This commit changes "deno info" subcommand logic.
- Modules are no longer loaded into V8 isolate - analysis
is done using ModuleGraph.
- Removed deno_core::Deps structure.
- Modules are no longer type-checked and transpiled -
"compiled" file is shown only if it is already available.
- Added number of unique dependencies for root module.
- Changed tree output:
- file size is shown next to the dependency
- repeated dependencies are marked with "*"
- used less spaces in prefix to save terminal width
deno_core/
- rename core_isolate.rs to runtime.rs
- rename CoreIsolate to JsRuntime
- rename JSError to JsError
- rename JSStackFrame to JsStackFrame
cli/
- update references from deno_core::CoreIsolate to deno_core::JsRuntime
- rename deno_core::JSError to deno_core::JsError
- rename fmt_errors::JSError to fmt_errors::JsError
This PR adds prepare_load hook method to ModuleLoader trait. It allows implementors to perform preparation work before starting actual module loading into isolate. It's meant to be used in CLI; where "transpilation" step will be explicitly performed during prepare_load instead of doing it adhoc for each module if needed.
This change simplifies how we execute V8. Previously V8 Isolates jumped
around threads every time they were woken up. This was overly complex and
potentially hurting performance in a myriad ways. Now isolates run on
their own dedicated thread and never move.
- blocking_json spawns a thread and does not use a thread pool
- op_host_poll_worker and op_host_resume_worker are non-operational
- removes Worker::get_message and Worker::post_message
- ThreadSafeState::workers table contains WorkerChannel entries instead
of actual Worker instances.
- MainWorker and CompilerWorker are no longer Futures.
- The multi-threaded version of deno_core_http_bench was removed.
- AyncOps no longer need to be Send + Sync
This PR is very large and several tests were disabled to speed
integration:
- installer_test_local_module_run
- installer_test_remote_module_run
- _015_duplicate_parallel_import
- _026_workers
* move is_dyn_import argument from Loader::resolve to Loader::load - it was always kind of strange that resolve() checks permissions.
* change argument type from &str to &ModuleSpecifier where applicable
* refactored RecursiveLoad - it was renamed to RecursiveModuleLoad, it does not take ownership of isolate anymore - a struct implementing Stream that yields SourceCodeInfo
* untangled module loading logic between RecursiveLoad and isolate - that logic is encapsulated in EsIsolate and RecursiveModuleLoad, where isolate just consumes modules as they become available - does not require to pass Arc<Mutex<Isolate>> around anymore
* removed EsIsolate.mods_ in favor of Modules and moved them inside EsIsolate
* EsIsolate now requires "loader" argument during construction - struct that implements Loader trait
* rewrite first methods on isolate as async
Some tests were silently failing after #3358 and #3434 because pool.spawn_ok
was used which doesn't panic on errors. For reference, the failure looked like this:
thread '<unnamed>' panicked at 'assertion failed: match isolate.poll_unpin(cx) { Poll::Ready(Ok(_)) => true, _ => false, }', core/isolate.rs:1408:7
The rules are now as follows:
* In `import` statements, as mandated by the WHATWG specification,
the import specifier is always treated as a URL.
If it is a relative URL, it must start with either / or ./ or ../
* A script name passed to deno as a command line argument may be either
an absolute URL or a local path.
- If the name starts with a valid URI scheme followed by a colon, e.g.
'http:', 'https:', 'file:', 'foo+bar:', it always interpreted as a
URL (even if Deno doesn't support the indicated protocol).
- Otherwise, the script name is interpreted as a local path. The local
path may be relative, and operating system semantics determine how
it is resolved. Prefixing a relative path with ./ is not required.
This patch makes it so that RecursiveLoad doesn't own the Isolate, so
Worker::execute_mod_async does not consume itself.
Previously Worker implemented Loader, but now ThreadSafeState does.
This is necessary preparation work for dynamic import (#1789) and import
maps (#1921)
Op dispatch is now dynamically dispatched, so slightly less efficient.
The immeasurable perf hit is a reasonable trade for the API simplicity
that is gained here.