This note about how `v8::SnapshotCreator::create_blob` must not be
called from a `HandleScope` stopped being relevant in #6801, and was
now attached to code that had nothing to do with `HandleScope`s.
Streamlines a common middleware pattern and provides foundations for avoiding variably sized v8::ExternalReferences & enabling fully monomorphic op callpaths
This commit adds proper support for import assertions and JSON modules.
Implementation of "core/modules.rs" was changed to account for multiple possible
module types, instead of always assuming that the code is an "ES module". In
effect "ModuleMap" now has knowledge about each modules' type (stored via
"ModuleType" enum). Module loading pipeline now stores information about
expected module type for each request and validates that expected type matches
discovered module type based on file's "MediaType".
Relevant tests were added to "core/modules.rs" and integration tests,
additionally multiple WPT tests were enabled.
There are still some rough edges in the implementation and not all WPT were
enabled, due to:
a) unclear BOM handling in source code by "FileFetcher"
b) design limitation of Deno's "FileFetcher" that doesn't download the same
module multiple times in a single run
Co-authored-by: Kitson Kelly <me@kitsonkelly.com>
Provide a programmatic means of intercepting rejected promises without a
.catch() handler. Needed for Node compat mode.
Also do a first pass at uncaughtException support because they're
closely intertwined in Node. It's like that Frank Sinatra song:
you can't have one without the other.
Stepping stone for #7013.
This commit adds an ability to "ref" or "unref" pending ops.
Up to this point Deno had a notion of "async ops" and "unref async ops";
the former keep event loop alive, while the latter do not block event loop
from finishing. It was not possible to change between op types after
dispatching, one had to decide which type to use before dispatch.
Instead of storing ops in two separate "FuturesUnordered" collections,
now ops are stored in a single collection, with supplemental "HashSet"
storing ids of promises that were "unrefed".
Two APIs were added to "Deno.core":
"Deno.core.refOp(promiseId)" which allows to mark promise id
to be "refed" and keep event loop alive (the default behavior)
"Deno.core.unrefOp(promiseId)" which allows to mark promise
id as "unrefed" which won't block event loop from exiting
This commit adds several new "Deno.core" bindings:
* "setNextTickCallback"
* "hasScheduledTick"
* "setHasScheduledTick"
* "runMicrotasks"
Additionally it changes "Deno.core.setMacrotaskCallback" to
allow registering multiple callbacks. All these changes were necessary
to polyfill "process.nextTick" in Node compat layer.
Co-authored-by: Ben Noordhuis <info@bnoordhuis.nl>
Currently all async ops are polled lazily, which means that op
initialization code is postponed until control is yielded to the event
loop. This has some weird consequences, e.g.
```js
let listener = Deno.listen(...);
let conn_promise = listener.accept();
listener.close();
// `BadResource` is thrown. A reasonable error would be `Interrupted`.
let conn = await conn_promise;
```
JavaScript promises are expected to be eagerly evaluated. This patch
makes ops actually do that.
Decouple JsRuntime::sync_ops_cache() from the availability of the Deno.* namespace in the global scope
This avoids crashes when calling sync_ops_cache() on a bootstrapped WebWorker who has dropped its Deno.* namespace
It's also just cleaner and more robust ...
This commit fixes a problem where loading and executing multiple
modules leads to all of the having "import.meta.main" set to true.
Following Rust APIs were deprecated:
- deno_core::JsRuntime::load_module
- deno_runtime::Worker::execute_module
- deno_runtime::WebWorker::execute_module
Following Rust APIs were added:
- deno_core::JsRuntime::load_main_module
- deno_core::JsRuntime::load_side_module
- deno_runtime::Worker::execute_main_module
- deno_runtime::Worker::execute_side_module
- deno_runtime::WebWorker::execute_main_module
Trying to load multiple "main" modules into the runtime now results in an
error. If user needs to load additional "non-main" modules they should use
APIs for "side" module.
Oneshot is more appropriate because mod_evaluate() only sends a single
value.
It also makes it easier to use it correctly. As an embedder, I wasn't
sure if I'm expected to drain the channel or not.