This is a follow-on to the earlier work in reducing string copies,
mainly focused on ensuring that ASCII strings are easy to provide to the
JS runtime.
While we are replacing a 16-byte reference in a number of places with a
24-byte structure (measured via `std::mem::size_of`), the reduction in
copies wins out over the additional size of the arguments passed into
functions.
Benchmarking shows approximately the same if not slightly less wallclock
time/instructions retired, but I believe this continues to open up
further refactoring opportunities.
Reduce the number of copies and allocations of script code by carrying
around ownership/reference information from creation time.
As an advantage, this allows us to maintain the identity of `&'static
str`-based scripts and use v8's external 1-byte strings (to avoid
incorrectly passing non-ASCII strings, debug `assert!`s gate all string
reference paths).
Benchmark results:
Perf improvements -- ~0.1 - 0.2ms faster, but should reduce garbage
w/external strings and reduces data copies overall. May also unlock some
more interesting optimizations in the future.
This requires adding some generics to functions, but manual
monomorphization has been applied (outer/inner function) to avoid code
bloat.
This implements two macros to simplify extension registration and centralize a lot of the boilerplate as a base for future improvements:
* `deno_core::ops!` registers a block of `#[op]`s, optionally with type
parameters, useful for places where we share lists of ops
* `deno_core::extension!` is used to register an extension, and creates
two methods that can be used at runtime/snapshot generation time:
`init_ops` and `init_ops_and_esm`.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit removes "deno_core::RuntimeOptions::extensions_with_js".
Now it's embedders' responsibility to properly register extensions
that will not contains JavaScript sources when running from an existing
snapshot.
Prerequisite for https://github.com/denoland/deno/pull/18080
This commit renames "deno_core::InternalModuleLoader" to
"ExtModuleLoader" and changes the specifiers used by the
modules loaded from this loader to "ext:".
"internal:" scheme was really ambiguous and it's more characters than
"ext:", which should result in slightly smaller snapshot size.
Closes https://github.com/denoland/deno/issues/18020
Runtime generation of async op wrappers contributed to increased startup
time and core became unusable with
`--disallow-code-generation-from-strings` flag. The optimization only
affects very small microbenchmarks so this revert will not cause any
regressions.
This commit changes definition of "ExtensionFileSource", by changing
"code" field to being "ExtensionFileSourceCode" enum. Currently the enum
has only a single variant "IncludedInBinary". It is done in preparation
to allow embedders to decide if they want to include the source code in the
binary when snapshotting (in most cases they shouldn't do that).
In the follow up commit we'll add more variants to
"ExtensionFileSourceCode".
"include_js_files_dir!" macro was removed in favor "include_js_files!"
macro which can now accept "dir" option.
This is a proof of concept for being able to snapshot TypeScript files.
Currently only a single runtime file is authored in TypeScript -
"runtime/js/01_version.ts".
Not needed infrastructure was removed from "core/snapshot_util.rs".
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This PR refactors all internal js files (except core) to be written as
ES modules.
`__bootstrap`has been mostly replaced with static imports in form in
`internal:[path to file from repo root]`.
To specify if files are ESM, an `esm` method has been added to
`Extension`, similar to the `js` method.
A new ModuleLoader called `InternalModuleLoader` has been added to
enable the loading of internal specifiers, which is used in all
situations except when a snapshot is only loaded, and not a new one is
created from it.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit allows to execute more JS code from extensions when
creating a snapshot from an existing snapshot.
"deno_core::RuntimeOptions::extensions_with_js" field was added
that is used to pass a list of extensions whose both "ops" and
associated JS source should be executed upon start.
Co-authored-by: crowlkats <crowlkats@toaxl.com>
V8's JIT can do a better job knowing the argument count and also enable
fast call path (in future).
This also lets us call async ops without `opAsync`:
```js
const { ops } = Deno.core;
await ops.op_void_async();
```
this patch: 4405286 ops/sec
main: 3508771 ops/sec
Co-authored-by: bartlomieju <bartlomieju@users.noreply.github.com>
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Co-authored-by: denobot <33910674+denobot@users.noreply.github.com>
Co-authored-by: bartlomieju <bartlomieju@users.noreply.github.com>
This is the release commit being forwarded back to main for 1.26.1
Please ensure:
- [x] Everything looks ok in the PR
- [x] The release has been published
To make edits to this PR:
```shell
git fetch upstream forward_v1.26.1 && git checkout -b forward_v1.26.1 upstream/forward_v1.26.1
```
Don't need this PR? Close it.
cc @cjihrig
Co-authored-by: cjihrig <cjihrig@users.noreply.github.com>
Welcome to better optimised op calls! Currently opSync is called with parameters of every type and count. This most definitely makes the call megamorphic. Additionally, it seems that spread params leads to V8 not being able to optimise the calls quite as well (apparently Fast Calls cannot be used with spread params).
Monomorphising op calls should lead to some improved performance. Now that unwrapping of sync ops results is done on Rust side, this is pretty simple:
```
opSync("op_foo", param1, param2);
// -> turns to
ops.op_foo(param1, param2);
```
This means sync op calls are now just directly calling the native binding function. When V8 Fast API Calls are enabled, this will enable those to be called on the optimised path.
Monomorphising async ops likely requires using callbacks and is left as an exercise to the reader.
This reverts commit 10e50a1207
Alternative to #13217, IMO the tradeoffs made by #10786 aren't worth it.
It breaks abstractions (crates being self-contained, deno_core without snapshotting etc...) and causes pain points / gotchas for both embedders & devs for a relatively minimal gain in incremental build time ...
Closes #11030
This commit renames "JsRuntime::execute" to "JsRuntime::execute_script". Additionally
same renames were applied to methods on "deno_runtime::Worker" and
"deno_runtime::WebWorker".
A new macro was added to "deno_core" called "located_script_name" which
returns the name of Rust file alongside line no and col no of that call site.
This macro is useful in combination with "JsRuntime::execute_script"
and allows to provide accurate place where "one-off" JavaScript scripts
are executed for internal runtime functions.
Co-authored-by: Nayeem Rahman <nayeemrmn99@gmail.com>
This commit moves implementation of "JsRuntimeInspector" to "deno_core" crate.
To achieve that following changes were made:
* "Worker" and "WebWorker" no longer own instance of "JsRuntimeInspector",
instead it is now owned by "deno_core::JsRuntime".
* Consequently polling of inspector is no longer done in "Worker"/"WebWorker",
instead it's done in "deno_core::JsRuntime::poll_event_loop".
* "deno_core::JsRuntime::poll_event_loop" and "deno_core::JsRuntime::run_event_loop",
now accept "wait_for_inspector" boolean that tells if event loop should still be
"pending" if there are active inspector sessions - this change fixes the problem
that inspector disconnects from the frontend and process exits once the code has
stopped executing.