The yarn.lock file is moved from //third_party to the root of
the main repository. This is where other package metadata
files (e.g. Cargo.lock and package.json) are also located.
- Fixes cargo publish on deno_typescript, deno_cli_snapshots, and
deno_cli.
- Combines cli_snapshots and js into one directory.
- Extracts TS version at compile time rather than runtime
- Bumps version awkwardly - it was necessary to test end-to-end
publishing. Sorry.
- Adds git submodule deno_typescript/typescript
* Remove reference to removed dir 'third_party/rust_crates'.
* Remove reference to unused environment variable 'DENO_NINJA_PATH'.
* Remove helper functions 'root()' and 'tp()'.
* Move definition of 'third_party_path' to build.py.
* Move definition of 'gn_exe()' to setup.py.
* Move 'download_sccache()' and 'download_hyperfine()' from prebuilt.py
to third_party.py, and delete prebuilt.py.
* Add helper function 'get_platform_dir_name()' to locate the
platform-specific 'v8/buildtools/<platform>' and
'prebuilt/<platform>' directories.
* Add helper function 'get_prebuilt_tool_path()' that returns the full
path to a platform-specific executable in //prebuilt.
* Cosmetic improvements.
//build was updated and our patch rebased:
https://github.com/denoland/chromium_build/tree/20190910_win_clang_depfile
V8 has removed the binaries third_party/v8/buildtools/*/gn.sha1 and started
using CIPD. In this patch, I've hacked in the original .sha1 files and continue to
use download_from_google_storage instead of the new CIPD. This will be fixed
in later work.
Instead of using core/snapshot_creator.rs, instead two crates are
introduced which allow building the snapshot during build.rs.
Rollup is removed and replaced with our own bundler. This removes
the Node build dependency. Modules in //js now use Deno-style imports
with file extensions, rather than Node style extensionless imports.
This improves incremental build time when changes are made to //js files
by about 40 seconds.
* rename `ModuleMetaData` to `SourceFile` and remove TS specific
functionality
* add `TsCompiler` struct encapsulating processing of TypeScript files
* move `SourceMapGetter` trait implementation to `//cli/compiler.rs`
* add low-level `DiskCache` API for general purpose caches and use it in
`DenoDir` and `TsCompiler` for filesystem access
* don't use hash-like filenames for compiled modules, instead use
metadata file for storing compilation hash
* add `SourceFileCache` for in-process caching of loaded files for fast
subsequent access
* define `SourceFileFetcher` trait encapsulating loading of local and
remote files and implement it for `DenoDir`
* define `use_cache` and `no_fetch` flags on `DenoDir` instead of using
in fetch methods