Towards simplifying (or better removing entirely) the CoreResource
trait. Resources should be any bit of privileged heap allocated memory
that needs to be referenced from JS, not very specific trait
implementations. Therefore CoreResource should be pushed towards being
as general as possible.
* Split ThreadSafeState into State and GlobalState. State is a "local"
state belonging to "Worker" while "GlobalState" is state shared by
whole program.
* Update "Worker" and ops to use "GlobalState" where applicable
* Move and refactor "WorkerChannels" resource
* remove fetch_source_file_and_maybe_compile_async and
replace it with State.fetch_compiled_module
* remove SourceFile.js_source()
* introduce CompiledModule which is basically the same as
deno::SourceInfo and represents arbitrary file that has been
compiled to JS module
* introduce //cli/compilers module containing all compilers
* introduce JsCompiler which is a no-op compiler
- output is the same as input, no compilation takes place
- it is used for MediaType::JavaScript and MediaType::Unknown
* introduce JsonCompiler that wraps JSON in default export
* support JS-to-JS compilation using checkJs
* merge SourceFileFetcher trait and FileFetcher struct
* move logic related to source file fetching to //cli/file_fetcher.rs
* use Result when creating new ThreadSafeState
* rename `ModuleMetaData` to `SourceFile` and remove TS specific
functionality
* add `TsCompiler` struct encapsulating processing of TypeScript files
* move `SourceMapGetter` trait implementation to `//cli/compiler.rs`
* add low-level `DiskCache` API for general purpose caches and use it in
`DenoDir` and `TsCompiler` for filesystem access
* don't use hash-like filenames for compiled modules, instead use
metadata file for storing compilation hash
* add `SourceFileCache` for in-process caching of loaded files for fast
subsequent access
* define `SourceFileFetcher` trait encapsulating loading of local and
remote files and implement it for `DenoDir`
* define `use_cache` and `no_fetch` flags on `DenoDir` instead of using
in fetch methods
The rules are now as follows:
* In `import` statements, as mandated by the WHATWG specification,
the import specifier is always treated as a URL.
If it is a relative URL, it must start with either / or ./ or ../
* A script name passed to deno as a command line argument may be either
an absolute URL or a local path.
- If the name starts with a valid URI scheme followed by a colon, e.g.
'http:', 'https:', 'file:', 'foo+bar:', it always interpreted as a
URL (even if Deno doesn't support the indicated protocol).
- Otherwise, the script name is interpreted as a local path. The local
path may be relative, and operating system semantics determine how
it is resolved. Prefixing a relative path with ./ is not required.
This patch makes it so that RecursiveLoad doesn't own the Isolate, so
Worker::execute_mod_async does not consume itself.
Previously Worker implemented Loader, but now ThreadSafeState does.
This is necessary preparation work for dynamic import (#1789) and import
maps (#1921)
* Compiler no longer has its own Tokio runtime. Compiler handles one
message and then exits.
* Uses the simpler ts.CompilerHost interface instead of
ts.LanguageServiceHost.
* avoids recompiling the same module by introducing a hacky but simple
`hashset<string>` that stores the module names that have been already
compiled.
* Removes the CompilerConfig op.
* Removes a lot of the mocking stuff in compiler.ts like `this._ts`. It
is not useful as we don't even have tests.
* Turns off checkJs because it causes fmt_test to die with OOM.
* In order to prevent ArrayBuffers from getting garbage collected by V8,
we used to store a v8::Persistent<ArrayBuffer> in a map. This patch
introduces a custom ArrayBuffer allocator which doesn't use Persistent
handles, but instead stores a pointer to the actual ArrayBuffer data
alongside with a reference count. Since creating Persistent handles
has quite a bit of overhead, this change significantly increases
performance. Various HTTP server benchmarks report about 5-10% more
requests per second than before.
* Previously the Persistent handle that prevented garbage collection had
to be released manually, and this wasn't always done, which was
causing memory leaks. This has been resolved by introducing a new
`PinnedBuf` type in both Rust and C++ that automatically re-enables
garbage collection when it goes out of scope.
* Zero-copy buffers are now correctly wrapped in an Option if there is a
possibility that they're not present. This clears up a correctness
issue where we were creating zero-length slices from a null pointer,
which is against the rules.
Op dispatch is now dynamically dispatched, so slightly less efficient.
The immeasurable perf hit is a reasonable trade for the API simplicity
that is gained here.