* Properly track isFile, isSymlink, isDirectory
These don't exhaust all the possibilities, so none of them should be
defined as "neither of the others".
* empty
1. Array elements are now grouped the same as in Node.js
2. Limit to 100 (Node.js default) elements to display in iterable
3. Print each element in new line if excessing max line length (same as in Node.js)
4. Print length of the TypedArray
5. Print information about empty items in Array
This is a first pass implementation which is still missing several important
features:
- support for --inspect-brk (#4503)
- support for source maps (#4501)
- support for piping console.log to devtools console (#4502)
Co-authored-by: Bert Belder <bertbelder@gmail.com>
Co-authored-by: Matt Harrison <mt.harrison86@gmail.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
* Remove DENO_BUILD_MODE and DENO_BUILD_PATH
Also remove outdated docs related to ninja/gn.
* fix
* remove parameter to build_mode()
* remove arg parsing from benchmark.py
This a complex boring PR that shifts around code (primarily) in cli/fs.rs and
cli/ops/fs.rs. The gain of this refactoring is to ease the way for #4188 and
#4017, and also to avoid some future development pain.
Mostly there is no change in functionality. Except:
* squashed bugs where op_utime and op_chown weren't using `resolve_from_cwd`
* eliminated the use of the external `remove_dir_all` crate.
* op_chmod now only queries metadata to verify file/dir exists on Windows (it
will already fail on Unix if it doesn't)
* op_chown now verifies the file/dir's existence on Windows like chmod does.
* add tests for "Deno.core.encode" and "Deno.core.decode" for empty inputs
* use "Deno.core.encode" in "TextEncoder"
* use "Deno.core.decode" in "TextDecoder"
* remove "core_decode" and "core_encode" benchmarks
After splitting "failFast" and "exitOnFail" arguments, there was a situation where failing tests did not exit with code 1.
* fixed argument value passed to Deno.runTests() in deno test
* fixed argument value passed to Deno.runTests() in std/testing/runner.ts
* added integration tests for deno test to ensure failFast and exitOnFail work as expected
* don't write test file to file system, but keep it in memory
This PR brings assertOps and assertResources sanitizers to Deno.test() API.
assertOps checks that test doesn't leak async ops, ie. there are no unresolved
promises originating from Deno APIs. Enabled by default, can be disabled using
Deno.TestDefinition.disableOpSanitizer.
assertResources checks that test doesn't leak resources, ie. all resources used
in test are closed. For example; if a file is opened during a test case it must be
explicitly closed before test case finishes. It's most useful for asynchronous
generators. Enabled by default, can be disabled using
Deno.TestDefinition.disableResourceSanitizer.
We've used those sanitizers in internal runtime tests and it proved very useful in
surfacing incorrect tests which resulted in interference between the tests.
All tests have been sanitized.
Closes #4208
Fixes #4101
Previously, we would just provide the raw JSON to the TypeScript
compiler worker, but TypeScript does not transform JSON. This caused
a problem when emitting a bundle, that the JSON would just be "inlined"
into the output, instead of being transformed into a module.
This fixes this problem by providing the compiled JSON to the TypeScript
compiler, so TypeScript just sees JSON as a "normal" TypeScript module.
This PR attempts to fix intermittent errors occurring on Windows for "cli/tests/unit_test_runner.ts." Runner has been reworked to create only single TCP listener instead of one listener per worker.
Additionally worker doesn't close TCP socket - it waits for parent process to close the socket and only then exits.
This commit changes output of default test reporter to resemble output from Rust test runner;
first the name of running test is printed with "...", then after test has run result is printed on the same line.
* Split "Deno.TestEvent.Result" into "TestStart" and "TestEnd";
* changes TestReporter interface to support both events;
Co-authored-by: Ryan Dahl <ry@tinyclouds.org>
This commits add two new methods to "Deno.core" namespace: "encode" and "decode".
Those methods are bound in Rust to provide a) fast b) generally available of encoding and decoding UTF-8 strings.
Both methods are now used in "cli/js/dispatch_json.ts".
* drop server guard before unit test result check
To prevent cascading test failures when js_unit_test http server
guard is dropped before asserting that tests were successful.
This is really a band-aid and doesn't solve underlying issue with
http server.
* Update CLI for unit_test_runner.ts
* Change cli/js/tests/unit_test_runner.ts command line interface to work in 3
modes:
- "one-off" - run tests that match permissions of currently running
process
- "master" - run tests for all possible permission combinations, by
spawning subprocesses running in "worker" mode and communicating via
TCP socket; requires elevated permissions
- "worker" - run tests for set of permissions provided by CLI arg;
requires elevated permissions to setup TCP connection to "master";
after initial setup process drops permissions to given set
* Support filtering of tests by string passed after "--" CLI arg
* Update cli/js/tests/README.md
Rewrites "cli/js/unit_test_runner.ts" to communicate with spawned subprocesses
using TCP socket.
* Rewrite "Deno.runTests()" by factoring out testing logic to private "TestApi"
class. "TestApi" implements "AsyncIterator" that yields "TestEvent"s,
which is an interface for different types of event occuring during running
tests.
* Add "reporter" argument to "Deno.runTests()" to allow users to provide custom
reporting mechanism for tests. It's represented by "TestReporter" interface,
that implements hook functions for each type of "TestEvent". If "reporter"
is not provided then default console reporting is used (via
"ConsoleReporter").
* Change how "unit_test_runner" communicates with spawned suprocesses. Instead
of parsing text data from child's stdout, a TCP socket is created and used
for communication. "unit_test_runner" can run in either "master" or "worker"
mode. Former is responsible for test discovery and establishing needed
permission combinations; while latter (that is spawned by "master") executes
tests that match given permission set.
* Use "SocketReporter" that implements "TestReporter" interface to send output
of tests to "master" process. Data is sent as stringified JSON and then
parsed by "master" as structured data. "master" applies it's own reporting
logic to output tests to console (by reusing default "ConsoleReporter").
- moves signal definition from "cli/js/process.ts" to "cli/js/signals.ts"
- removes "cli/js/dispatch.ts"
- removes "cli/js/types.ts"
- moves web specific utilities to "cli/js/web/util.ts"
- moves compiler implementation to "cli/js/compiler/" directory
- moves more APIs to "cli/js/web":
* "console.ts"
* "console_table.ts"
* "performance.ts"
* "timers.ts"
* "workers.ts"
- removes some dead code from "cli/js/"
Listener and UDPConn are AsyncIterables instead of AsyncIterators.
The [Symbol.asyncIterator]()s are defined as generators and the
next() methods are gone.
"Listener/Socket has been closed" errors are now BadResource.
All Deno runtime test files were moved to cli/js/tests/ directory.
It makes a clear distinction that cli/js/tests/ contains code
that is run under Deno runtime as opposed to code in cli/js/ which
is used to create bundle and snapshot with "deno_typescript".
Following JS ops were moved to separate files in cli/js/ops directory:
- io
- process
- worker_host
- web_worker
- plugins
- timers
- signal
- permissions
Following JS ops were moved to separate files in cli/js/ops directory:
- compiler
- dispatch_json
- dispatch_minimal
- errors
- fetch
- fs_events
- os
- random
- repl
- resources
- runtime_compiler
- runtime
- tty
There's a lot of variation in doc comments and internal code about
whether chmod/0o777-style permissions are called `mode` or `perm`. (For
example, mkdir and writeFile choose differently.)
Had proposed earlier to go consistently with `perm`, but on balance devs
prefer to go with `mode`.