Turns out we only virtualized it so one could have a `Console` property,
and the other one not. We can just make this `console.Console` available
everywhere.
This commit rewrites the internal `version` module that exported
various information about the current executable. Instead of exporting
several consts, we are now exporting a single const structure that
contains all the necessary information.
This is the first step towards cleaning up how we use this information
and should allow us to use SUI to be able to patch this information
in already produced binary making it easier to cut new releases.
---------
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
Linux/macos only currently.
Part of https://github.com/denoland/deno/issues/23524 (fixes it on
platforms other than windows).
Part of #16899 (fixes it on platforms other than windows).
After this PR, playwright is functional on mac/linux.
Adds a `parallel` flag to `deno serve`. When present, we spawn multiple
workers to parallelize serving requests.
```bash
deno serve --parallel main.ts
```
Currently on linux we use `SO_REUSEPORT` and rely on the fact that the
kernel will distribute connections in a round-robin manner.
On mac and windows, we sort of emulate this by cloning the underlying
file descriptor and passing a handle to each worker. The connections
will not be guaranteed to be fairly distributed (and in practice almost
certainly won't be), but the distribution is still spread enough to
provide a significant performance increase.
---
(Run on an Macbook Pro with an M3 Max, serving `deno.com`
baseline::
```
❯ wrk -d 30s -c 125 --latency http://127.0.0.1:8000
Running 30s test @ http://127.0.0.1:8000
2 threads and 125 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 239.78ms 13.56ms 330.54ms 79.12%
Req/Sec 258.58 35.56 360.00 70.64%
Latency Distribution
50% 236.72ms
75% 248.46ms
90% 256.84ms
99% 268.23ms
15458 requests in 30.02s, 2.47GB read
Requests/sec: 514.89
Transfer/sec: 84.33MB
```
this PR (`with --parallel` flag)
```
❯ wrk -d 30s -c 125 --latency http://127.0.0.1:8000
Running 30s test @ http://127.0.0.1:8000
2 threads and 125 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 117.40ms 142.84ms 590.45ms 79.07%
Req/Sec 1.33k 175.19 1.77k 69.00%
Latency Distribution
50% 22.34ms
75% 223.67ms
90% 357.32ms
99% 460.50ms
79636 requests in 30.07s, 12.74GB read
Requests/sec: 2647.96
Transfer/sec: 433.71MB
```
Closes: https://github.com/denoland/deno/issues/22633
This commit adds support for `confirm` and `prompt` APIs,
that instead of reading from stdin are using notebook frontend
to show modal boxes and wait for answers.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commits adds the ability to set a would-be exit code
for the Deno process without forcing an immediate exit,
through the new `Deno.exitCode` API.
- **Implements `Deno.exitCode` getter and setter**: Adds support for
setting
and retrieving a would-be exit code via `Deno.exitCode`.
This allows for asynchronous cleanup before process termination
without immediately exiting.
- **Ensures type safety**: The setter for `Deno.exitCode` validates that
the provided value is a number, throwing a TypeError if not, to ensure
that
only valid exit codes are set.
Closes to #23605
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This is a primordialization effort to improve resistance against users
tampering with the global `Object` prototype.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Refs:
b4aa153097
I also removed the note about this being a temporary solution, as it
seems fair to assume it's unlikely to change in the foreseeable future,
but I might be wrong.
---------
Signed-off-by: Antoine du Hamel <duhamelantoine1995@gmail.com>
By default, `deno serve` will assign port 8000 (like `Deno.serve`).
Users may choose a different port using `--port`.
`deno serve /tmp/file.ts`
`server.ts`:
```ts
export default {
fetch(req) {
return new Response("hello world!\n");
},
};
```
When the response has been successfully send, we abort the
`Request.signal` property to indicate that all resources associated with
this transaction may be torn down.
Landing part of https://github.com/denoland/deno/pull/21903
This will allow us to more easily refactor `serveHttp` to live on top of
`serve` by splitting the websocket code out. There's probably a lot more
we could do here but this helps.
This commit moves logic of dispatching lifecycle events (
"load", "beforeunload", "unload") to be triggered from Rust.
Before that we were executing scripts from Rust, but now we
are storing references to functions from "99_main.js" and calling
them directly.
Prerequisite for https://github.com/denoland/deno/issues/23342
I'm unsure whether we're planning to make the `Deno.FsFile` constructor
illegal or remove `FsFile` from the `Deno.*` namspace in Deno 2. Either
way, this PR works towards the former. I'll create a superceding PR if
the latter is planned instead.
Towards #23089
This change removes deprecated methods from the `Deno.*` namespace when
the `DENO_FUTURE=1` environment variable is used.
Note: this does not address deprecated class properties and methods.
E.g. `Deno.Conn.rid`.
Slightly different approach to similar changes in #22386
Note that this doesn't use a warmup script -- we are actually just doing
more work at snapshot time.
This commit fixes race condition in "node:worker_threads" module were
the first message did a setup of "threadId", "workerData" and
"environmentData".
Now this data is passed explicitly during workers creation and is set up
before any user code is executed.
Closes https://github.com/denoland/deno/issues/22783
Closes https://github.com/denoland/deno/issues/22672
---------
Co-authored-by: Satya Rohith <me@satyarohith.com>
This commit changes how we figure out if we're running on main
thread in `node:worker_threads` module. Instead of relying on quirky
"magic variable" for a name to check if we're on main thread, we are
now explicitly passing this information during bootstrapping of the
runtime. As a side effect, `WorkerOptions.name` is more useful
and matches what Node.js does more closely (though not fully).
Towards https://github.com/denoland/deno/issues/22783
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Improves #19100
Fixes #20356
Replaces #20428
Changes made in deno_core to support this:
- [x] Errors must be handled in setTimeout callbacks
- [x] Microtask ordering is not-quite-right
- [x] Timer cancellation must be checked right before dispatch
- [x] Timer sanitizer
- [x] Move high-res timer to deno_core
- [x] Timers need opcall tracing