- [x] Avoid copying buffers.
https://encoding.spec.whatwg.org/#dom-textdecoder-decode
> Implementations are strongly encouraged to use an implementation
strategy that avoids this copy. When doing so they will have to make
sure that changes to input do not affect future calls to
[decode()](https://encoding.spec.whatwg.org/#dom-textdecoder-decode).
- [x] Special op to avoid string label deserialization and parsing.
(Ideally we should map labels to integers in JS)
- [x] Avoid webidl `Object.assign` when options is undefined.
Implements fast scheduling of deferred op futures.
```rs
#[op(fast)]
async fn op_read(
state: Rc<RefCell<OpState>>,
rid: ResourceId,
buf: &mut [u8],
) -> Result<u32, Error> {
// ...
}
```
The future is scheduled via a fast API call and polled by the event loop
after being woken up by its waker.
V8's JIT can do a better job knowing the argument count and also enable
fast call path (in future).
This also lets us call async ops without `opAsync`:
```js
const { ops } = Deno.core;
await ops.op_void_async();
```
this patch: 4405286 ops/sec
main: 3508771 ops/sec
example writeFile benchmark:
```
# before
time 188 ms rate 53191
time 168 ms rate 59523
time 167 ms rate 59880
time 166 ms rate 60240
time 168 ms rate 59523
time 173 ms rate 57803
time 183 ms rate 54644
# after
time 157 ms rate 63694
time 152 ms rate 65789
time 151 ms rate 66225
time 151 ms rate 66225
time 152 ms rate 65789
```
This revert has been discussed at length out-of-band (including with
@andreubotella). The realms work in impeding ongoing event loop and
performance work. We very much want to land realms but it needs to wait
until these lower-level refactors are complete. We hope to bring realms
back in a couple weeks.
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This PR makes pointer read methods of `Deno.UnsafePointerView` Fast API
compliant, with the exception of `getCString` which cannot be made fast
with current V8 Fast API.
Pull request #14019 enabled initial support for realms, but it did not
include support for async ops anywhere other than the main realm. The
main issue was that the `js_recv_cb` callback, which resolves promises
corresponding to async ops, was only set for the main realm, so async
ops in other realms would never resolve. Furthermore, promise ID's are
specific to each realm, which meant that async ops from other realms
would result in a wrong promise from the main realm being resolved.
This change creates a `ContextState` struct, similar to
`JsRuntimeState` but stored in a slot of each `v8::Context`, which
contains a `js_recv_cb` callback for each realm. Combined with a new
list of known realms, which stores them as `v8::Weak<v8::Context>`,
and a change in the `#[op]` macro to pass the current context to
`queue_async_op`, this makes it possible to send the results of
promises for different realms to their realm, and prevent the ID's
from getting mixed up.
Additionally, since promise ID's are no longer unique to the isolate,
having a single set of unrefed ops doesn't work. This change therefore
also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and
adds the lengths of the unrefed op sets for all known realms to get
the total number of unrefed ops to compare in the event loop.
Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
Streamlines a common middleware pattern and provides foundations for avoiding variably sized v8::ExternalReferences & enabling fully monomorphic op callpaths