The WHATWG DOM specification has corrected the spelling of "slotable" to
"slottable".[1] This commit aligns our implementation accordingly.
[1]: https://github.com/whatwg/dom/pull/845
Related issue: https://github.com/denoland/deno/issues/19358.
This is a regression that seems to have been introduced in
https://github.com/denoland/deno/pull/18905. It looks to have been a
performance optimization.
The issue is probably easiest described with some code:
```ts
const target = new EventTarget();
const event = new Event("foo");
target.addEventListener("foo", () => {
console.log('base');
target.addEventListener("foo", () => {
console.log('nested');
});
});
target.dispatchEvent(event);
```
Essentially, the second event listener is being attached while the `foo`
event is still being dispatched. It should then not fire that second
event listener, but Deno currently does.
- Do not use `ReflectHas` in `isNode`.
- Avoid copying handler array when handlers.length == 1
- Avoid searching for path target when path.length == 1
```
Linux divy-2 5.19.0-1022-gcp #24~22.04.1-Ubuntu SMP Sun Apr 23 09:51:08 UTC 2023 x86_64 x86_64 x86_64 GNU/Linux
32GiB System memory
Intel(R) Xeon(R) CPU @ 3.10GHz
# main + https://github.com/denoland/deno/pull/18904
Msg/sec: 89326.750000
Msg/sec: 90320.000000
Msg/sec: 89576.250000
# this patch
Msg/sec: 97250.000000
Msg/sec: 97125.500000
Msg/sec: 97964.500000
```
This should produce a little less garbage and using an object here
wasn't really required.
---------
Co-authored-by: Aapo Alasuutari <aapo.alasuutari@gmail.com>
Co-authored-by: Leo Kettmeir <crowlkats@toaxl.com>
This commit changes how "unload" event is handled - before
this commit an event listener was added unconditionally in
the runtime bootstrapping function, which for some reason was
very expensive (0.3ms). Instead of adding an event listener,
a check was added to "dispatchEvent" function that performs
the same action (so it's only called if there's an event dispatched).
This commit renames "deno_core::InternalModuleLoader" to
"ExtModuleLoader" and changes the specifiers used by the
modules loaded from this loader to "ext:".
"internal:" scheme was really ambiguous and it's more characters than
"ext:", which should result in slightly smaller snapshot size.
Closes https://github.com/denoland/deno/issues/18020
This PR refactors all internal js files (except core) to be written as
ES modules.
`__bootstrap`has been mostly replaced with static imports in form in
`internal:[path to file from repo root]`.
To specify if files are ESM, an `esm` method has been added to
`Extension`, similar to the `js` method.
A new ModuleLoader called `InternalModuleLoader` has been added to
enable the loading of internal specifiers, which is used in all
situations except when a snapshot is only loaded, and not a new one is
created from it.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Relanding #12994
This commit adds support for "unhandledrejection" event.
This event will trigger event listeners registered using:
"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.
This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.
Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
This commit adds support for "unhandledrejection" event.
This event will trigger event listeners registered using:
"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.
This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.
Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
This commit adds brand checking to EventTarget. It also fixes a
bug where deno would crash if an abort signal was aborted on the
global addEventListener().
This commit fixes a failing WPT test by making EventTarget's
addEventListener() method throw if both the listener and the
signal option are null.
Fixes: https://github.com/denoland/deno/issues/14593
This commit fixes an error when user deletes "window" global JS
variable. Instead of relying on "window" or "globalThis" to dispatch
"load" and "unload" events, we are default to global scope of the
worker.
and all its subclasses including `AbortSignal` ...
Instead of storing associated data in a global `WeakMap` we store them as private attributes (via a Symbol) on the object instances