Refs:
b4aa153097
I also removed the note about this being a temporary solution, as it
seems fair to assume it's unlikely to change in the foreseeable future,
but I might be wrong.
---------
Signed-off-by: Antoine du Hamel <duhamelantoine1995@gmail.com>
This makes `create_runtime_snapshot` more useful for embedders who add
their own extension(s) to the runtime in build scripts.
---------
Signed-off-by: Matt Mastracci <matthew@mastracci.com>
Co-authored-by: Matt Mastracci <matthew@mastracci.com>
By default, `deno serve` will assign port 8000 (like `Deno.serve`).
Users may choose a different port using `--port`.
`deno serve /tmp/file.ts`
`server.ts`:
```ts
export default {
fetch(req) {
return new Response("hello world!\n");
},
};
```
When the response has been successfully send, we abort the
`Request.signal` property to indicate that all resources associated with
this transaction may be torn down.
Landing part of https://github.com/denoland/deno/pull/21903
This will allow us to more easily refactor `serveHttp` to live on top of
`serve` by splitting the websocket code out. There's probably a lot more
we could do here but this helps.
Embedders may have special requirements around file opening, so we add a
new `check_open` permission check that is called as part of the file
open process.
This PR enables V8 code cache for ES modules and for `require` scripts
through `op_eval_context`. Code cache artifacts are transparently stored
and fetched using sqlite db and are passed to V8. `--no-code-cache` can
be used to disable.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit moves logic of dispatching lifecycle events (
"load", "beforeunload", "unload") to be triggered from Rust.
Before that we were executing scripts from Rust, but now we
are storing references to functions from "99_main.js" and calling
them directly.
Prerequisite for https://github.com/denoland/deno/issues/23342
I'm unsure whether we're planning to make the `Deno.FsFile` constructor
illegal or remove `FsFile` from the `Deno.*` namspace in Deno 2. Either
way, this PR works towards the former. I'll create a superceding PR if
the latter is planned instead.
Towards #23089
The permission prompt doesn't wait for quiescent input, so someone
pasting a large text file into the console may end up losing the prompt.
We enforce a minimum human delay and wait for a 100ms quiescent period
before we write and accept prompt input to avoid this problem.
This does require adding a human delay in all prompt tests, but that's
pretty straightforward. I rewrote the locked stdout/stderr test while I
was in here.
This change removes deprecated methods from the `Deno.*` namespace when
the `DENO_FUTURE=1` environment variable is used.
Note: this does not address deprecated class properties and methods.
E.g. `Deno.Conn.rid`.
Slightly different approach to similar changes in #22386
Note that this doesn't use a warmup script -- we are actually just doing
more work at snapshot time.
This commit fixes passing `MessagePort` instances to
`WorkerOptions.workerData`.
Before they were not serialized and deserialized properly when spawning
a worker thread.
Closes https://github.com/denoland/deno/issues/22935
Skips the access check if the specific unary permission is in an
all-granted state. Generally prevents an allocation or two.
Hooks up a quiet "all" permission that is automatically inherited. This
permission will be used in the future to indicate that the user wishes
to accept all side-effects of the permissions they explicitly granted.
The "all" permission is an "ambient flag"-style permission that states
whether "allow-all" was passed on the command-line.