Reduce the number of copies and allocations of script code by carrying
around ownership/reference information from creation time.
As an advantage, this allows us to maintain the identity of `&'static
str`-based scripts and use v8's external 1-byte strings (to avoid
incorrectly passing non-ASCII strings, debug `assert!`s gate all string
reference paths).
Benchmark results:
Perf improvements -- ~0.1 - 0.2ms faster, but should reduce garbage
w/external strings and reduces data copies overall. May also unlock some
more interesting optimizations in the future.
This requires adding some generics to functions, but manual
monomorphization has been applied (outer/inner function) to avoid code
bloat.
Moving some code around in `ext/node` is it's a bit better well defined
and makes it possible for others to embed it.
I expect to see no difference in startup perf with this change.
These functions don't need to be async, as they are only calling
synchronous JavaScript code. As a follow up, all 3 functions
should be merge together - this will reduce roundtrips for
calling V8 from Rust, which is somewhat expensive
These methods are confusing because the arguments are backwards. I feel
like they should have never been added to `Option<T>` and that clippy
should suggest rewriting to
`map(...).unwrap_or(...)`/`map(...).unwrap_or_else(|| ...)`
https://github.com/rust-lang/rfcs/issues/1025
This commit changes current "deno_core::resolve_url_or_path" API to
"resolve_url_or_path_deprecated" and adds new "resolve_url_or_path"
API that requires to explicitly pass the directory from which paths
should be resolved to.
Some of the call sites were updated to use the new API, the reminder
of them will be updated in a follow up PR.
Towards landing https://github.com/denoland/deno/pull/15454
This has been bothering me for a while and it became more painful while
working on #18136 because injecting the shared progress bar became very
verbose. Basically we should move the creation of all these npm structs
up to a higher level.
This is a stepping stone for a future refactor where we can improve how
we create all our structs.
This commit removes "deno_core::RuntimeOptions::extensions_with_js".
Now it's embedders' responsibility to properly register extensions
that will not contains JavaScript sources when running from an existing
snapshot.
Prerequisite for https://github.com/denoland/deno/pull/18080
```
Benchmark 1: deno run -A ../empty.js
Time (mean ± σ): 20.5 ms ± 0.5 ms [User: 13.4 ms, System: 5.1 ms]
Range (min … max): 19.8 ms … 24.0 ms 119 runs
Benchmark 2: target/release/deno run -A ../empty.js
Time (mean ± σ): 18.8 ms ± 0.3 ms [User: 13.0 ms, System: 4.9 ms]
Range (min … max): 18.3 ms … 19.9 ms 129 runs
```
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This is a super basic initial implementation. We don't create a
`node_modules/.bin` folder at the moment and add it to the PATH like we
should which is necessary to make command name resolution in the
subprocess work properly (ex. you run a script that launches another
script that then tries to launch an "npx command"... this won't work
atm).
Closes #17492
This changes npm specifiers to be handled by deno_graph and resolved to
an npm package name and version when the specifier is encountered. It
also slightly changes how npm specifier resolution occurs—previously it
would collect all the npm specifiers and resolve them all at once, but
now it resolves them on the fly as they are encountered in the module
graph.
https://github.com/denoland/deno_graph/pull/232
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This PR fixes peer dependency resolution to only resolve peers based on
the current graph traversal path. Previously, it would resolve a peers
by looking at a graph node's ancestors, which is not correct because
graph nodes are shared by different resolutions.
It also stores more information about peer dependency resolution in the
lockfile.
This commits adds auto-discovery of "package.json" file when running
"deno run" and "deno task" subcommands. In case of "deno run" the
"package.json" is being looked up starting from the directory of the
script that is being run, stopping early if "deno.json(c)" file is found
(ie. FS tree won't be traversed "up" from "deno.json").
When "package.json" is discovered the "--node-modules-dir" flag is
implied, leading to creation of local "node_modules/" directory - we
did that, because most tools relying on "package.json" will expect
"node_modules/" directory to be present (eg. Vite). Additionally
"dependencies" and "devDependencies" specified in the "package.json"
are downloaded on startup.
This is a stepping stone to supporting bare specifier imports, but
the actual integration will be done in a follow up commit.
---------
Co-authored-by: David Sherret <dsherret@gmail.com>
This PR changes Node.js/npm compatibility layer to use polyfills for
built-in Node.js
embedded in the snapshot (that are coming from "ext/node" extension).
As a result loading `std/node`, either from
"https://deno.land/std@<latest>/" or
from "DENO_NODE_COMPAT_URL" env variable were removed. All code that is
imported via "npm:" specifiers now uses code embedded in the snapshot.
Several fixes were applied to various modules in "ext/node" to make
tests pass.
---------
Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
This commit moves some code around from "cli/node/mod.rs" to
"ext/node". Additionally "ext/node" was changed to factor out
"ops.rs" and "polyfill.rs" modules.
This commit removes "Deno.core" namespace. It is strictly private API
that has no stability guarantees, we were supposed to remove it long time ago.
Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
This commit changes signature of "deno_core::ModuleLoader::resolve" to pass
an enum indicating whether or not we're resolving a specifier for dynamic import.
Additionally "CliModuleLoader" was changes to store both "parent permissions" (or
"root permissions") as well as "dynamic permissions" that allow to check for permissions
in top-level module load an dynamic imports.
Then all code paths that have anything to do with Node/npm compat are now checking
for permissions which are passed from module loader instance associated with given
worker.
Turns out we were cloning permissions which after prompting were discarded,
so the state of permissions was never preserved. To handle that we need to store
all permissions behind "Arc<Mutex<>>" (because there are situations where we
need to send them to other thread).
Testing and benching code still uses "Permissions" in most places - it's undesirable
to share the same permission set between various test/bench files - otherwise
granting or revoking permissions in one file would influence behavior of other test
files.
In our `require()` implementation we use a special logic to resolve
"base path" when looking for matching packages, however this logic
is in contradiction to what needs to happen if there's a local
"node_modules"
directory used. This commit changes require implementation to be aware
if we're running off of global node modules cache or a local one.
This commit adds new "--inspect-wait" flag which works similarly
to "--inspect-brk" in that it waits for inspector session to be
established before running code. However it doesn't break on the first
statement of user code, but instead runs it as soon as a session
is established.
Supports npm specifiers for `deno install`. This will by default always
use a lockfile (which is generated on first run) unless `--no-lock` is
specified.
This PR makes it possible for applications to create workers from custom
snapshots to improve runtime performance (without having to fork/copy
`runtime/workers.rs`).
Changes how built-in Node modules are mapped to polyfills
from "deno_std". Instead of intertwining this logic into Node
resolution logic, we map them to "NodeResolution::BuiltIn"
which are remapped to "deno_std" URLs in ProcState.
This commit removes "compat" mode. We shipped support for "npm:" specifier
support in v1.25 and that is preferred way to interact with Node code that we
will iterate and improve upon.