This adds the ability to pattern match unordered lines. For example, the
downloading messages may appear in any order
```
[UNORDERED_START]
Download https://localhost:4546/a.ts
Download https://localhost:4546/b.ts
[UNORDERED_END]
Hello!
```
Additionally, I've made the pattern matching slightly more strict and the output better.
This commit refactors "deno_core" to do fewer boundary crossings
from Rust to V8. In other words we are now calling V8 from Rust fewer
times.
This is done by merging 3 distinct callbacks into a single one. Instead
of having "op resolve" callback, "next tick" callback and "macrotask
queue" callback, we now have only "Deno.core.eventLoopTick" callback,
which is responsible for doing the same actions previous 3 callbacks.
On each of the event loop we were doing at least 2 boundary crosses
(timers macrotask queue callback and unhandled promise rejection
callback) and up to 4 crosses if there were op response and next tick
callbacks coming from Node.js compatibility layer. Now this is all done
in a single callback.
Closes https://github.com/denoland/deno/issues/18620
This commit removes "WorkerOptions.deno" option as a boolean,
as well as "WorkerOptions.deno.namespace" settings. Starting
with this commit all workers have access to "Deno" namespace
by default.
This commit:
- removes "fmt_errors::PrettyJsError" in favor of "format_js_error" fn
- removes "deno_core::JsError::create" and
"deno_core::RuntimeOptions::js_error_create_fn"
- adds new option to "deno_runtime::ops::worker_host::init"
Due to a bug in V8, terminating an isolate while a module with top-level
await is being evaluated would crash the process. This change makes it
so calling `worker.terminate()` will signal the worker to terminate at
the next iteration of the event loop, and it schedules a proper
termination of the worker's isolate after 2 seconds.
This commit changes formatting of elapsed time in test
runner output.
Instead of "XXXms", reporter outputs one of:
- "XXXms" for <1000ms
- "XXs" for <60s
- "XXXmYYs" for >=60s
This panic could happen in the following cases:
- A non-fatal error being thrown from a worker, that doesn't terminate
the worker's execution, but propagates to the main thread without
being handled, and makes the main thread terminate.
- A nested worker being alive while its parent worker gets terminated.
- A race condition if the main event loop terminates the worker as part
of its last task, but the worker doesn't fully terminate before the
main event loop stops running.
This panic happens because a worker's event loop should have pending ops
as long as the worker isn't closed or terminated – but if an event loop
finishes running while it has living workers, its associated
`WorkerThread` structs will be dropped, closing the channels that keep
those ops pending.
This change adds a `Drop` implementation to `WorkerThread`, which
terminates the worker without waiting for a response. This fixes the
panic, and makes it so nested workers are automatically terminated once
any of their ancestors is closed or terminated.
This change also refactors a worker's termination code into a
`WorkerThread::terminate()` method.
Closes #11342.
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
When `worker.terminate()` is called, the spec requires that the
corresponding port message queue is emptied, so no messages can be
received after the call, even if they were sent from the worker before
it was terminated.
The spec doesn't require this of `self.close()`, and since Deno uses
different channels to send messages and to notify that the worker was
closed, messages might still arrive after the worker is known to be
closed, which are currently being dropped. This change fixes that.
The fix involves two parts: one on the JS side and one on the Rust side.
The JS side was using the `#terminated` flag to keep track of whether
the worker is known to be closed, without distinguishing whether further
messages should be dropped or not. This PR changes that flag to an
enum `#state`, which can be one of `"RUNNING"`, `"CLOSED"` or
`"TERMINATED"`.
The Rust side was removing the `WorkerThread` struct from the workers
table when a close control was received, regardless of whether there
were any messages left to read, which made any subsequent calls to
`op_host_recv_message` to return `Ok(None)`, as if there were no more
mesasges. This change instead waits for both a close control and for
the message channel's sender to be closed before the worker thread is
removed from the table.