This commit improves permission prompts by adding an option
to print a full trace of where the permissions is being requested.
Due to big performance hint of stack trace collection, this is only
enabled when `DENO_TRACE_PERMISSIONS` env var is present.
Closes https://github.com/denoland/deno/issues/20756
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Also removes permissions being passed in for node resolution. It was
completely useless because we only checked it for reading package.json
files, but Deno reading package.json files for resolution is perfectly
fine.
My guess is this is also a perf improvement because Deno is doing less
work.
This commit fixes passing `MessagePort` instances to
`WorkerOptions.workerData`.
Before they were not serialized and deserialized properly when spawning
a worker thread.
Closes https://github.com/denoland/deno/issues/22935
Issue https://github.com/denoland/deno/issues/22222
![image](https://github.com/denoland/deno/assets/34997667/2af8474b-b919-4519-98ce-9d29bc7829f2)
This PR moves `runtime/permissions` code to a upstream crate called
`deno_permissions`. The `deno_permissions::PermissionsContainer` is put
into the OpState and can be used instead of the current trait-based
permissions system.
For this PR, I've migrated `deno_fetch` to the new crate but kept the
rest of the trait-based system as a wrapper of `deno_permissions` crate.
Doing the migration all at once is error prone and hard to review.
Comparing incremental compile times for `ext/fetch` on Mac M1:
| profile | `cargo build --bin deno` | `cargo plonk build --bin deno` |
| --------- | ------------- | ------------------- |
| `debug` | 20 s | 0.8s |
| `release` | 4 mins 12 s | 1.4s |
This commit fixes race condition in "node:worker_threads" module were
the first message did a setup of "threadId", "workerData" and
"environmentData".
Now this data is passed explicitly during workers creation and is set up
before any user code is executed.
Closes https://github.com/denoland/deno/issues/22783
Closes https://github.com/denoland/deno/issues/22672
---------
Co-authored-by: Satya Rohith <me@satyarohith.com>
This commit adds granular `--unstable-*` flags:
- "--unstable-broadcast-channel"
- "--unstable-ffi"
- "--unstable-fs"
- "--unstable-http"
- "--unstable-kv"
- "--unstable-net"
- "--unstable-worker-options"
- "--unstable-cron"
These flags are meant to replace a "catch-all" flag - "--unstable", that
gives a binary control whether unstable features are enabled or not. The
downside of this flag that allowing eg. Deno KV API also enables the FFI
API (though the latter is still gated with a permission).
These flags can also be specified in `deno.json` file under `unstable`
key.
Currently, "--unstable" flag works the same way - I will open a follow
up PR that will print a warning when using "--unstable" and suggest to use
concrete "--unstable-*" flag instead. We plan to phase out "--unstable"
completely in Deno 2.
To fix bugs around detection of when node emulation is required, we will
just eagerly initialize it. The improvements we make to reduce the
impact of the startup time:
- [x] Process stdin/stdout/stderr are lazily created
- [x] node.js global proxy no longer allocates on each access check
- [x] Process checks for `beforeExit` listeners before doing expensive
shutdown work
- [x] Process should avoid adding global event handlers until listeners
are added
Benchmarking this PR (`89de7e1ff`) vs main (`41cad2179`)
```
12:36 $ third_party/prebuilt/mac/hyperfine --warmup 100 -S none './deno-41cad2179 run ./empty.js' './deno-89de7e1ff run ./empty.js'
Benchmark 1: ./deno-41cad2179 run ./empty.js
Time (mean ± σ): 24.3 ms ± 1.6 ms [User: 16.2 ms, System: 6.0 ms]
Range (min … max): 21.1 ms … 29.1 ms 115 runs
Benchmark 2: ./deno-89de7e1ff run ./empty.js
Time (mean ± σ): 24.0 ms ± 1.4 ms [User: 16.3 ms, System: 5.6 ms]
Range (min … max): 21.3 ms … 28.6 ms 126 runs
```
Fixes https://github.com/denoland/deno/issues/20142
Fixes https://github.com/denoland/deno/issues/15826
Fixes https://github.com/denoland/deno/issues/20028
This commit changes the build process in a way that preserves already
registered ops in the snapshot. This allows us to skip creating hundreds of
"v8::String" on each startup, but sadly there is still some op registration
going on startup (however we're registering 49 ops instead of >200 ops).
This situation could be further improved, by moving some of the ops
from "runtime/" to a separate extension crates.
---------
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
Follow-up to #18210:
* we are passing the generated `cfg` object into the state function
rather than passing individual config fields
* reduce cloning dramatically by making the state_fn `FnOnce`
* `take` for `ExtensionBuilder` to avoid more unnecessary copies
* renamed `config` to `options`
This implements two macros to simplify extension registration and centralize a lot of the boilerplate as a base for future improvements:
* `deno_core::ops!` registers a block of `#[op]`s, optionally with type
parameters, useful for places where we share lists of ops
* `deno_core::extension!` is used to register an extension, and creates
two methods that can be used at runtime/snapshot generation time:
`init_ops` and `init_ops_and_esm`.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
There's no point for this API to expect result. If something fails it should
result in a panic during build time to signal to embedder that setup is
wrong.
Turns out we were cloning permissions which after prompting were discarded,
so the state of permissions was never preserved. To handle that we need to store
all permissions behind "Arc<Mutex<>>" (because there are situations where we
need to send them to other thread).
Testing and benching code still uses "Permissions" in most places - it's undesirable
to share the same permission set between various test/bench files - otherwise
granting or revoking permissions in one file would influence behavior of other test
files.
This commit removes "WorkerOptions.deno" option as a boolean,
as well as "WorkerOptions.deno.namespace" settings. Starting
with this commit all workers have access to "Deno" namespace
by default.
Calling `worker.terminate()` used to kill the worker's isolate and
then block until the worker's thread finished. This blocks the calling
thread if the worker's event loop was blocked in a sync op (as with
`Deno.sleepSync`), which wasn't realized at the time, but since the
worker's isolate was killed at that moment, it would not block the
calling thread if the worker was in a JS endless loop.
However, in #12831, in order to work around a V8 bug, worker
termination was changed to first set a signal to let the worker event
loop know that termination has been requested, and only kill the
isolate if the event loop has not finished after 2 seconds. However,
this change kept the blocking, which meant that JS endless loops in
the worker now blocked the parent for 2 seconds.
As it turns out, after #12831 it is fine to signal termination and
even kill the worker's isolate without waiting for the thread to
finish, so this change does that. However, that might leave the async
ops that receive messages and control data from the worker pending
after `worker.terminate()`, which leads to odd results from the op
sanitizer. Therefore, we set up a `CancelHandler` to cancel those ops
when the worker is terminated.
This commit:
- removes "fmt_errors::PrettyJsError" in favor of "format_js_error" fn
- removes "deno_core::JsError::create" and
"deno_core::RuntimeOptions::js_error_create_fn"
- adds new option to "deno_runtime::ops::worker_host::init"
Adds another callback to WebWorkerOptions that allows to execute
some modules before actual worker code executes. This allows to set up Node
global using std/node.
Fixes "op_set_exit_code" by sharing a single "Arc" between
all workers (via "op state") instead of having a "global" value stored in
"deno_runtime" crate. As a consequence setting an exit code is always
scoped to a tree of workers, instead of being overridable if there are
multiple worker tree (like in "deno test --jobs" subcommand).
Refactored "cli/main.rs" functions to return "Result<i32, AnyError>" instead
of "Result<(), AnyError>" so they can return exit code.
This panic could happen in the following cases:
- A non-fatal error being thrown from a worker, that doesn't terminate
the worker's execution, but propagates to the main thread without
being handled, and makes the main thread terminate.
- A nested worker being alive while its parent worker gets terminated.
- A race condition if the main event loop terminates the worker as part
of its last task, but the worker doesn't fully terminate before the
main event loop stops running.
This panic happens because a worker's event loop should have pending ops
as long as the worker isn't closed or terminated – but if an event loop
finishes running while it has living workers, its associated
`WorkerThread` structs will be dropped, closing the channels that keep
those ops pending.
This change adds a `Drop` implementation to `WorkerThread`, which
terminates the worker without waiting for a response. This fixes the
panic, and makes it so nested workers are automatically terminated once
any of their ancestors is closed or terminated.
This change also refactors a worker's termination code into a
`WorkerThread::terminate()` method.
Closes #11342.
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
When `worker.terminate()` is called, the spec requires that the
corresponding port message queue is emptied, so no messages can be
received after the call, even if they were sent from the worker before
it was terminated.
The spec doesn't require this of `self.close()`, and since Deno uses
different channels to send messages and to notify that the worker was
closed, messages might still arrive after the worker is known to be
closed, which are currently being dropped. This change fixes that.
The fix involves two parts: one on the JS side and one on the Rust side.
The JS side was using the `#terminated` flag to keep track of whether
the worker is known to be closed, without distinguishing whether further
messages should be dropped or not. This PR changes that flag to an
enum `#state`, which can be one of `"RUNNING"`, `"CLOSED"` or
`"TERMINATED"`.
The Rust side was removing the `WorkerThread` struct from the workers
table when a close control was received, regardless of whether there
were any messages left to read, which made any subsequent calls to
`op_host_recv_message` to return `Ok(None)`, as if there were no more
mesasges. This change instead waits for both a close control and for
the message channel's sender to be closed before the worker thread is
removed from the table.
This commit implements classic workers, but only when the `--enable-testing-features-do-not-use` flag is provided. This change is not user facing. Classic workers are used extensively in WPT tests. The classic workers do not support loading from disk, and do not support TypeScript.
Co-authored-by: Luca Casonato <hello@lcas.dev>
This commit removes implementation of "native plugins" and replaces
it with FFI API.
Effectively "Deno.openPlugin" API was replaced with "Deno.dlopen" API.