This commit renames "JsRuntime::execute" to "JsRuntime::execute_script". Additionally
same renames were applied to methods on "deno_runtime::Worker" and
"deno_runtime::WebWorker".
A new macro was added to "deno_core" called "located_script_name" which
returns the name of Rust file alongside line no and col no of that call site.
This macro is useful in combination with "JsRuntime::execute_script"
and allows to provide accurate place where "one-off" JavaScript scripts
are executed for internal runtime functions.
Co-authored-by: Nayeem Rahman <nayeemrmn99@gmail.com>
This commit changes module loading implementation in "deno_core"
to call "ModuleLoader::prepare" hook only once per entry point.
This is done to avoid multiple type checking of the same code
in case of duplicated dynamic imports.
Relevant code in "cli/module_graph.rs" was updated as well.
This speeds up incremental rebuild when only touching JS files by 13-15%
Rebuild time after `touch 01_broadcast_channel.js`:
main: run 1 49.18s, run 2 50.34s
this: run 1 43.12s, run 2 43.19s
This commit moves implementation of "JsRuntimeInspector" to "deno_core" crate.
To achieve that following changes were made:
* "Worker" and "WebWorker" no longer own instance of "JsRuntimeInspector",
instead it is now owned by "deno_core::JsRuntime".
* Consequently polling of inspector is no longer done in "Worker"/"WebWorker",
instead it's done in "deno_core::JsRuntime::poll_event_loop".
* "deno_core::JsRuntime::poll_event_loop" and "deno_core::JsRuntime::run_event_loop",
now accept "wait_for_inspector" boolean that tells if event loop should still be
"pending" if there are active inspector sessions - this change fixes the problem
that inspector disconnects from the frontend and process exits once the code has
stopped executing.
This commit moves bulk of the logic related to module loading
from "JsRuntime" to "ModuleMap".
Next steps are to rewrite the actual loading logic (represented by
"RecursiveModuleLoad") to be a part of "ModuleMap" as well --
that way we will be able to track multiple module loads from within
the map which should help me solve the problem of concurrent
loads (since all info about currently loading/loaded modules will
be contained in the ModuleMap, so we'll be able to know if actually
all required modules have been loaded).
This ensures that provided extensions are all correctly setup and ready to use once the JsRuntime constructor returns
Note: this will also initialize ops for to-be-snapshotted runtimes
Extensions allow declarative extensions to "JsRuntime" (ops, state, JS or middleware).
This allows for:
- `op_crates` to be plug-and-play & self-contained, reducing complexity leaked to consumers
- op middleware (like metrics_op) to be opt-in and for new middleware (unstable, tracing,...)
- `MainWorker` and `WebWorker` to be composable, allowing users to extend workers with their ops whilst benefiting from the other infrastructure (inspector, etc...)
In short extensions improve deno's modularity, reducing complexity and leaky abstractions for embedders and the internal codebase.
General cleanup of module loading code, tried to reduce indentation in various methods
on "JsRuntime" to improve readability.
Added "JsRuntime::handle_scope" helper function, which returns a "v8::HandleScope".
This was done to reduce a code pattern that happens all over the "deno_core".
Additionally if event loop hangs during loading of dynamic modules a list of
currently pending dynamic imports is printed.
Even if bootstrapping the JS runtime is low level, it's an abstraction leak of
core to require users to call `Deno.core.ops()` in JS space.
So instead we're introducing a `JsRuntime::sync_ops_cache()` method,
once we have runtime extensions a new runtime will ensure the ops
cache is setup (for the provided extensions) and then loading/unloading
plugins should be the only operations that require op cache syncs
`init()` was previously needed to init the shared queue, but now that it's
gone `init()` only registers the async msg handler which is snapshot
safe and constant since the op layer refactor.
- Improves op performance.
- Handle op-metadata (errors, promise IDs) explicitly in the op-layer vs
per op-encoding (aka: out-of-payload).
- Remove shared queue & custom "asyncHandlers", all async values are
returned in batches via js_recv_cb.
- The op-layer should be thought of as simple function calls with little
indirection or translation besides the conceptually straightforward
serde_v8 bijections.
- Preserve concepts of json/bin/min as semantic groups of their
inputs/outputs instead of their op-encoding strategy, preserving these
groups will also facilitate partial transitions over to v8 Fast API for the
"min" and "bin" groups
In case JavaScript throws an unhandled error, part of the "shared_queue" could
be still unprocessed.
If this is the case; throw the js runtime error instead of asserting on the
queue size not being 0.
This commit rewrites implementation of "JsRuntime::mod_evaluate".
Event loop is no longer polled automatically and users must manually
drive event loop forward after calling "mod_evaluate".
Co-authored-by: Nayeem Rahman <nayeemrmn99@gmail.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit rewrites "JsRuntime::poll" function to fix a corner case that
might caused "overflown_response" to be overwritten by other overflown response.
The logic has been changed to allow returning multiple overflown response
alongside responses from shared queue.
This commit adds two new "Deno.core" APIs:
- "Deno.core.serialize"
- "Deno.core.deserialize"
These APIs are used to provide structured cloning of values
and will be used for further web worker implementation.
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit rewrites initialisation of the "shared queue" and
in effect prevents from double execution of "core/core.js" and
"core/error.js".
Previously both of these files were executed every time a "JsRuntime"
was created. That lead to a situation where one copy of each script
was included in the snapshot and then another copy would be
executed after loading the snapshot.
Effectively "JsRuntime::shared_init" was removed; instead execution
of those scripts and actual initialisation of shared queue
was split into two helper functions: "JsRuntime::js_init" and
"JsRuntime::share_queue_init".
Additionally stale TODO comments were removed.