This flag was added to evaluate performance relative to tokio's threaded
runtime. Although it's faster in the HTTP benchmark, it's clear the runtime
is not the only perf problem.
Removing this flag will simplify further refactors, in particular
adopting the #[tokio::main] macro. This will be done in a follow up.
Ultimately we expect to move to the current thread runtime with Isolates
pinned to specific threads, but that will be a much larger refactor. The
--current-thread just complicates that effort.
- Bundles are fully standalone. They now include the shared loader with
`deno_typescript`.
- Refactor of the loader in `deno_typescript` to perform module
instantiation in a more
- Change of behaviour when an output file is not specified on the CLI.
Previously a default name was determined and the bundle written to that
file, now the bundle will be sent to `stdout`.
- Refactors in the TypeScript compiler to be able to support the concept
of a request type. This provides a cleaner abstraction and makes it
easier to support things like single module transpiles to the userland.
- Remove a "dangerous" circular dependency between `os.ts` and `deno.ts`,
and define `pid` and `noColor` in a better way.
- Don't bind early to `console` in `repl.ts`.
- Add an integration test for generating a bundle.
The yarn.lock file is moved from //third_party to the root of
the main repository. This is where other package metadata
files (e.g. Cargo.lock and package.json) are also located.
- Fixes cargo publish on deno_typescript, deno_cli_snapshots, and
deno_cli.
- Combines cli_snapshots and js into one directory.
- Extracts TS version at compile time rather than runtime
- Bumps version awkwardly - it was necessary to test end-to-end
publishing. Sorry.
- Adds git submodule deno_typescript/typescript
* Remove reference to removed dir 'third_party/rust_crates'.
* Remove reference to unused environment variable 'DENO_NINJA_PATH'.
* Remove helper functions 'root()' and 'tp()'.
* Move definition of 'third_party_path' to build.py.
* Move definition of 'gn_exe()' to setup.py.
* Move 'download_sccache()' and 'download_hyperfine()' from prebuilt.py
to third_party.py, and delete prebuilt.py.
* Add helper function 'get_platform_dir_name()' to locate the
platform-specific 'v8/buildtools/<platform>' and
'prebuilt/<platform>' directories.
* Add helper function 'get_prebuilt_tool_path()' that returns the full
path to a platform-specific executable in //prebuilt.
* Cosmetic improvements.
//build was updated and our patch rebased:
https://github.com/denoland/chromium_build/tree/20190910_win_clang_depfile
V8 has removed the binaries third_party/v8/buildtools/*/gn.sha1 and started
using CIPD. In this patch, I've hacked in the original .sha1 files and continue to
use download_from_google_storage instead of the new CIPD. This will be fixed
in later work.
Instead of using core/snapshot_creator.rs, instead two crates are
introduced which allow building the snapshot during build.rs.
Rollup is removed and replaced with our own bundler. This removes
the Node build dependency. Modules in //js now use Deno-style imports
with file extensions, rather than Node style extensionless imports.
This improves incremental build time when changes are made to //js files
by about 40 seconds.
* rename `ModuleMetaData` to `SourceFile` and remove TS specific
functionality
* add `TsCompiler` struct encapsulating processing of TypeScript files
* move `SourceMapGetter` trait implementation to `//cli/compiler.rs`
* add low-level `DiskCache` API for general purpose caches and use it in
`DenoDir` and `TsCompiler` for filesystem access
* don't use hash-like filenames for compiled modules, instead use
metadata file for storing compilation hash
* add `SourceFileCache` for in-process caching of loaded files for fast
subsequent access
* define `SourceFileFetcher` trait encapsulating loading of local and
remote files and implement it for `DenoDir`
* define `use_cache` and `no_fetch` flags on `DenoDir` instead of using
in fetch methods