The op-layer should be thought of as simple function calls with little
indirection or translation besides the conceptually straightforward
serde_v8 bijections.
- Preserve concepts of json/bin/min as semantic groups of their
inputs/outputs instead of their op-encoding strategy, preserving these
groups will also facilitate partial transitions over to v8 Fast API for the
"min" and "bin" groups
This commit adds new option to "Worker" Web API that allows to
configure permissions.
New "Worker.deno.permissions" option can be used to define limited
permissions to the worker thread by either:
- inherit set of parent thread permissions
- use limited subset of parent thread permissions
- revoke all permissions (full sandbox)
In order to achieve this functionality "CliModuleLoader"
was modified to accept "initial permissions", which are used
for top module loading (ie. uses parent thread permission set
to load top level module of a worker).
This commit moves Deno JS runtime, ops, permissions and
inspector implementation to new "deno_runtime" crate located
in "runtime/" directory.
Details in "runtime/README.md".
Co-authored-by: Ryan Dahl <ry@tinyclouds.org>