Adds error event dispatching for queueMicrotask(). Consequently unhandled errors are now reported with Deno.core.terminate(), which is immune to the existing quirk with plainly thrown errors (#14158).
This commit adds new "import.meta.resolve()" API which
allows to resolve specifiers relative to the module the API
is called in. This API supports resolving using import maps.
Relanding #12994
This commit adds support for "unhandledrejection" event.
This event will trigger event listeners registered using:
"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.
This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.
Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
This commit adds support for "unhandledrejection" event.
This event will trigger event listeners registered using:
"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.
This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.
Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
When a dynamically imported module gets resolved, any code that comes after an
await import() to that module will continue running. However, if that is the
last code in the evaluation of another dynamically imported module, that second
module will not resolve until the next iteration of the event loop, even though
it does not depend on the event loop at all.
When the event loop is being blocked by a long-running operation, such as a
long-running timer, or by an async op that might never end, such as with workers
or BroadcastChannels, that will result in the second dynamically imported module
not being resolved for a while, or ever.
This change fixes this by running the dynamic module loading steps in a loop
until no more dynamic modules can be resolved.
This commit updates the custom inspect function for URL objects
to pass the inspect options through so that the context is
propagated and the resulting indentation is correct.
Fixes: https://github.com/denoland/deno/issues/14171
This commit changes default default behavior of type checking
for several subcommands.
Instead of type checking and reporting type errors only for local
files, the type checking is skipped entirely. Type checking can
still be enabled using the "--check" flag.
Following subcomands are affected:
- deno cache
- deno install
- deno eval
- deno run
This commit changes default mode of type-checking to "local"
and adds "--check" flag to following subcommands:
- deno bench
- deno bundle
- deno cache
- deno compile
- deno eval
- deno install
- deno test
This flag disables loading of configuration file, ie. it will not be
automatically discovered and loaded. Of course this flag conflicts
with "--config" flag and they cannot be used together.
Calling `worker.terminate()` used to kill the worker's isolate and
then block until the worker's thread finished. This blocks the calling
thread if the worker's event loop was blocked in a sync op (as with
`Deno.sleepSync`), which wasn't realized at the time, but since the
worker's isolate was killed at that moment, it would not block the
calling thread if the worker was in a JS endless loop.
However, in #12831, in order to work around a V8 bug, worker
termination was changed to first set a signal to let the worker event
loop know that termination has been requested, and only kill the
isolate if the event loop has not finished after 2 seconds. However,
this change kept the blocking, which meant that JS endless loops in
the worker now blocked the parent for 2 seconds.
As it turns out, after #12831 it is fine to signal termination and
even kill the worker's isolate without waiting for the thread to
finish, so this change does that. However, that might leave the async
ops that receive messages and control data from the worker pending
after `worker.terminate()`, which leads to odd results from the op
sanitizer. Therefore, we set up a `CancelHandler` to cancel those ops
when the worker is terminated.
This commit adds "aggregated" field to "deno_core::JsError" that stores
instances of "JsError" recursively to properly handle "AggregateError"
formatting. Appropriate logics was added to "PrettyJsError" and
"console" API to format AggregateErrors.
Co-authored-by: Nayeem Rahman <nayeemrmn99@gmail.com>
This commit adds new "deno check" subcommand.
Currently it is an alias for "deno cache" with the difference that remote
modules don't emit TS diagnostics by default.
Prints warning for "deno run" subcommand if "--check" flag is not present
and there's no "--no-check" flag. Adds "DENO_FUTURE_CHECK" env
variable that allows to opt into new behavior now.
When an exception is thrown during the processing of streaming WebAssembly,
`op_wasm_streaming_abort` is called. This op calls into V8, which synchronously
rejects the promise and calls into the promise rejection handler, if applicable.
But calling an op borrows the isolate's `JsRuntimeState` for the duration of the
op, which means it is borrowed when V8 calls into `promise_reject_callback`,
which tries to borrow it again, panicking.
This change changes `op_wasm_streaming_abort` from an op to a binding
(`Deno.core.abortWasmStreaming`). Although that binding must borrow the
`JsRuntimeState` in order to access the `WasmStreamingResource` stored in the
`OpTable`, it also takes ownership of that `WasmStreamingResource` instance,
which means it can drop any borrows of the `JsRuntimeState` before calling into
V8.
This commit fixes an error when user deletes "window" global JS
variable. Instead of relying on "window" or "globalThis" to dispatch
"load" and "unload" events, we are default to global scope of the
worker.
Deno's module loader currently strips a shebang if a module file
starts with one. However, this is no longer necessary, since there is
a stage-3 TC39 that adds support for shebangs (or "hashbangs") to the
language (https://github.com/tc39/proposal-hashbang), and V8, `tsc`
and `swc` all support it.
Furthermore, stripping shebangs causes a correctness bug with JSON
modules, since a JSON file with a shebang should not parse as a JSON
module, yet it does with this stripping. This change fixes this.
This commit adds proper support for import assertions and JSON modules.
Implementation of "core/modules.rs" was changed to account for multiple possible
module types, instead of always assuming that the code is an "ES module". In
effect "ModuleMap" now has knowledge about each modules' type (stored via
"ModuleType" enum). Module loading pipeline now stores information about
expected module type for each request and validates that expected type matches
discovered module type based on file's "MediaType".
Relevant tests were added to "core/modules.rs" and integration tests,
additionally multiple WPT tests were enabled.
There are still some rough edges in the implementation and not all WPT were
enabled, due to:
a) unclear BOM handling in source code by "FileFetcher"
b) design limitation of Deno's "FileFetcher" that doesn't download the same
module multiple times in a single run
Co-authored-by: Kitson Kelly <me@kitsonkelly.com>
Fixes "op_set_exit_code" by sharing a single "Arc" between
all workers (via "op state") instead of having a "global" value stored in
"deno_runtime" crate. As a consequence setting an exit code is always
scoped to a tree of workers, instead of being overridable if there are
multiple worker tree (like in "deno test --jobs" subcommand).
Refactored "cli/main.rs" functions to return "Result<i32, AnyError>" instead
of "Result<(), AnyError>" so they can return exit code.
Set the exit code to use if none is provided to Deno.exit(), or when
Deno exits naturally.
Needed for process.exitCode Node compat. Paves the way for #12888.
Closes #11826
**BREAKING CHANGE** this behaviour was disable when introduced in Deno 1.14/TypeScript 4.4. It will highlight code that unsafely handles variables that are caught, and will cause type errors in unsafe code.
Closes #11882
BREAKING CHANGE: Previously when `--location` was set, the unique storage key was derived from the the URL of the location instead of just the origin. This change correctly uses just the origin. This may cause previously persisted storage to change its key and data to not be available with the same location as before.
Returns empty values in case of errors, source lines are non-essential anyway. These errors can happen e.g. when source files change at runtime. A warning is also printed to help us track when it happens in unexpected cases besides this.
`Window`'s `self` property and `DedicatedWorkerGlobalScope`'s `name`
property are defined as Web IDL read-only attributes with the
`[Replaceable]` extended attribute, meaning that their setter will
redefine the property as a data property with the set value, rather than
changing some internal state. Deno currently defines them as read-only
data properties instead.
Given that Web IDL requires all attributes to be accessor properties
rather than data properties, but Deno exposes almost all of those
properties as either read-only or writable data properties, it makes
sense to expose `[Replaceable]` properties as writable as well – as is
already the case with `WindowOrWorkerGlobalScope`'s `performance`
property.
WebAssembly modules compiled through `WebAssembly.compile()` and similar
non-streaming APIs don't have a URL associated to them, because they
have been compiled from a buffer source. In stack traces, V8 will use
a URL such as `wasm://wasm/d1c677ea`, with a hash of the module.
However, wasm modules compiled through streaming APIs, like
`WebAssembly.compileStreaming()`, do have a known URL, which can be
obtained from the `Response` object passed into the streaming APIs. And
as per the developer-facing display conventions in the WebAssembly
Web API spec, this URL should be used in stack traces. This change
implements that.
This panic could happen in the following cases:
- A non-fatal error being thrown from a worker, that doesn't terminate
the worker's execution, but propagates to the main thread without
being handled, and makes the main thread terminate.
- A nested worker being alive while its parent worker gets terminated.
- A race condition if the main event loop terminates the worker as part
of its last task, but the worker doesn't fully terminate before the
main event loop stops running.
This panic happens because a worker's event loop should have pending ops
as long as the worker isn't closed or terminated – but if an event loop
finishes running while it has living workers, its associated
`WorkerThread` structs will be dropped, closing the channels that keep
those ops pending.
This change adds a `Drop` implementation to `WorkerThread`, which
terminates the worker without waiting for a response. This fixes the
panic, and makes it so nested workers are automatically terminated once
any of their ancestors is closed or terminated.
This change also refactors a worker's termination code into a
`WorkerThread::terminate()` method.
Closes #11342.
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
When `worker.terminate()` is called, the spec requires that the
corresponding port message queue is emptied, so no messages can be
received after the call, even if they were sent from the worker before
it was terminated.
The spec doesn't require this of `self.close()`, and since Deno uses
different channels to send messages and to notify that the worker was
closed, messages might still arrive after the worker is known to be
closed, which are currently being dropped. This change fixes that.
The fix involves two parts: one on the JS side and one on the Rust side.
The JS side was using the `#terminated` flag to keep track of whether
the worker is known to be closed, without distinguishing whether further
messages should be dropped or not. This PR changes that flag to an
enum `#state`, which can be one of `"RUNNING"`, `"CLOSED"` or
`"TERMINATED"`.
The Rust side was removing the `WorkerThread` struct from the workers
table when a close control was received, regardless of whether there
were any messages left to read, which made any subsequent calls to
`op_host_recv_message` to return `Ok(None)`, as if there were no more
mesasges. This change instead waits for both a close control and for
the message channel's sender to be closed before the worker thread is
removed from the table.
Classic worker scripts are now executed in the context of a Tokio
runtime. This does mean we can not spawn more tokio runtimes in
"op_worker_sync_fetch". We instead spawn a new thread there, that can
create a new Tokio runtime that we can use to block the worker thread.