This commit adds "Deno.upgradeHttp" API, which
allows to "hijack" connection and switch protocols, to eg.
implement WebSocket required for Node compat.
Co-authored-by: crowlkats <crowlkats@toaxl.com>
Co-authored-by: Ryan Dahl <ry@tinyclouds.org>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
GET/HEAD requests can't have bodies according to `fetch` spec. This
commit changes the HTTP server to hide request bodies for requests with
GET or HEAD methods.
Our oneshot receiver in `HyperService::call` would unwrap and panic, the `.await` on the oneshot receiver happens when the sender is dropped.
The sender is dropped in `op_http_response` because:
1. We take `ResponseSenderResource`
2. Then get `ConnResource` and early exit on failure (conn already closed)
3. The taken sender then gets dropped in this early exit before any response is sent over the channel
Fallbacking to returning a dummy response to hyper seems to be a fine quickfix
Check for expected headers more rigorously and check that it's a
HTTP/1.1 GET request. The logic mirrors what Deno Deploy and the
tungstenite crate do.
The presence of "Sec-Websocket-Version: 13" is now also enforced.
I don't expect that to break anything: conforming clients already
send it and tungstenite can't talk to older clients anyway.
The new code is more efficient due to heap-allocating less and aligns
more closely with the checks in ext/http/01_http.js now.
This commit adds a test case for "Http: connection closed before
message completed" error as well as fixing an edge with resource
leak when the error is raised.
* refactor(ops): return BadResource errors in ResourceTable calls
Instead of relying on callers to map Options to Results via `.ok_or_else(bad_resource_id)` at over 176 different call sites ...
cleanup(ext/http): simplify cookie header handling
Use `Vec::join` instead of essentially reimplementing it. There should be no meaningful performance delta