Currently almost every `JsRealm` method has a `&mut JsRuntime`
argument. This argument, however, is only used to get the runtime's
corresponding isolate. Given that a mutable reference to the
corresponding `v8::Isolate` can be reached from many more places than
a mutable reference to the `JsRuntime` (for example, by derefing a V8
scope), changing that will make `JsRealm` usable from many more places
than it currently is.
This commit adds support for "unhandledrejection" event.
This event will trigger event listeners registered using:
"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.
This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.
Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
When a dynamically imported module gets resolved, any code that comes after an
await import() to that module will continue running. However, if that is the
last code in the evaluation of another dynamically imported module, that second
module will not resolve until the next iteration of the event loop, even though
it does not depend on the event loop at all.
When the event loop is being blocked by a long-running operation, such as a
long-running timer, or by an async op that might never end, such as with workers
or BroadcastChannels, that will result in the second dynamically imported module
not being resolved for a while, or ever.
This change fixes this by running the dynamic module loading steps in a loop
until no more dynamic modules can be resolved.
Keep a cache for source maps and source lines.
We sort of already had a cache argument for source map lookup
functions but we just passed an empty map instead of storing it.
Extended it to cache source line lookups as well and plugged it
into runtime state.
This commit adds "Deno.core.setFormatExceptionCallback" which
can be used to provide custom formatting for errors. It is useful
in cases when user throws something that is non-Error (eg.
a string, plain object, etc).
- Introduced optional callback for Deno.core.serialize API, that returns
cloning error if there is one.
- Removed try/catch in seralize structured clone function and throw error from
callback.
- Removed "Object with a getter that throws" assertion from WPT.
This reverts commit 10e50a1207
Alternative to #13217, IMO the tradeoffs made by #10786 aren't worth it.
It breaks abstractions (crates being self-contained, deno_core without snapshotting etc...) and causes pain points / gotchas for both embedders & devs for a relatively minimal gain in incremental build time ...
Closes #11030
This commit moves "op_format_location" to "core/ops_builtin.rs"
and removes "Deno.core.createPrepareStackTrace" in favor of
"Deno.core.prepareStackTrace".
Co-authored-by: Aaron O'Mullan <aaron.omullan@gmail.com>
This commit:
- removes "fmt_errors::PrettyJsError" in favor of "format_js_error" fn
- removes "deno_core::JsError::create" and
"deno_core::RuntimeOptions::js_error_create_fn"
- adds new option to "deno_runtime::ops::worker_host::init"
This commit adds tentative support for multiple realms in "deno_core".
It adds the "JsRealm" API that adds methods like "JsRuntime"'s
"handle_scope", "global_object" and "execute_script" specific to the realm.
This commit adds "aggregated" field to "deno_core::JsError" that stores
instances of "JsError" recursively to properly handle "AggregateError"
formatting. Appropriate logics was added to "PrettyJsError" and
"console" API to format AggregateErrors.
Co-authored-by: Nayeem Rahman <nayeemrmn99@gmail.com>
The following transformations gradually faced by "JsError" have all been
moved up front to "JsError::from_v8_exception()":
- finding the first non-"deno:" source line;
- moving "JsError::script_resource_name" etc. into the first error stack
in case of syntax errors;
- source mapping "JsError::script_resource_name" etc. when wrapping
the error even though the frame locations are source mapped earlier;
- removing "JsError::{script_resource_name,line_number,start_column,end_column}"
entirely in favour of "js_error.frames.get(0)".
We also no longer pass a js-side callback to "core/02_error.js" from cli.
I avoided doing this on previous occasions because the source map lookups
were in an awkward place.
This commit changes "deno test" to better denote user output coming
from test cases.
This is done by printing "---- output ----" and "---- output end ----"
markers if an output is produced. The output from "console" and
"Deno.core.print" is captured, as well as direct writes to "Deno.stdout"
and "Deno.stderr".
To achieve that new APIs were added to "deno_core" crate, that allow
to replace an existing resource with a different one (while keeping resource
ids intact). Resources for stdout and stderr are replaced by pipes.
Co-authored-by: David Sherret <dsherret@gmail.com>
This note about how `v8::SnapshotCreator::create_blob` must not be
called from a `HandleScope` stopped being relevant in #6801, and was
now attached to code that had nothing to do with `HandleScope`s.
Streamlines a common middleware pattern and provides foundations for avoiding variably sized v8::ExternalReferences & enabling fully monomorphic op callpaths
When an exception is thrown during the processing of streaming WebAssembly,
`op_wasm_streaming_abort` is called. This op calls into V8, which synchronously
rejects the promise and calls into the promise rejection handler, if applicable.
But calling an op borrows the isolate's `JsRuntimeState` for the duration of the
op, which means it is borrowed when V8 calls into `promise_reject_callback`,
which tries to borrow it again, panicking.
This change changes `op_wasm_streaming_abort` from an op to a binding
(`Deno.core.abortWasmStreaming`). Although that binding must borrow the
`JsRuntimeState` in order to access the `WasmStreamingResource` stored in the
`OpTable`, it also takes ownership of that `WasmStreamingResource` instance,
which means it can drop any borrows of the `JsRuntimeState` before calling into
V8.