* Remove DENO_BUILD_MODE and DENO_BUILD_PATH
Also remove outdated docs related to ninja/gn.
* fix
* remove parameter to build_mode()
* remove arg parsing from benchmark.py
After splitting "failFast" and "exitOnFail" arguments, there was a situation where failing tests did not exit with code 1.
* fixed argument value passed to Deno.runTests() in deno test
* fixed argument value passed to Deno.runTests() in std/testing/runner.ts
* added integration tests for deno test to ensure failFast and exitOnFail work as expected
* don't write test file to file system, but keep it in memory
Fixes #4101
Previously, we would just provide the raw JSON to the TypeScript
compiler worker, but TypeScript does not transform JSON. This caused
a problem when emitting a bundle, that the JSON would just be "inlined"
into the output, instead of being transformed into a module.
This fixes this problem by providing the compiled JSON to the TypeScript
compiler, so TypeScript just sees JSON as a "normal" TypeScript module.
* drop server guard before unit test result check
To prevent cascading test failures when js_unit_test http server
guard is dropped before asserting that tests were successful.
This is really a band-aid and doesn't solve underlying issue with
http server.
* Update CLI for unit_test_runner.ts
* Change cli/js/tests/unit_test_runner.ts command line interface to work in 3
modes:
- "one-off" - run tests that match permissions of currently running
process
- "master" - run tests for all possible permission combinations, by
spawning subprocesses running in "worker" mode and communicating via
TCP socket; requires elevated permissions
- "worker" - run tests for set of permissions provided by CLI arg;
requires elevated permissions to setup TCP connection to "master";
after initial setup process drops permissions to given set
* Support filtering of tests by string passed after "--" CLI arg
* Update cli/js/tests/README.md
Rewrites "cli/js/unit_test_runner.ts" to communicate with spawned subprocesses
using TCP socket.
* Rewrite "Deno.runTests()" by factoring out testing logic to private "TestApi"
class. "TestApi" implements "AsyncIterator" that yields "TestEvent"s,
which is an interface for different types of event occuring during running
tests.
* Add "reporter" argument to "Deno.runTests()" to allow users to provide custom
reporting mechanism for tests. It's represented by "TestReporter" interface,
that implements hook functions for each type of "TestEvent". If "reporter"
is not provided then default console reporting is used (via
"ConsoleReporter").
* Change how "unit_test_runner" communicates with spawned suprocesses. Instead
of parsing text data from child's stdout, a TCP socket is created and used
for communication. "unit_test_runner" can run in either "master" or "worker"
mode. Former is responsible for test discovery and establishing needed
permission combinations; while latter (that is spawned by "master") executes
tests that match given permission set.
* Use "SocketReporter" that implements "TestReporter" interface to send output
of tests to "master" process. Data is sent as stringified JSON and then
parsed by "master" as structured data. "master" applies it's own reporting
logic to output tests to console (by reusing default "ConsoleReporter").
All Deno runtime test files were moved to cli/js/tests/ directory.
It makes a clear distinction that cli/js/tests/ contains code
that is run under Deno runtime as opposed to code in cli/js/ which
is used to create bundle and snapshot with "deno_typescript".
* add "assertOps" test assertion which makes sure test case
is not "leaking" ops - ie. after test finishes there are no
pending async ops
* apply "assertOps" to all tests in "cli/js/"
* fix numerous tests leaking ops
* document problem with edge case in "clearInterval"
and "clearTimeout" implementation where they
may leak async ops
* move "cli/js/worker_test.ts" to "cli/tests/worker_test.ts" and
run as integration test; workers leak ops because of missing
"terminate" implementation
Fixes #4602
We turned off `allowJs` by default, to keep the compiler from grabbing
a bunch of files that it wouldn't actually do anything useful with. On
the other hand, this caused problems with bundles, where the compiler
needs to gather all the dependencies, including JavaScript ones. This
fixes this so that when we are bundling, we analyse JavaScript imports
in the compiler.
This PR fixes an issue where we recursively analysed imports on plain JS files
in the compiler irrespective of "checkJs" being true. This caused problems
where when analysing the imports of those files, we would mistake some
import like structures (AMD/CommonJS) as dependencies and try to resolve
the "modules" even though the compiler would not actually look at those files.
Fixes #4031
When a bundle contains a single module, we were incorrectly determining
the module name, resulting in a non-functional bundle. This PR corrects
that determination.
Moves to using a minimal System loader for bundles generated by Deno.
TypeScript in 3.8 will be able to output TLA for modules, and the loader
is written to take advantage of that as soon as we update Deno to TS
3.8.
System also allows us to support `import.meta` and provide more ESM
aligned assignment of exports, as well as there is better handling of
circular imports.
The loader is also very terse versus to try to save overhead.
Also, fixed an issue where abstract classes were not being re-exported.
Fixes #2553
Fixes #3559
Fixes #3751
Fixes #3825
Refs #3301
* Use PathBuf for DenoSubcommand::Bundle's out_file
* Use PathBuf for DenoSubcommand::Format's files
* Use PathBuf for DenoSubcommand::Install's dir
* Use PathBuf for read/write whitelists
* establish basic event loop for workers
* make "self.close()" inside worker
* remove "runWorkerMessageLoop() - instead manually call global function
in Rust when message arrives. This is done in preparation for structured clone
* refactor "WorkerChannel" and use distinct structs for internal
and external channels; "WorkerChannelsInternal" and "WorkerHandle"
* move "State.worker_channels_internal" to "Worker.internal_channels"
* add "WorkerEvent" enum for child->host communication;
currently "Message(Buf)" and "Error(ErrBox)" variants are supported
* add tests for nested workers
* add tests for worker throwing error on startup
This change simplifies how we execute V8. Previously V8 Isolates jumped
around threads every time they were woken up. This was overly complex and
potentially hurting performance in a myriad ways. Now isolates run on
their own dedicated thread and never move.
- blocking_json spawns a thread and does not use a thread pool
- op_host_poll_worker and op_host_resume_worker are non-operational
- removes Worker::get_message and Worker::post_message
- ThreadSafeState::workers table contains WorkerChannel entries instead
of actual Worker instances.
- MainWorker and CompilerWorker are no longer Futures.
- The multi-threaded version of deno_core_http_bench was removed.
- AyncOps no longer need to be Send + Sync
This PR is very large and several tests were disabled to speed
integration:
- installer_test_local_module_run
- installer_test_remote_module_run
- _015_duplicate_parallel_import
- _026_workers