Reduce the number of copies and allocations of script code by carrying
around ownership/reference information from creation time.
As an advantage, this allows us to maintain the identity of `&'static
str`-based scripts and use v8's external 1-byte strings (to avoid
incorrectly passing non-ASCII strings, debug `assert!`s gate all string
reference paths).
Benchmark results:
Perf improvements -- ~0.1 - 0.2ms faster, but should reduce garbage
w/external strings and reduces data copies overall. May also unlock some
more interesting optimizations in the future.
This requires adding some generics to functions, but manual
monomorphization has been applied (outer/inner function) to avoid code
bloat.
This commit disables compression of the TSC snapshot.
The compression only decreased the size of snapshot by 0.5Mb
and it took about 40s during release build to compress.
With recent gains in TS 5.0 upgrade in terms of size and performance
it makes sense to remove this compression.
This PR changes the inspect result of anonymous functions from
`[Function]` to `[Function (anonymous)]`. This behavior is aligned
to `util.inspect` of Node.js.
Moving some code around in `ext/node` is it's a bit better well defined
and makes it possible for others to embed it.
I expect to see no difference in startup perf with this change.
These functions don't need to be async, as they are only calling
synchronous JavaScript code. As a follow up, all 3 functions
should be merge together - this will reduce roundtrips for
calling V8 from Rust, which is somewhat expensive
This commit adds support for spawning Web Workers in self-contained
binaries created with "deno compile" subcommand.
As long as module requested in "new Worker" constructor is part of the
eszip (by means of statically importing it beforehand, or using "--include"
flag), then the worker can be spawned.
This change will enable dynamic imports and web workers to use modules
not reachable from the main module, by passing a list of extra side
module roots as options to `deno compile`.
This can be done by specifying "--include" flag that accepts a file path or a
URL. This flag can be specified multiple times, to include several modules.
The modules specified with "--include" flag, will be added to the produced
"eszip".
This commit changes the build process in a way that preserves already
registered ops in the snapshot. This allows us to skip creating hundreds of
"v8::String" on each startup, but sadly there is still some op registration
going on startup (however we're registering 49 ops instead of >200 ops).
This situation could be further improved, by moving some of the ops
from "runtime/" to a separate extension crates.
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Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
Follow-up to #18210:
* we are passing the generated `cfg` object into the state function
rather than passing individual config fields
* reduce cloning dramatically by making the state_fn `FnOnce`
* `take` for `ExtensionBuilder` to avoid more unnecessary copies
* renamed `config` to `options`
This implements two macros to simplify extension registration and centralize a lot of the boilerplate as a base for future improvements:
* `deno_core::ops!` registers a block of `#[op]`s, optionally with type
parameters, useful for places where we share lists of ops
* `deno_core::extension!` is used to register an extension, and creates
two methods that can be used at runtime/snapshot generation time:
`init_ops` and `init_ops_and_esm`.
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Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit removes compression for the runtime JS code.
It means that we will have a bigger binary, but faster startup. After
several discussion in the CLI team we decided it's worth to trade
about 3Mb of binary size for 2ms faster startup time. With WebGPU
removed in 35196eab27
it shouldn't have such a big impact on the binary size.
This PR _**temporarily**_ removes WebGPU (which has behind the
`--unstable` flag in Deno), due to performance complications due to its
presence.
It will be brought back in the future; as a point of reference, Chrome
will ship WebGPU to stable on 26/04/2023.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>